silverwastes is an absolute joke
You do know that SW is not about chest farming, but doing events leading up to the main event, right?
Chest farming is just something people have started themselves, to get rid of those shovels while sharing the chests in a helpful way.. If you don’t like it, do the events instead?
Edit: SW maps can be slow to get rolling if the meter is long from filled – but just hang in there, keep defending a fort and you’ll eventually see the other forts starting to take off and then leading to the main event
Doing events is also very rewarding, and you can open chests at the same time while attacking/defending fortresses.
Then you fight 5 different bosses for a big reward, and then you can fight THE MEGA BOSS of the map (Vinewrath), thats still 3 more boss fights, for huge reward chests at the end.
And by then you can hunt some champions or go to the labyrinth a play some real pacman that i find enjoying after 30minute endless slaughtering, that will give you even more rewards (but thats a bonus).
Doing the chest farm is up to you, if you feel like it, it is rewarding but dead boring to do (I myself do it every now and then, but for few minutes, then back to real action).
Go to the LFG and look for a taxi to a shard that’s doing the events, not a chest farming shard. That way you can get with those doing the events leading up to the final boss fights, The Breach.
ANet may give it to you.
The problem is you completely missed the main focus of the map, which is the meta-event chain involving the 4 forts, the Breach event and the Vine Wraith fight.
Phase 1: Foothold
There are 4 locations on the map, Amber Sandfall in the bottom left, Red Rock Bastion in the bottom right, Indigo Cave in the middle and Blue Oasis in the top left, which all need to be taken and held by the Pact.
Taking a fort is a simple case of driving out the Mordrem, and can actually be done by one player. Holding them needs more because the defend events get progressively harder.
At the same time players need to escort Pack Bulls between the forts and complete events like collecting rubble to rebuild the wall to build up the Pacts strength (shown by a bar at the bottom of the meta-event window).
Phase 2: Breach
When all 4 forts are under Pact control, all third level defense events have been completed and the bar is full (this requires an almost full, coordinated map) kitten will appear in the middle of each fort. Players need to jump down to confront a boss.
Each boss has their own mechanics, which you can read about on the wiki (or in a good map someone will tell you before the fight starts) and all 4 (technically 5 since Red Rock has 2) need to be defeated together to get the best result.
Phase 3: Vinewraith
This starts after the Breach event ends, and is entirely focused on the western side of the map. If you did the Marionette fight back in Season 1 it’s very similar. There are 3 lanes where Pact carriers are trying to break through vine walls to reach the boss. One lane at a time (starting from the bottom) will break in and fight a champion, each of which also has unique mechanics. If they succeed the next lane fights the next boss, if not the next lane has to defeat the previous boss first. All while defending the carriers because if 15 of them die the entire event fails.
As well as the events themselves who controls which areas of the map and how far along the meta-event is also affects a lot of other things, like the availability of some areas and resources and which achievements can be completed.
It’s like a more elaborate version of the Orrian Temples, and IMO it is a lot of fun. Especially when you get into a good, coordinated map.
What you’ve been doing – chest farming – is generally what people do in the down-time between cycles of the actual events.
“Life’s a journey, not a destination.”
You do know that SW is not about chest farming, but doing events leading up to the main event, right?
Are you sure? Because i am certain it is about chest farming, and skipping most of the events before Breach by joining a right instance.
Remember, remember, 15th of November
You do know that SW is not about chest farming, but doing events leading up to the main event, right?
Are you sure? Because i am certain it is about chest farming, and skipping most of the events before Breach by joining a right instance.
For people like you maybe. Some of us actually stay and do the events so you can hop into those instances.
You do know that SW is not about chest farming, but doing events leading up to the main event, right?
Are you sure? Because i am certain it is about chest farming, and skipping most of the events before Breach by joining a right instance.
That’s why YOU go to silverwastes, not what silverwastes if about.
Are you sure? Because i am certain it is about chest farming, and skipping most of the events before Breach by joining a right instance.
Maybe for you.
~Sincerely, Scissors
Yeah, the endless chest farm in SW is definitely one of the most boring ways to make money, and far from the most efficient. So to OP, stay away from that zone, and let the open-world farmers do their thing : they’re helping drive down prices of t6 mats for the rest of us
You don’t like it because you are doing the most boring thing. Try doing the event. Much more fun and good rewards.
I wouldn’t say it’s innovative. I think it’s annoying because of what players have done with taxi’ing. I think the event need to be changed a bit to discourage people from hoping from one map server to another and not even trying.
Its a great map but chest farming is broken. I do it almost daily myself because of the rewards, but I’d much rather do the events.
