separate pve skills from pvp

separate pve skills from pvp

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Posted by: Koru.8574

Koru.8574

sorry guys if i post this in the wrong pace. I main a ranger n i was digging “we heal as one,” <3 the might stackin in pve. I even got rune and sigil of strength. I could finally deal awesome damage from far… gotta say this nerf was a killjoy. i mean it wasnt op you have blinds, blocks, dodge, reflects..etc. If you got to nerf it, nerf it in pvp. Sorry again if i posted this in wrong place.

separate pve skills from pvp

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Posted by: Hashar.6082

Hashar.6082

This should definitely be a thing.

separate pve skills from pvp

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Posted by: Sizer.3987

Sizer.3987

No, you posted in the right place. And yes, pvp separate from pve should be a thing, and it is in a few cases, but the devs dont seem to like it for some odd reason…

80 Mesmer – Yaks Bend

separate pve skills from pvp

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Skill dissonance is part of what killed City of Heroes. The PVP skills, to be balanced, were altered so much from their PVE counterparts that it made PVP almost entirely foreign. This made a large wall between PVE and PVP, since players essentially had to learn two different games. The end result, most people didn’t bother with PVP.

That’s part of why the devs are so afraid of having skill splits.

I don’t have opinions. I only have facts I can’t adequately prove.

separate pve skills from pvp

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Posted by: Narrrz.7532

Narrrz.7532

i feel like it should be pointed out that GW1 had this in a big way. They recognised quite early on that the two game modes were too different to be balanced jointly.

I feel like ANet has fewer resources, or perhaps just more demands on those resources, than they had back then…