something that bothers me with GW2 music
In my opinion, the worst is when fighting against enemies, especially in PvP. It’s always the same tracks. That is why I got my own soundtrack ready and added it into the game for me.
We also only get one piece of music for underwater, which gets old pretty fast.
EDIT: Actually, maybe only two, now that I think about it. One is creepy-ish, the other not. But, still…
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
Have you set your option for more frequent or less frequent? Might help, I don’t know. My music changes pretty quickly, it seems.
I have tried more frequent, but nothing has changed, I’ll try with less frequent.
Yeegh, thanks for the reminder. Tangled Depths is horrid for background music.
Two chords with a slide in the middle. That’s it. I can’t believe someone got paid for that.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I’m not a musician by any stretch, so I know my opinions don’t count for much, but I think the music for HoT had a lot more… character than vanilla GW2.
I liked the music for Auric Basin, but I especially loved the piece used in the final boss fight. Original GW2 used a lot of orchestral (choral?) sounding melodies, in my opinion, while HoT had a wider range of instruments, making the music sound less dreary and a lot more exotic.
Yeegh, thanks for the reminder. Tangled Depths is horrid for background music.
Two chords with a slide in the middle. That’s it. I can’t believe someone got paid for that.
Eh… from what I remember TD music is pretty good and blend really well with the map .
Eh… from what I remember TD music is pretty good and blend really well with the map .
I think he/she is unlucky and only wp into Chak Gerent fail maps: when the Chak Gerent event fails, DS music start to play and simple keep looping just the “two chords with a slide in the middle” part forever lol
I’m not a musician by any stretch, so I know my opinions don’t count for much, but I think the music for HoT had a lot more… character than vanilla GW2.
I liked the music for Auric Basin, but I especially loved the piece used in the final boss fight. Original GW2 used a lot of orchestral (choral?) sounding melodies, in my opinion, while HoT had a wider range of instruments, making the music sound less dreary and a lot more exotic.
HoTness does have some beautiful moments in its music score, especially for combat music. Core GW2, I was using the music replacement thing to make the combat music less blag and droning, especially since the triggers for it were usually after a big fight is halfway over.
Eh… from what I remember TD music is pretty good and blend really well with the map .
I think he/she is unlucky and only wp into Chak Gerent fail maps: when the Chak Gerent event fails, DS music start to play and simple keep looping just the “two chords with a slide in the middle” part forever lol
It’s possible! But the DS music didn’t bother me. (Spent a few hours there this week on empty maps, so I would have noticed.)
I don’t know if there’s something about certain spots in TD I end up in to get “trembelo, glide, WHOMP,” but it was really irritating.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632