I agree that the overall amount of content from updates could have been much larger.
The fact is Anet wasted a lot of content, resources and time on temporary content that could have easily been designed to be permanent. Simply by allowing access via a “trip down memory lane” dialogue like The Nightmare is Over instance would have been a start. I would have preferred to not have any temporary content, because I personally believe that they didn’t use temporary content to its potential so far. It allows you to really “break” things like cities and towns unlike permanent content. We could have had half the cities in Tyria overrun with new fresh and exciting enemies and shown the rebuilding over time in the aftermath. The update today may do something along these lines for Lions Arch, but its the second last LS update… Other things like Super Adventure Box should just be permanent. There’s no reason why it has to disappear after every SAB update.
I honestly thought by now we would have had a whole new region of Tyria, about a dozen new skills per professions, two new races and a couple more weapons for each profession. So far we only have one healing skill per profession, 1 universal one and maybe (unconfirmed I think) 1 new elite skill per profession, with no new races. We don’t have any new maps or regions either. We should have been well on our way to the second dragon by now.
That said, listing all the stuff updated in GW1 compared to GW2 doesn’t always make sense or seem fair, because the game mechanics are vastly different. You can’t compare how many skills and heroes we got in GW1 compared to skills and heroes (?) in GW2. The professions and game mechanics were designed around balancing/imbalance of hundreds of skills for GW1, while GW2 is designed around a few dozen per profession. GW1 was designed around trinity, 4-12 man groups and 100% instanced content which allowed for NPC henchmen. GW can’t, shouldn’t and probably never will support heroes/henchmen in the game.
Although we don’t have many new full armor sets, we have plenty of new weapon skins in addition to new backpiece/helm/shoulder skins from LS and gem store. GW2 has a much more extensive gear system, including crafting, and the ability to have any skin you want. So new shiny skins in my opinion are less important. Not to mention GW2 armor sets mix and match much better than GW1 armor sets, which often had gaps, or serious clipping, vastly different dye diffusions etc.
Personally my main (Necro Sylvari), decked out in t3 culture with Ghostly Visage helm + Toxic Shoulders/Gloves and HoM weapons, will probably look the same for a very, very long time. I’m ok with that since somehow, I have my character looking like what I imagined it since launch which never happens in MMOs.
Quests don’t really compare, since quests come in the form of dynamic events and the game needs more maps/regions in order to implement them (which again is needed. I believe GW1 quests were inferior content since they couldn’t be repeated 95% of the time.
After this LS “Season 1” and the new WvW Leag… I mean Tourny, Anet really needs to start focusing on new permanent content. First and foremost being new regions with a new dragon plot and dungeons, unlocking weapons across all professions, adding new skills/traits and hopefully reworking normal WvW to be more like EotM (slipped the last one in).