[ranger] Nature's Voice

[ranger] Nature's Voice

in Guild Wars 2 Discussion

Posted by: Greyrebel.7492

Greyrebel.7492

ok serious this trait is op !
Nature’s Voice :
Shouts apply regeneration and swiftness to allies.

Regeneration Regeneration: 10 s (1300 health)
Swiftness Swiftness: 10 s
Radius Radius: 360

and ranger 4 shouts and 1 of them have 12 sec cd so even if they take 1 shout at utility skil they allways will have Regeneration buff and it kinda means 1vs 1 combat no1 beats rangers coz they can remove poisons wich reduce healing effect by only dodging ( another trait )

so idk whats the deal u made rangers a class that isnt wanted in any dungeons but u made it super op in pvp ? now 2 players cant kil a ranger coz of so many heals and defence and damage absorbation …..
plz start to think about balancing classes atleast in pvp

http://wiki.guildwars2.com/wiki/Nature%27s_Voice

We are one , and one is all

[ranger] Nature's Voice

in Guild Wars 2 Discussion

Posted by: myself.2143

myself.2143

Rangers are the survivalist tanky types of the Adventurer medium armor classes. They’ve been that way since the game began. There are very old videos showcasing rangers roaming the crap out of groups of players in WvW.

Rangers are kitten poor in dungeons because almost all the rangers wanna be archers and neglect the class’s true strengths.

I used to joke with guild mates that I could fight for days with my ranger because he was nearly un-killable. The class is still like that. It’s just the way it was built.

Necromancers are in the same boat (being tanky and hard to kill), unfortunately for them, they are worse off because there is a stacking cap on conditions and Necros focus on dealing most of their damage with conditions, gimping the class in PvE.

“Balancing” in an MMO is little more than a pipedream.