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Posted by: Invictus.5197

Invictus.5197

Balance Changes in the September 2014 Feature Pack
Necromancer

Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.

FIX THE kitten MINIONS T_T

3rd gen I5@3.8GHZ 660TI DC SOC
8gigs ddr3@1666mhz 1tb hd@7700rpm
win764bit home 750wht thermaltake psu

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Posted by: Berelious.3290

Berelious.3290

I suggest this

Attachments:

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: Funky.4861

Funky.4861

Dagger is hitting 2 targets on its auto-attack, 3/5 of it’s skills will still be single-target; god forbid they give us a proper cleaving weapon…

If anything it should be axe which hits 3 targets on it’s AA and 5 with its’ other two skills.

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Posted by: CureForLiving.5360

CureForLiving.5360

Balance Changes in the September 2014 Feature Pack
Necromancer

Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.

FIX THE kitten MINIONS T_T

Well it’s only their PvP changes they’re talking about (week 1 == pvp), so no reason why they might still not sneak this in somewhere.

Dagger is hitting 2 targets on its auto-attack, 3/5 of it’s skills will still be single-target; god forbid they give us a proper cleaving weapon…

Greatsword, greatsword, greatsword!

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Posted by: SkyShroud.2865

SkyShroud.2865

True true, fix the flesh golem! The fleshy always either get itself stuck or not doing anything! =(

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: DarkusRogue.3027

DarkusRogue.3027

Ah…The days of the necromancer in the original Guild Wars. Good memories. :p

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Posted by: Lynne.8416

Lynne.8416

Ah…The days of the necromancer in the original Guild Wars. Good memories. :p

yep, good memories.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Ah…The days of the necromancer in the original Guild Wars. Good memories. :p

Kill a few things, then “oh look I have an army.”

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Aetheldrake.6395

Aetheldrake.6395

lol…more survivability to necros…because 2 healthbars, and then a super form, wasnt enough

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Posted by: Duran.3196

Duran.3196

lol…more survivability to necros…because 2 healthbars, and then a super form, wasnt enough

exactly that^^

Just wanted to write something about it myself.

If there is really ONE aspect the necromancers are NOT lacking its survivability.

#ELEtism

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Posted by: Khyber.2693

Khyber.2693

Why they couldn’t just give us real cleave is beyond me. We already have no issues staying alive, what we need is real cleave and group support via utilities and traits. We really need a trait similar to spotter on rangers so we can be useful too.

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Posted by: Beldin.5498

Beldin.5498

True true, fix the flesh golem! The fleshy always either get itself stuck or not doing anything! =(

Yeah .. postet that again and again since they messed him with (i think it was) the
marionette patch, but now reaction since 8-9 months meanwhile

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: nightwulf.1986

nightwulf.1986

lol…more survivability to necros…because 2 healthbars, and then a super form, wasnt enough

exactly that^^

Just wanted to write something about it myself.

If there is really ONE aspect the necromancers are NOT lacking its survivability.

I think your critique of what necros are lacking is short sighted. You should already know that PVE, PVP and WVW as they are currently designed ask different things of a player’s build. Necros are lacking group support in PVE in the ways that players expect from guardians, warriors, ele’s, etc. Their group support in PVP and WVW is a bit better, but really this talk of survivability is definitely a PVP oriented change. It will have ripple effects in PVE as well but I’m sure that your critique of what Necromancers need is from a PVE perspective primarily. I’ve been listening to other necros in the forums and while it’s true that necros could use improvements in other areas, there are good cases made for buffing necros attrition game. I think one of the most convincing arguments that was made for me is the fact that for a class that is supposed to be more of a threat as time goes on, we can’t reach that stage in the fight if our defense doesn’t scale with the number of opponents. In team play this obvious opening in defense leads to focusing. Without a block skill or something similar, necros go down pretty quick. One on one, yeah, I can be a pain in your side to take down but in group play your options start running out pretty quick. Keep in mind, we haven’t even seen the nitty gritty of what these changes are, only general overviews.