random thoughts

random thoughts

in Guild Wars 2 Discussion

Posted by: bamboo.7403

bamboo.7403

hello all
some ideas

Donjon : instead of choosing wich path we take, we ll get one randomly
Fractales : instead of having only one boss, we randomly get 1 outta 2, like in swamp, sometimes the tree, sometimes the hunter.

reward : crafting material, or skins, or recipe
. remove all "ready to use " items at npc, tokens will be used only to buy skins, or runes, or the " berserker , knight ..etc " stats .

General loot : Remove all ready to wear items, replace by materials, recyclable items .

Weapons s skills, add about 8 " general weapon " skills ( 4 melee 4 ranged ). that can be replaced in the weapon skills bar.

. those skills must be unlocked via hero points, and be put in the skill bar to totally unlock it by using the previous skill ( like in the very beginning in gw2 )

.wvw, put all maps into one . reduce the size of wvw map.
honestly, it s horrible to run 10 min from base to join the zerg…
might help repopulate the map ( artifically )

and also, give importance to capping stuff…. kinda pointless to just let other server cap, then re cap it minutes later… make it more important. more rewarding, more punishing.

random thoughts

in Guild Wars 2 Discussion

Posted by: bamboo.7403

bamboo.7403

once the castle ( our biggest base, wich can be captured ) is lost, game over
once we lost 3 towers, or 3 supply farm , game over

reward , for the winners, for the participants in wvw ( according to the particiaption, like in AB, DS, etc )
can choose what skins to unlock, can choose crafting material, skins, coupon to buy in black lion company
for the losers, but who sitll participate a lot, they will have just a bit less, but still less than the winners