Its also getting pretty toxic. Farmers who keep going when the map is well beyond 50%, etc.
They should just massively nerf the volume of chests, the respawn time, and great increase the value of the drops.
Space Marine Z [GLTY]
I love Silverwastes, but hate chest farms as well. Mainly people spamming map chat asking for one. There is nothing really wrong with bandit chests in of themselves, after taking a fort, Ill use a shovel and find a few while I wait.
Funny however because in the same way you see chest farms making SW bad, I see WvW as fail due to champ trains. A “pvp zone” where people just blob and kill NPCs is what has steered me away from WvW in this game, and giggle to myself when I hear people talk about how great WvW/EOTM is.
I love Silverwastes, but hate chest farms as well. Mainly people spamming map chat asking for one. There is nothing really wrong with bandit chests in of themselves, after taking a fort, Ill use a shovel and find a few while I wait.
Funny however because in the same way you see chest farms making SW bad, I see WvW as fail due to champ trains. A “pvp zone” where people just blob and kill NPCs is what has steered me away from WvW in this game, and giggle to myself when I hear people talk about how great WvW/EOTM is.
Edge is a karma train, it’s just there for leveling. WvW will hopefully change with stability changes and other factors of HoT hopefully reduce the size of the zergs.
if all you do is chest farm, yeah youre gonna be bored in sw.
head here to discuss wvw without fear of infractions
I find SW to be endlessly boring. Nothing but one kill event after another in the same ugly environment. Can’t be bothered to stick around long enough for anything major to spawn. It feels like an overblown Modniir Ulgoth pre event. And we all know how many people skip those pre events. The current state of the game is pretty bad. I am looking forward to the variety that HoT will bring. But SW and DT are both ugly and boring little literal sandboxes that I don’t care for.
This is precicely the reason I leave Dry Top and Silverwastes alone. Asides Living Story, they’re basically mind-numbing ways to keep vet’s amused by grinding stuff for another title and making some in-game cash. It’s all about keeping people playing the game.
It’s this pandering that I find amusing and sickening at the same time. It’s like they’ve gone out of their way to keep the vet’s ‘entertained’ while waiting for an expansion to come along, and instead of farming CS. Some might argue it’s a matter of choice, but I choose not to be in among the brainless farmers with the illusion of having a goal to achieve, when in reality it’s all about farming those chests.
Again, Anet have allowed it to be this way, and not through anyone asking for it, but by design. -__-
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Outside of leveling / discovering and solo play, it’s difficult to find an area of this game that isn’t dominated by people farming.
SW – chest farm or afking waiting for VW to die to get loot
World Bosses – massive blobs
Dungeons – speed runs
EOTM – zerg farms
OS – suicide kill farming
WvW – blobs
Any kind of rewarding, difficult or new content is basically just blobbed and farmed. I can only come to the conclusion that this is what they want GW2 to be.
Outside of leveling / discovering and solo play, it’s difficult to find an area of this game that isn’t dominated by people farming.
SW – chest farm or afking waiting for VW to die to get loot
World Bosses – massive blobs
Dungeons – speed runs
EOTM – zerg farms
OS – suicide kill farming
WvW – blobsAny kind of rewarding, difficult or new content is basically just blobbed and farmed. I can only come to the conclusion that this is what they want GW2 to be.
So players shouldn’t work together to complete common goals??
This thread is a complete joke.
Simple solution: chests only spawn during the time the Pact is regrouping (after killing Vinewrath)
Problems solved
You do know that SW is not about chest farming, but doing events leading up to the main event, right?
Are you sure? Because i am certain it is about chest farming, and skipping most of the events before Breach by joining a right instance.
In that case why is it to hard for me to find a good chest farm!
No at least in EU it seems that there’s more event maps than chest farms
You do know that SW is not about chest farming, but doing events leading up to the main event, right?
Are you sure? Because i am certain it is about chest farming, and skipping most of the events before Breach by joining a right instance.
In that case why is it to hard for me to find a good chest farm!
No at least in EU it seems that there’s more event maps than chest farms
The best way I’ve found to get on an event map is to find one that’s right at the start of the cycle and declare it an event map. Claim a fort or two, ask people in map chat to claim the others, tell in-coming people it’s an event map etc. Very quickly it becomes one.
It should be even easier to do the same with a chest farming map, although you might need a commander tag. But get yourself some shovels, spend some time standing in camp telling people you’re forming a chest train then when you’ve got enough and someone to tag up move out and start farming. Let incoming people know that’s what you’re doing too so they can join or switch maps.
