skill type [suggestion]

skill type [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

in gw1 hexes were like customized conditions with limiting factors like energy, activation and recharge time. lets port over hexes but this time let players have a few options to choose from to modify each hex themselves to allow for creative hexes and usages. colors of the effect or some other thing could denote what modification has been used and skill icons like gw1 could show what hex is used.

in pvp, if the three specializations that each player used were shown somewhere, there would be less guessing to as what trait they are using. might make pvp easier to play in…

in pvp, matching players with players of similar skill levels as an option might make pvp more appealing to more people, instead of just random matching.

skill type [suggestion]

in Guild Wars 2 Discussion

Posted by: ChoChoBo.6503

ChoChoBo.6503

in pvp, matching players with players of similar skill levels as an option might make pvp more appealing to more people, instead of just random matching.

The beta leaderboard system they’re implementing is a way to match players better. Before that, they matched players based on their PvP rank (ie. Dolyak, Tiger, Dragon) but this isn’t working as well (probably because they made it easier for players to rank-up when they introduced the reward-track)

The match-up system is a little wonky, but at least its something you know they’re actively working on.

And as for your topic of Hexes, its already a pain for them to balance all the professions, if you add that onto everything they’re trying to balance (you know, with the revenant and elite specializations coming in Hot), their heads may just explode.

Personally, I’d like to see it, but only if they can insure that its properly balanced (which I don’t think will happen)

skill type [suggestion]

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

maybe the games just not ready for it…yet.