(edited by Roy.7405)
sPvP Knight Amulet stats Vit,Pow,Prec in PvE
PvP gear is a little different, unfortunately. Check this page for all the combinations: http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats
NSP – northernshiverpeaks.org
Thanks. It doesn’t seem it is possible then.
There isn’t an equivalent to that in PvE/WvW. The closest is also Knight’s, but that is Power/Precision/Toughness.
I.e.: same thing, but Toughness instead of Vitality.
This is one of the things that should/could change in sPvP. It would open up a lot more builds, stat wise, and also invite more WvW players in.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
this is why we need freedom of stats allocation.
this is why we need freedom of stats allocation.
Complete freedom of stats wouldn’t necessary be a good thing given the way the game is balanced, though. While I’d like to use the same system in PvP that I use in PvE, complete freedom would quickly descend into complete sets of “Precision – Critical Damage – Most Suited Defensive Stat (Vit/Tough/Healing Power)”, or super tank “Vit/Toughness/Healing Power” builds. Simply put, not all stats are created equally, so I’m not entirely sure letting people choose whatever stats they want would, necessary, be a good idea.
That said, I really would like the PvE system in PvP… It just allows for much better build control/freedom and small “tuning” adjustments, which I personally find quite interesting.
GW1 had runes/insignias bound to armor as stats for a long time before splitting them, so maybe we’ll see a split in GW2 some time too. I sure hope we do, and I’d have no problem with heal/tough/vit people cause it’s not a big difference to the already very defensive pow/tough/vit anyway. Also if ppl wanna do 1 DPS just to get healing in as a 3rd stat, why not let them?