“Life’s a journey, not a destination.”
Personally I think SW is brilliant and has something for everyone. I must have spent 3 hours or so every single day from when it came out to a bit after vinewrath was released because there is just so much variety there. There’s a huge and awesome jumping puzzle/ badge scavenger hunt, there’s events, there’s vinewrath and there’s chest farm. What ever you enjoy there is some of it in silverwastes and because of that you will find a lot of chest farms and also a lot of event maps. If you end up in a map you don’t like, change maps- there will be a map you like somewhere.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
What’s so wrong with chestfarming? it’s not like you can farm for 2-3 hours and get instant rich…sure you do get few rares…maybe 1-2 exotics, and a few T6 mats…but it takes time….and i do like to chest farm from time to time, it’s an easy action that doesn’t require much thinking/attention and i can do something else at the same time…
I think you are hating just cause some people are doing some money that way and you can’t.
Also VW events are really nice if you talk to people around you…i find that when most players can’t be bothered to say a few words events WILL fail and it’s just plain boring. But when you meet some that you can talk to, and joke with…and communicate, champions neveer fail and you have some fun at the same time.
It’s all about perspective…if you go in alone determined to be all alone and ingore everyone else, yeah you’re gonna have a bad time.
Why nerf down the chestfarm? they already did that once…let people play the way they want to play…why just force them to play your way? Don’t like it? don’t do chest farm or VW. But i enjoy both and i want to keep doing them both.
Always nice people can only focus their hate on 1 of the excesses and completely ignore EVERYthing else.
Dungeons are run by lvl 80 EXP groups as well, not only by zerk -meta- and speedruns.
Silverwastes provides nice loot if you do it the right way.
Instance skipping is found in ALL content, (world bosses like teq and triple wurm, silverwastes, dry top, cursed shore, frostgorge… JP’s, diving googles,..
It’s mostly cause help makes things a bit easier. after the main events unlcoking the player base returning will get a bit lower. Dry Tops was a huge farm untill SW appeared. now it’s only a small farm, but people have a lot of fun there.
All content can be used and ab-used And however you use it doens’t matter as long as people repsect other poeple . getting a map chat full of chagrin due to someone desperately wanting to hold on to his chest farm whie map is at 80+% causes much grief to other players. chest farmers should be wisest and move to another instance bewing low, and have the people who do want to complete the events do so.
They would aid in others having fun and maintaining a player base so they can show off their shinies if they want to, not a poisoned husk of a game where nobody cares.
Event trains are good, they make sure the events happen. event griefing due to people completing events others find neccesary to fail due to more bag is rediculous.
The game needs tro be played and if nobody gets hurt np, but if people play and it doen’t go as you planned do not flame ppl away. Your bags and hate do not concern me, is my personal thought.
I payed and play as well….
I do not see myself being forced or cohersed into doing grinds for any reason.
The grinds have made all people now owning legendary GS’s rediculous, there are more legendary GS’s now then there are base skins. They show you can grind, good for you. no achievements there… most griond the GS’s so they can gain money by selling the Eternity, and people actually carrying Eternity especially on characters without map are my personal favorites most certain below 1k AP…
SO find your way to play , in the end you’ll be the only one to know if your legendary was earned or bought.
I earned my first legendary, the Meterorlogicus and a year later I could afford the Kudzu… Both were rare at start and prestigeous, now the kudzu is no longer rare, and the meterologicus ius starting to appear more as well… and they lost quite a lot of their shine….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
The main part of that map? Labyrinth
Chest farming was also in GW1. it’s the legacy.
What’s so wrong with chestfarming? it’s not like you can farm for 2-3 hours and get instant rich…sure you do get few rares…maybe 1-2 exotics, and a few T6 mats…but it takes time….and i do like to chest farm from time to time, it’s an easy action that doesn’t require much thinking/attention and i can do something else at the same time…
I think you are hating just cause some people are doing some money that way and you can’t.
Also VW events are really nice if you talk to people around you…i find that when most players can’t be bothered to say a few words events WILL fail and it’s just plain boring. But when you meet some that you can talk to, and joke with…and communicate, champions neveer fail and you have some fun at the same time.
It’s all about perspective…if you go in alone determined to be all alone and ingore everyone else, yeah you’re gonna have a bad time.
Why nerf down the chestfarm? they already did that once…let people play the way they want to play…why just force them to play your way? Don’t like it? don’t do chest farm or VW. But i enjoy both and i want to keep doing them both.
