hello all
some ideas
Donjon : instead of choosing wich path we take, we ll get one randomly
Fractales : instead of having only one boss, we randomly get 1 outta 2, like in swamp, sometimes the tree, sometimes the hunter.
reward : crafting material, or skins, or recipe
. remove all "ready to use " items at npc, tokens will be used only to buy skins, or runes, or the " berserker , knight ..etc " stats .
General loot : Remove all ready to wear items, replace by materials, recyclable items .
Weapons s skills, add about 8 " general weapon " skills ( 4 melee 4 ranged ). that can be replaced in the weapon skills bar.
. those skills must be unlocked via hero points, and be put in the skill bar to totally unlock it by using the previous skill ( like in the very beginning in gw2 )
.wvw, put all maps into one . reduce the size of wvw map.
honestly, it s horrible to run 10 min from base to join the zerg…
might help repopulate the map ( artifically )
and also, give importance to capping stuff…. kinda pointless to just let other server cap, then re cap it minutes later… make it more important. more rewarding, more punishing.