separate pve skills from pvp
This should definitely be a thing.
No, you posted in the right place. And yes, pvp separate from pve should be a thing, and it is in a few cases, but the devs dont seem to like it for some odd reason…
Skill dissonance is part of what killed City of Heroes. The PVP skills, to be balanced, were altered so much from their PVE counterparts that it made PVP almost entirely foreign. This made a large wall between PVE and PVP, since players essentially had to learn two different games. The end result, most people didn’t bother with PVP.
That’s part of why the devs are so afraid of having skill splits.
i feel like it should be pointed out that GW1 had this in a big way. They recognised quite early on that the two game modes were too different to be balanced jointly.
I feel like ANet has fewer resources, or perhaps just more demands on those resources, than they had back then…