The problem with chestfarming is the following: The players who do it are toxic, and sometimes worse than the PVP community. let me explain a bit of course, the players who do it get so toxic towards the players actually doing the breach. They come into a map that was an event map, and then chase out all the players who where there doing breach. Ive had it happen more than once. Been in maps that have been doing breach successfully all morning, all 5 bosses killed, all champions for VW killed, with a chest farm during the downtime.
Thats when a chest farming commander comes in, his zerg would run past the forts, scale them up, and then leave(This happens ALOT). The fort would fail, and people would leave. That is why there is hate towards chest farmers. You want money? go make your own map, stop coming into maps that are very clearly doing the events as they are meant to be done(4 commanders, 1 per fort, with people running the dolyaks back and forth, occasionally grabbing a chest when the forts arent in an event) And taking them over(By that i mean making people leave for other maps because you arent helping with the forts). That would end the toxicty towards the chest farmers.
(edited by Dante.1763)
Outside of leveling / discovering and solo play, it’s difficult to find an area of this game that isn’t dominated by people farming.
SW – chest farm or afking waiting for VW to die to get loot
World Bosses – massive blobs
Dungeons – speed runs
EOTM – zerg farms
OS – suicide kill farming
WvW – blobsAny kind of rewarding, difficult or new content is basically just blobbed and farmed. I can only come to the conclusion that this is what they want GW2 to be.
So players shouldn’t work together to complete common goals??
It’s not that they shouldn’t, it’s that often the content is being overcome by sheer numbers. In GW2, this seems to be the standby, rather than the exception. This gets old fast, at least for some.
This way of presenting content does seem to be by intent, based both on performance and by statement. It’s been no secret that ANet intended large-scale persistent world content to be the mainstay of the game. The problems (for those who experience them) seem inevitable with a game designed to put almost all significant content into a persistent world with a zone cap being the only limitation on player numbers.
The other problem is player preferences. Given the choice of doing content that rewards what they want, and doing content that doesn’t, many (most?) players will choose the former. Thus, the herds. Rewards are concentrated in very specific areas and absent anywhere else. Thus, people herd together.
SW is fun when people actually play the events and make progress toward the boss battles.
which is rare these days, because most players only seem interested in a chest farm. why bother to advance the events alone, then have a bunch of freeloaders taxi into the map just to mooch off the bosses? especially when the freeloaders just scale up the events, then run by to the next chest.
just goes to show you that no matter how good the design, players will always figure out a way to screw up the open world. makes me pine for the GW1 days of all-instanced zones.
the whole lost bandit chest mechanic is a plague on a good zone. my fix for chest-farming: only the player that digs up the chest can loot it.
What’s so wrong with chestfarming? it’s not like you can farm for 2-3 hours and get instant rich…sure you do get few rares…maybe 1-2 exotics, and a few T6 mats…but it takes time….and i do like to chest farm from time to time, it’s an easy action that doesn’t require much thinking/attention and i can do something else at the same time…
I think you are hating just cause some people are doing some money that way and you can’t.
Also VW events are really nice if you talk to people around you…i find that when most players can’t be bothered to say a few words events WILL fail and it’s just plain boring. But when you meet some that you can talk to, and joke with…and communicate, champions neveer fail and you have some fun at the same time.
It’s all about perspective…if you go in alone determined to be all alone and ingore everyone else, yeah you’re gonna have a bad time.
Why nerf down the chestfarm? they already did that once…let people play the way they want to play…why just force them to play your way? Don’t like it? don’t do chest farm or VW. But i enjoy both and i want to keep doing them both.
The problem with chestfarming is the following: The players who do it are toxic, and sometimes worse than the PVP community. let me explain a bit of course, the players who do it get so toxic towards the players actually doing the breach. They come into a map that was an event map, and then chase out all the players who where there doing breach. Ive had it happen more than once. Been in maps that have been doing breach successfully all morning, all 5 bosses killed, all champions for VW killed, with a chest farm during the downtime.
Thats when a chest farming commander comes in, his zerg would run past the forts, scale them up, and then leave(This happens ALOT). The fort would fail, and people would leave. That is why there is hate towards chest farmers. You want money? go make your own map, stop coming into maps that are very clearly doing the events as they are meant to be done(4 commanders, 1 per fort, with people running the dolyaks back and forth, occasionally grabbing a chest when the forts arent in an event) And taking them over(By that i mean making people leave for other maps because you arent helping with the forts). That would end the toxicty towards the chest farmers.
Ohh i see what you mean, but still, those must be some isolated missfortunes. I mean i did quite a lot of chestfarm, but usually when it gets to 30-40% we just stop and do the breach, after VW we restart chestfarm. Also i’m mostly doing chestfarm with 1 or 2 guilds, really nice players.
