soothing mist drops to 400?
drops to 300 i thought?
i think that the new grandmaster trait that will give it +200% healing should also increase the range by at least 150 again … or the grandmaster is not worth it imo
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(edited by Orangensaft.7139)
This is indeed a lame change, should at least be 900 if they want to nerf the range of the skill. And I don’t even like the grand master Shoothing Power, boring and weak!
Yes, I am guessing people overlooked it in all the other changes that will take place. Having a big range on it though is invaluable when fighting over a large area unless you expect most of the elementalists there will be attuned to water 100% of the time.
Did they confirm is was 300? There was conflicting information in the stream and patch notes that stated it might be 600 instead of 300.
Did they confirm is was 300? There was conflicting information in the stream and patch notes that stated it might be 600 instead of 300.
I think the Grandmaster trait raises it to 600 and adds the 200% bonus.
Still a nerf, but I suppose it encourages staff or scepter eles to close in. It’s not a change that will effect Dagger/Dagger by much.
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Did they confirm is was 300? There was conflicting information in the stream and patch notes that stated it might be 600 instead of 300.
I think the Grandmaster trait raises it to 600 and adds the 200% bonus.
Still a nerf, but I suppose it encourages staff or scepter eles to close in. It’s not a change that will effect Dagger/Dagger by much.
The GM trait only has the 200% listed though, not any sort of range boost.
Hopefully a red tag will grace us with their presence in here, otherwise we’ll just have to wait until Tuesday.