single target dmg, how much is too much?

single target dmg, how much is too much?

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Posted by: Lightsbane.9012

Lightsbane.9012

as someone that has played many mmos, DpS and DpH mean two completely different things. example:(omg another complaint about thief) the faster you hit, the less damage you do. hypothetically warrior hits slower than rogue, therefore warrior should have stronger HITS. not damage per second, damage per hit
yes, warriors can take down an enemy with a single skill(100b) but it’s 8 hits. a thief can take down a single enemy in 4 hits(cloak and dagger, backstab, cloak and dagger, backstab, each of these doing over ~1.8k a piece) using only raw numbers, and judging from the damage i’ve taken, backstab hits harder per hit than warrior’s 100b. (backstab normally is 6k on me, 100b is usually ~21-22k if all hits land) i am not using axe main hand for warrior because the highest i’ve taken with it is a 10k.
another fact i’ve discovered, mmo development companies and publishers always favor the holy trinity classes even if they say they don’t.
warrior is one of the strongest, thief is one of the strongest, guardian is…????, and elementalist is the most versatile.
point of the post: thief does more damage per hit than warrior, a lot more consistently.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

single target dmg, how much is too much?

in Guild Wars 2 Discussion

Posted by: Ikarushka.9564

Ikarushka.9564

wrong subforum?

Cheekadee. Asuran engineer

single target dmg, how much is too much?

in Guild Wars 2 Discussion

Posted by: Lightsbane.9012

Lightsbane.9012

wrong subforum?

well there isn’t a forum for mass comparison so..and that’s really the only place it belongs

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

single target dmg, how much is too much?

in Guild Wars 2 Discussion

Posted by: Lightsbane.9012

Lightsbane.9012

oh, that works. thank you forum gods.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

single target dmg, how much is too much?

in Guild Wars 2 Discussion

Posted by: Funset.7893

Funset.7893

It is not that flat. DpH and DpS are related. You do five hits over 10 seconds, each of those hits do 1k damage, which is 500 dps. Another class does 10 hits over 10 seconds, each hit does 500 damage, which is again 500 dps. DpS does matter, but what really matters in terms of PvP are the utilities and the mobility.

single target dmg, how much is too much?

in Guild Wars 2 Discussion

Posted by: Lightsbane.9012

Lightsbane.9012

It is not that flat. DpH and DpS are related. You do five hits over 10 seconds, each of those hits do 1k damage, which is 500 dps. Another class does 10 hits over 10 seconds, each hit does 500 damage, which is again 500 dps. DpS does matter, but what really matters in terms of PvP are the utilities and the mobility.

i’m just throwing numbers out there, but yeah that’s a good way to look at dps. say something has a consistent hit of 3k, but only able to do this every 10 seconds. what’s the DpS of that skill?

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

single target dmg, how much is too much?

in Guild Wars 2 Discussion

Posted by: Funset.7893

Funset.7893

It is not that flat. DpH and DpS are related. You do five hits over 10 seconds, each of those hits do 1k damage, which is 500 dps. Another class does 10 hits over 10 seconds, each hit does 500 damage, which is again 500 dps. DpS does matter, but what really matters in terms of PvP are the utilities and the mobility.

i’m just throwing numbers out there, but yeah that’s a good way to look at dps. say something has a consistent hit of 3k, but only able to do this every 10 seconds. what’s the DpS of that skill?

It’s 300 dps, duh. What is really the difference between some class that’s able to hit for 3k every 10 seconds, and another class that’s able to hit for 300 each second, over 10 secnds? The first one has its advantage, and the 2nd one has its advantage. For example, if the player’s HP is around 2k, someone who is hitting for 3k over 1 hit, but every 10 seconds can be seen as a huge thread, because he can oneshot you. BUT you can dodge it. However, dodging 10 hits is not that easy.

In reality, this game is not balanced in 1v1. It is not even balanced around a group play, because we do not have specific roles for each class (like the “holy trinity”).

In other words, comparing the DpS and DpH is stupid, because a thief can deal easily with a berserker warrior, but what the thief is going to do against a bunker guardian, that has funny damage output compared to the warrior?