I’m sorry to hear that there are some people that actually ruin this for the rest of us.
Like i said before, every forest has its bad trees(forgot the how the actual saying goes, my bad). It seems that there are some players that ruin chestfarming for everyone. But i personally never experienced this, rudeness you describe.
Please understand this, before you request to take the chestfarming away from all of us.
Simple solution: chests only spawn during the time the Pact is regrouping (after killing Vinewrath)
Problems solved
I like this, I always bail after vinewrath, this would keep me in the zone for a while longer and loop me back to the next meta-event.
i love sw. there is nothing like fighting in a lane and beating one of the champs with 1 or 2 secs left on the clock-nerve wracking and exciting. great loot in sw helps things of course, i love getting all the bags and stuff from labyrinth after vw. bandit chests are just icing on the cake as you go along.
favorite recent sw story-i was in south lane and we were up again for a boss(10 carriers down) and we rushed in…turns out there were legit like 6 of us fighting this boss. but we kept fighting and won with 3 ticks left on the clock. it was easily one of the coolest in game moments i have had. unexpected victory and awesome fun.
and vw can fail which is good imo..gives it a level of uncertainty-something sorely lacking in world boss fights.
notes-if you get on a chestfarmmap just find another one. most chestfarms run on 0% maps anyways…it’s generally pretty easy to find a vw map.
(edited by Selkirk.4218)
Ohh i see what you mean, but still, those must be some isolated missfortunes. I mean i did quite a lot of chestfarm, but usually when it gets to 30-40% we just stop and do the breach, after VW we restart chestfarm. Also i’m mostly doing chestfarm with 1 or 2 guilds, really nice players.
I’m sorry to hear that there are some people that actually ruin this for the rest of us.
Like i said before, every forest has its bad trees(forgot the how the actual saying goes, my bad). It seems that there are some players that ruin chestfarming for everyone. But i personally never experienced this, rudeness you describe.
Please understand this, before you request to take the chestfarming away from all of us.
They arent as limited as i would have liked. it happens once or twice a day sometimes, and as little as that seems, having it happen at all says something. it usually happens late at night, or early in the morning and less during the midday(When the vast majority of kids AND adults are at work or school)
I dont want to take chest farm away, what i personally want, and i highly doubt it would ever happen, but its something i want is for the chests to only spawn during the downtime after VW has happened. it would solve most of the problems, will keeping the map pretty populated.(Obviously highly unlikely, but i would like it). I chest farm too, sometimes, and the zerg im with always seems to have toxic players in it that respond almost instantly and rabidly to anybody who asks the zerg to stop chest farming and help with the events, or to help with the events as they pass the forts.(This happens way to much, and i wish i had taken screen shots of it)
I like the SW events and vw but I find the chest farming quite boring. I still do it because what else should I use all those tokens on? Buy a bag of rare for 250? Hah, yeah right. I wish I could just exchange them for X number of Bandit Chest loot. Even if it was twice the cost I would prefer it over chest farming ie: 10 tokens for 1 chest loot.
I really don’t like Silverwastes or Drytop, they are my least favorite zones in the entire game. Silverwastes feels like it was designed for grinding.
What’s so wrong with chestfarming? it’s not like you can farm for 2-3 hours and get instant rich…sure you do get few rares…maybe 1-2 exotics, and a few T6 mats…but it takes time….and i do like to chest farm from time to time, it’s an easy action that doesn’t require much thinking/attention and i can do something else at the same time…
I think you are hating just cause some people are doing some money that way and you can’t.
Also VW events are really nice if you talk to people around you…i find that when most players can’t be bothered to say a few words events WILL fail and it’s just plain boring. But when you meet some that you can talk to, and joke with…and communicate, champions neveer fail and you have some fun at the same time.
It’s all about perspective…if you go in alone determined to be all alone and ingore everyone else, yeah you’re gonna have a bad time.
Why nerf down the chestfarm? they already did that once…let people play the way they want to play…why just force them to play your way? Don’t like it? don’t do chest farm or VW. But i enjoy both and i want to keep doing them both.
The problem with chestfarming is the following: The players who do it are toxic, and sometimes worse than the PVP community. let me explain a bit of course, the players who do it get so toxic towards the players actually doing the breach. They come into a map that was an event map, and then chase out all the players who where there doing breach. Ive had it happen more than once. Been in maps that have been doing breach successfully all morning, all 5 bosses killed, all champions for VW killed, with a chest farm during the downtime.
