skill [suggestion]

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

a skill that causes a player or group of players to be momentarily lose their gravitational pull to the ground an float around where other players could knock them into other directions for a short distance. they could also be enveloped in a bubble also as a similar skill where projectiles, physical damage or anything else may not cause them to lose health. this would sort of be an anti-gravity skill.

another skill would be one that envelopes a player or players in a casing (bubble, box, etc) where other players could not see what the player is doing. only that player or allies can see within that casing. all skills would function normally in and outside of this encasement. this casing could be of substantial size where players could move around to avoid positional detection. players may move in or out of this area too. enemies may not enter this area though. this skill would be a skill of concealment, kind of like stealth or cloaking but only within a limit space.

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

a skill that causes a player or group of players to be momentarily lose their gravitational pull to the ground an float around where other players could knock them into other directions for a short distance. they could also be enveloped in a bubble also as a similar skill where projectiles, physical damage or anything else may not cause them to lose health. this would sort of be an anti-gravity skill.

I don’t see this being possible with the GW2 engine and it also sounds rather unbalanced.

another skill would be one that envelopes a player or players in a casing (bubble, box, etc) where other players could not see what the player is doing. only that player or allies can see within that casing. all skills would function normally in and outside of this encasement. this casing could be of substantial size where players could move around to avoid positional detection. players may move in or out of this area too. enemies may not enter this area though. this skill would be a skill of concealment, kind of like stealth or cloaking but only within a limit space.

So basically an even more OP version of Shadow Refuge? No thank you.

Shadow Refuge is already OP enough as it is. If you really don’t want other players to walk into your SR for whatever reason, ask a guardian in your team to drop a Ring of Warding on top of your SR.

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

i’m sure the gw2 can leverage itself to be possible. how is it unbalanced?

na, not overpowered.

another suggestion, have icons of selected traits on the main game screen with mouse-over descriptions. new players probably aren’t using traits because they probably don’t know whats happening in the background with the traits and which ones are active, and it becomes a big mess in back of their mind. hehe. it also helps players easily see whats going on because of their traits and whats happening when they are doing certain things and helps them quickly familiarize themselves any builds that they are trying. These trait icons could be setup like how utility skills are set to easily adjust builds or easily change major traits.

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

also be able to individually select which clone or fantasm gets shattered with which skills with mesmers. so instead of having all shatter with mind wrack, two could mind wrack and the third one could use diversion, for example.