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Balance Changes in the September 2014 Feature Pack
Necromancer
Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.
FIX THE kitten MINIONS T_T
Dagger is hitting 2 targets on its auto-attack, 3/5 of it’s skills will still be single-target; god forbid they give us a proper cleaving weapon…
If anything it should be axe which hits 3 targets on it’s AA and 5 with its’ other two skills.
Balance Changes in the September 2014 Feature Pack
NecromancerOur focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.
FIX THE kitten MINIONS T_T
Well it’s only their PvP changes they’re talking about (week 1 == pvp), so no reason why they might still not sneak this in somewhere.
Dagger is hitting 2 targets on its auto-attack, 3/5 of it’s skills will still be single-target; god forbid they give us a proper cleaving weapon…
Greatsword, greatsword, greatsword!
True true, fix the flesh golem! The fleshy always either get itself stuck or not doing anything! =(
Ah…The days of the necromancer in the original Guild Wars. Good memories. :p
Ah…The days of the necromancer in the original Guild Wars. Good memories. :p
yep, good memories.
Ah…The days of the necromancer in the original Guild Wars. Good memories. :p
Kill a few things, then “oh look I have an army.”
lol…more survivability to necros…because 2 healthbars, and then a super form, wasnt enough
lol…more survivability to necros…because 2 healthbars, and then a super form, wasnt enough
exactly that^^
Just wanted to write something about it myself.
If there is really ONE aspect the necromancers are NOT lacking its survivability.
Why they couldn’t just give us real cleave is beyond me. We already have no issues staying alive, what we need is real cleave and group support via utilities and traits. We really need a trait similar to spotter on rangers so we can be useful too.
True true, fix the flesh golem! The fleshy always either get itself stuck or not doing anything! =(
Yeah .. postet that again and again since they messed him with (i think it was) the
marionette patch, but now reaction since 8-9 months meanwhile
lol…more survivability to necros…because 2 healthbars, and then a super form, wasnt enough
exactly that^^
Just wanted to write something about it myself.
If there is really ONE aspect the necromancers are NOT lacking its survivability.
I think your critique of what necros are lacking is short sighted. You should already know that PVE, PVP and WVW as they are currently designed ask different things of a player’s build. Necros are lacking group support in PVE in the ways that players expect from guardians, warriors, ele’s, etc. Their group support in PVP and WVW is a bit better, but really this talk of survivability is definitely a PVP oriented change. It will have ripple effects in PVE as well but I’m sure that your critique of what Necromancers need is from a PVE perspective primarily. I’ve been listening to other necros in the forums and while it’s true that necros could use improvements in other areas, there are good cases made for buffing necros attrition game. I think one of the most convincing arguments that was made for me is the fact that for a class that is supposed to be more of a threat as time goes on, we can’t reach that stage in the fight if our defense doesn’t scale with the number of opponents. In team play this obvious opening in defense leads to focusing. Without a block skill or something similar, necros go down pretty quick. One on one, yeah, I can be a pain in your side to take down but in group play your options start running out pretty quick. Keep in mind, we haven’t even seen the nitty gritty of what these changes are, only general overviews.
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