Thats when a chest farming commander comes in, his zerg would run past the forts, scale them up, and then leave(This happens ALOT). The fort would fail, and people would leave. That is why there is hate towards chest farmers. You want money? go make your own map, stop coming into maps that are very clearly doing the events as they are meant to be done(4 commanders, 1 per fort, with people running the dolyaks back and forth, occasionally grabbing a chest when the forts arent in an event) And taking them over(By that i mean making people leave for other maps because you arent helping with the forts). That would end the toxicty towards the chest farmers.
Ohh i see what you mean, but still, those must be some isolated missfortunes. I mean i did quite a lot of chestfarm, but usually when it gets to 30-40% we just stop and do the breach, after VW we restart chestfarm. Also i’m mostly doing chestfarm with 1 or 2 guilds, really nice players.
I’m sorry to hear that there are some people that actually ruin this for the rest of us.
Like i said before, every forest has its bad trees(forgot the how the actual saying goes, my bad). It seems that there are some players that ruin chestfarming for everyone. But i personally never experienced this, rudeness you describe.
Please understand this, before you request to take the chestfarming away from all of us.
So you run around the map scaling events but not helping, making the work for those who want to do the events much harder. All this while waiting for the map to reach 30-40% so then you stop chest farming to go help with the events? Do you think the map goes to 30-40% on its own?
So after hearing all the “word of mouth” about silverwastes being one of the best and most innovative MMO pve zones I thought I’d try it myself.
So after following a broken waypoint to get out there for a while- I found my way thanks to the wiki.
Once I arrived I did the story quest which was OK but lacked any choice. I then set out to find one of the most disappointing mechanics I’ve ever seen.
Bandit chests..
It seems as though ANET had a bad week or was trying to create a real time sink for people used to mind numbing end game. A group I followed for an hour did nothing but walk to predetermined chest locations. Some innovative stuff eh. Came back the next day, different group same thing.
And apparently this is ok with ANET as it’s been around for a while. If this is the latest ANET had to offer post expansion then I’m beginning to fear the dev team has gone sour. My expectations for the expansion have gone way down as a result
Actually, the zone is great, but some maps become ‘chest farms’ – this is because many people, and I am in this situation, have completed everything in the zone and done all the events numerous times. But the chests are great to farm for items and materials.
I would suggest you avoid those chests farm maps – just ask in map chat if it’s one – and use lfg to jump over to an event map (that seems to be what people are calling them). There are still plenty of people that are not wanting to chest farm so it’s easy enough to skip over.
After reading the title and the original post, all I keep thinking is ‘The Silverwastes have a really cool punch line… but I don’t think you actually understand the joke at all.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
What’s so wrong with chestfarming? it’s not like you can farm for 2-3 hours and get instant rich…sure you do get few rares…maybe 1-2 exotics, and a few T6 mats…but it takes time….and i do like to chest farm from time to time, it’s an easy action that doesn’t require much thinking/attention and i can do something else at the same time…
I think you are hating just cause some people are doing some money that way and you can’t.
Also VW events are really nice if you talk to people around you…i find that when most players can’t be bothered to say a few words events WILL fail and it’s just plain boring. But when you meet some that you can talk to, and joke with…and communicate, champions neveer fail and you have some fun at the same time.
It’s all about perspective…if you go in alone determined to be all alone and ingore everyone else, yeah you’re gonna have a bad time.
Why nerf down the chestfarm? they already did that once…let people play the way they want to play…why just force them to play your way? Don’t like it? don’t do chest farm or VW. But i enjoy both and i want to keep doing them both.
The problem with chestfarming is the following: The players who do it are toxic, and sometimes worse than the PVP community. let me explain a bit of course, the players who do it get so toxic towards the players actually doing the breach. They come into a map that was an event map, and then chase out all the players who where there doing breach. Ive had it happen more than once. Been in maps that have been doing breach successfully all morning, all 5 bosses killed, all champions for VW killed, with a chest farm during the downtime.
Thats when a chest farming commander comes in, his zerg would run past the forts, scale them up, and then leave(This happens ALOT). The fort would fail, and people would leave. That is why there is hate towards chest farmers. You want money? go make your own map, stop coming into maps that are very clearly doing the events as they are meant to be done(4 commanders, 1 per fort, with people running the dolyaks back and forth, occasionally grabbing a chest when the forts arent in an event) And taking them over(By that i mean making people leave for other maps because you arent helping with the forts). That would end the toxicty towards the chest farmers.
Ohh i see what you mean, but still, those must be some isolated missfortunes. I mean i did quite a lot of chestfarm, but usually when it gets to 30-40% we just stop and do the breach, after VW we restart chestfarm. Also i’m mostly doing chestfarm with 1 or 2 guilds, really nice players.
