skill [suggestion]

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

a skill that when activated, gives a few seconds to absorb conditions from allies and any conditions being received. while this occurs, nearby foes are slowed down. after condition absorption, this skill has the option to perform one of two skills. one skill perform some action and focus conditions absorbed at double strength to a single foe. the second skill would be similar but direct the conditions to multiple foes at normal or reduced strength.

add a circle radius around your character in the mini-map and large scale map to show the effective chat distance of ‘say’ mode in the chat window to show players how far ‘say’ will encompass. also add multiple radii options to increase or decrease ‘say’ range.

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

in the game environment, have a prey/predator type of environment where foes that spawn will also have a prey that spawns around them. these ‘preys’ that spawn will try to escape the foes in the area. this will hopefully create a more lively environment where things in the world are constantly moving around to perform some kind of task rather than just aggro towards players traveling in the world. different kind of environmental foe play would make for a more interesting world (thematic battles where outcomes of the winning side will affect the world or area somehow (with player assistance) without a good or bad side or good or bad affect but different affects).

skill [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

in underwater environments, have creature behavior like fishes in a fish tank where they’ll follow players near the water surface in groups waiting to be fed. just a nice fish tank feel to water environments.