(edited by Zahld.4956)
skill [suggestion]
Umm, you do realize a fair bit, If not, most of those skills already exist.
(edited by dancingmonkey.4902)
Its not a Yu-Gi-Oh..
references please.
What use would there be for creating clones of an enemy?
Time is a river.
The door is ajar.
The clones would attack skill user allies but not do damage and instead hurt enemies. Their health would match the original enemy and confuse any support enemies. They serve as a decoy because enemies are usually focused on enemies. They could also be created as voodoo dolls that will send limited damage to those that are cloned when they are attacked. They’re appearance could be different to not confuse the allies of the skill user.
(edited by Zahld.4956)
a skill that causes five allies in the area to have their screens brighten and themselves turn into large quaggans, moas, golem or some other thing (or a mix of five things) for a few seconds, that has increase damage (or depending on what thing the player turns into), an extra skill somewhere near the skill bar, and increase health and armor (supportive skill). an additional opposite type of skill could be used against enemies.
a skill that turns the enemy around and holds them in place for a few seconds to be easily attack from behind.
a directional fear skill that makes them run to the left or right instead of away.
a fear object that can be placed above ground level in concentrated groups to disperse them. this object can be destroyed by ranged attacks. it pulses fear to ten people, damage to five, and chill to five other if there is more in the area.
a confusion skill that causes all enemies and allies to appear as one of a different number of different creature models. they would also appear to have the same attack skills and be attacking no matter what skill action they are using.
a skill that can steal minions or other player created companions from enemies.
a skill that creates an object that absorbs damage and conditions from a selected ally and converts it into healing and boons that it emanates to nearby allies but for enemies it increases damage and increases condition damage and duration. it also has passive affects for allies and enemies also to remain useful at all times active.
a floating portal skill that pulls in nearby enemies and teleports them to another location far away.
have areas that have multiple short distance portals. some portals may be stationary while others may be mobile. some may be always active while others may be set on a timer.
have different group compositions of sparring npcs in pvp lobby (groups of two, three, four, five of one profession or a mix).
have an elite specialization that has weapon skills that can be changed without changing weapons.
(edited by Zahld.4956)