I’m sorry to hear that there are some people that actually ruin this for the rest of us.
Like i said before, every forest has its bad trees(forgot the how the actual saying goes, my bad). It seems that there are some players that ruin chestfarming for everyone. But i personally never experienced this, rudeness you describe.
Please understand this, before you request to take the chestfarming away from all of us.
So you run around the map scaling events but not helping, making the work for those who want to do the events much harder. All this while waiting for the map to reach 30-40% so then you stop chest farming to go help with the events? Do you think the map goes to 30-40% on its own?
No it does not go on it’s own, but do you know how it gets there? each time the “Chest Farming Zerg” gets near a fort (Usualy Blue → Yellow → Red) in that order, we go in, retake the fort from the mordrem, and thus get some more shovels and crests. The maps i usualy do my chestfarming are just that…chestfarming maps, they become chestfarming maps right after VW.
Let me explain this so you will be able to understand, it seems i have to trow in some extra words. There is a SW map, it gets populated, people do the events, Breach and VW, after most ppl are done with Champions / and a little Labyrinth they leave onto the next 20-30-40% SW map. Those that remain, usually with a commander begin chestfarming.
THE ONLY PLAYERS LEFT ON THAT MAP ARE CHEST FARMERS.
I know, it’s not nice to use Caps Lock like that, but it is required for some (as it seems).
And like i said, once WE get the map to 30-40% we start taxing people in and do the Breach + VW. This way new players that joined the zerg will get the “Hero of the Wastes” Buff, and in case you don’t know what that is, it gives you extra Bandit Crests.
Now i hope you finally understood what i was saying. If not please say so, i’ll go even into more details for you, cause i know what i am talking about regarding this subject.
Thank you!
So after hearing all the “word of mouth” about silverwastes being one of the best and most innovative MMO pve zones I thought I’d try it myself.
So after following a broken waypoint to get out there for a while- I found my way thanks to the wiki.
Once I arrived I did the story quest which was OK but lacked any choice. I then set out to find one of the most disappointing mechanics I’ve ever seen.
Bandit chests..
It seems as though ANET had a bad week or was trying to create a real time sink for people used to mind numbing end game. A group I followed for an hour did nothing but walk to predetermined chest locations. Some innovative stuff eh. Came back the next day, different group same thing.
And apparently this is ok with ANET as it’s been around for a while. If this is the latest ANET had to offer post expansion then I’m beginning to fear the dev team has gone sour. My expectations for the expansion have gone way down as a result
Silverwastes has a lot of fun events and mechanics. The problem is that you landed on a map with a Chest farming group on it. Use LFG mechanism to find a good map and do the events there.
Well, what you did was go to SW, ignore everything that goes on, and follow a group mindlessly…
Its like going to Forstgorge Sound and say that its crap cause its just a champion train.
Those are activities people do in a group to farm more effectively, not what the map is about.
Frostgorge as several interesting areas, the Claw, and a dungeon, while SW does have one of the coolest mechanics in PvE that brings some of the cool stuff from WvW into PvE.
The problem with chestfarming is the following: The players who do it are toxic, and sometimes worse than the PVP community. let me explain a bit of course, the players who do it get so toxic towards the players actually doing the breach. They come into a map that was an event map, and then chase out all the players who where there doing breach. Ive had it happen more than once. Been in maps that have been doing breach successfully all morning, all 5 bosses killed, all champions for VW killed, with a chest farm during the downtime.
Thats when a chest farming commander comes in, his zerg would run past the forts, scale them up, and then leave(This happens ALOT). The fort would fail, and people would leave. That is why there is hate towards chest farmers. You want money? go make your own map, stop coming into maps that are very clearly doing the events as they are meant to be done(4 commanders, 1 per fort, with people running the dolyaks back and forth, occasionally grabbing a chest when the forts arent in an event) And taking them over(By that i mean making people leave for other maps because you arent helping with the forts). That would end the toxicty towards the chest farmers.
I have seen this literally go both ways. I have seen chest maps that people start leaving from and a random person lucks into a 50% chest farm map. They start a taxi and then the people who got taxi’d into what was thought a event map, start complaining about the chest farm that had been going for the first 50%.
They say things like “when its 50% go find another map” and such
The problem with chestfarming is the following: The players who do it are toxic, and sometimes worse than the PVP community. let me explain a bit of course, the players who do it get so toxic towards the players actually doing the breach. They come into a map that was an event map, and then chase out all the players who where there doing breach. Ive had it happen more than once. Been in maps that have been doing breach successfully all morning, all 5 bosses killed, all champions for VW killed, with a chest farm during the downtime.
Thats when a chest farming commander comes in, his zerg would run past the forts, scale them up, and then leave(This happens ALOT). The fort would fail, and people would leave. That is why there is hate towards chest farmers. You want money? go make your own map, stop coming into maps that are very clearly doing the events as they are meant to be done(4 commanders, 1 per fort, with people running the dolyaks back and forth, occasionally grabbing a chest when the forts arent in an event) And taking them over(By that i mean making people leave for other maps because you arent helping with the forts). That would end the toxicty towards the chest farmers.
I have seen this literally go both ways. I have seen chest maps that people start leaving from and a random person lucks into a 50% chest farm map. They start a taxi and then the people who got taxi’d into what was thought a event map, start complaining about the chest farm that had been going for the first 50%.
They say things like “when its 50% go find another map” and such
Yeah it definitely goes both ways.
I have:
- Entered a map to find people arguing over events vs chest. Switched.
- Entered a map to find it at 80% with 0/4 and a chest farm. Switched.
- Entered a map to find nothing but people arguing about how to do the events. Switched.
- Joined a chest train map to find out it was only ~10 people disrupting an event map.
- Joined an event map “sw 80%” to find it was maybe 40% and had a chest zerg going on and the only people doing events are the ones who lied on the lfg to get me there.
- Joined a 50% map only to be followed by a couple dozen leechers who caused the event to fail.
- Joined a breach map to find it was just a chest farm completely ignoring the breach.
- Repeatedly found an event map that decided to farm chests instead within minutes
- Repeatedly found chest maps which decided to do the events 10 seconds later since they ran out of shovels.
- Completely given up on trying to get people to complete the labyrinth tiers which is just as profitable as a chest farm and requires no shovels. But it’s “hard” and takes more effort.
If you dont like SW then you probaly won’t like the expasnsion then since H.O.T will have currenacy like the bandit crest and the events will probaly be similiar. SW and Dry Top map are testing grounds for H.O.T!
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
-snip-
You do know there are many instances of that map right? I personally don’t join such, but it’s interesting that you landed on the chest farm map easily while I have to post/look in LFG for quite some time if I ever want to join one. Granted, I always have bad luck (playing since launch and still no precursor dropped for me).
Also, chest farm is a good alternative for gold farm if you are not really in the mood to play “seriously”. If you are bored, you don’t have to actually do the chest farm, either hop into the next non-chest farm map, or wait till the event kicks in again.
[Aeon of Wonder]
Maguuma Server
No matter what Anet does some people are always just going to look for the fastest way to make a buck. This is the mindset of chest farmers. I’m not saying there is anything wrong with that mindset I’m just stating Anet did not invent chest farming. Players did.
If you look in the looking for group tabs you’ll find many SW maps that are not recruiting for chest farms but for actual events (40% SW, 80% SW, Breach SW, 4/4 SW, VW, ect.) Join one of those maps to get the true SW experience. Silverwastes is actually pretty fun (especially vine wraith and the whole undermap maze thing is pretty cool too.) Yes chest farming is brain numbing. Yes its totally boring. However it will make you money pretty quickly with any luck. Just don’t join a chest farm map if you don’t like it. Simple.
I like the SW events and vw but I find the chest farming quite boring. I still do it because what else should I use all those tokens on? Buy a bag of rare for 250? Hah, yeah right. I wish I could just exchange them for X number of Bandit Chest loot. Even if it was twice the cost I would prefer it over chest farming ie: 10 tokens for 1 chest loot.
You’re buying the wrong thing, go to the second tag and buy the Bag of Bandit Loot, it’s all sorts of T5 and T6 crafting materials, which even if you have a full inventory of you can sell the excess on the TP, or just keep opening(you’ll also get an occasional Orichalcum tool, but I just trash those since I have unlimited tools, or keep just a few for other characters.
There is also another option, do a complete Event – VW sequence, then several loops of Chest farming before returning to the complete event sequence. I’ve seen a few commanders do this, also, I think a real good Chest farming commander will stop every so often to help with the Forts, or just stop and capture a Fort to earn more shovels. Optimally you only really need about 10 people per Fort and only 1 person to escort the Bulls, maybe two on the ones that go Amber and Blue.
I realize that a lot of veterans already have 300% magic find, but I find doing SW is a perfect way for me to get up to that level since I was away from the game for over a year before returning last July(2014). I personally enjoy SW, but then everyone has their own personal tastes and likes.