sorry GW2
Explain to me why you need an aggro system when you don’t have a tanking system.
There is an aggro system, you just cant completely bypass it with some tanking class that sucks all aggro in making the system redundant. It means you have to dodge, position well, use control skills and effects, drop fields in the right place to combo, know when or when not to pick up a downed team mate etc. etc. It’s an entirely different tactic to most mmos and far more active, but for a lot of us that’s the appeal.
@OP try to max out your toughness, then come back here
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group
There is an aggro system, you just cant completely bypass it with some tanking class that sucks all aggro in making the system redundant. It means you have to dodge, position well, use control skills and effects, drop fields in the right place to combo, know when or when not to pick up a downed team mate etc. etc. It’s an entirely different tactic to most mmos and far more active, but for a lot of us that’s the appeal.
In theory anyway…in practice most dungeons are ‘run here to bug out this encounter’ then ‘run past all these mobs and this boss’ then ‘stack here and autoattack’-just exploit after exploit after exploit. The gameplay you described is appealing, but generally non-existent with the sheer amount and frequent use of exploits in nearly every dungeon.
I really hope all the exploits get fixed soon (….unlikely) as that will lead to the type of game you described, however as it stands now older trinity based mmo’s have the advantage in terms of strategy and group coordination…which is just sad.
The beginning of wisdom is to call things by their proper name.
Explain to me why you need an aggro system when you don’t have a tanking system.
I think what he really wants is a mechanic to plan and strategize around, and in some respects it would be cool. You notice the boss is really putting the hurt on a party member who’s low on health so you ‘taunt’ for a few seconds to take the pressure off and buy some time for him to recover-tell me that doesn’t have an appeal. You don’t necessarily need permanent aggro (as that would require tanking as you said) but just some way to reliably manage the boss’ killing intent is an intriguing notion imo. Just think of the encounter like the ones seen in movies or anime where a friend would lure the threat away to save another without ‘tanking’ perse.
The beginning of wisdom is to call things by their proper name.
There is an aggro system, you just cant completely bypass it with some tanking class that sucks all aggro in making the system redundant. It means you have to dodge, position well, use control skills and effects, drop fields in the right place to combo, know when or when not to pick up a downed team mate etc. etc. It’s an entirely different tactic to most mmos and far more active, but for a lot of us that’s the appeal.
In theory anyway…in practice most dungeons are ‘run here to bug out this encounter’ then ‘run past all these mobs and this boss’ then ‘stack here and autoattack’-just exploit after exploit after exploit. The gameplay you described is appealing, but generally non-existent with the sheer amount and frequent use of exploits in nearly every dungeon.
I really hope all the exploits get fixed soon (….unlikely) as that will lead to the type of game you described, however as it stands now older trinity based mmo’s have the advantage in terms of strategy and group coordination…which is just sad.
Well whether you use those exploits or not is really down to you. I know if you only pug, then aye, most groups will have some know-it-all that insists on using every exploitable tactic or glitch he can. I’m in a fortunate position that I rarely ever pug now and we make a point of not using exploits or glitches at all on our runs. We may skip the occasional high hp trash (altho I do like to clear most of it) but otherwise we do all encounters as intended.
So thats where I was coming from. But if you’ve been forced to roll with groups that refuse to take on the challenge then I can see why you’d be disappointed. My advice, find and play with some others that arent interested in shortcuts. Not everyone exploits.
We have strategies all the time when my guild runs dungeons. They’re not strategies like okay you do this and only this. It requires a bit more communication and planning but that’s not necessarily a bad thing.
I strongly suspect pugging in this game is worse than playing with the same people over and over.
Explain to me why you need an aggro system when you don’t have a tanking system.
I think what he really wants is a mechanic to plan and strategize around, and in some respects it would be cool. You notice the boss is really putting the hurt on a party member who’s low on health so you ‘taunt’ for a few seconds to take the pressure off and buy some time for him to recover-tell me that doesn’t have an appeal. You don’t necessarily need permanent aggro (as that would require tanking as you said) but just some way to reliably manage the boss’ killing intent is an intriguing notion imo. Just think of the encounter like the ones seen in movies or anime where a friend would lure the threat away to save another without ‘tanking’ perse.
there are already ways ingame that can help take the pressure off a wounded party member. a bubble, stealth, body blocking, just to name a few. a “taunt” skill is the lazy man’s save ally button.
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group
If you or anyone is dying in the party then they should get more toughness. Once they get used to the dungeon or class they will die less and opt out to squishier gear.
I am not all PvP and WvW, so you’ve already failed at “everyone.” Implying that people you don’t even know agree with your statements renders your argument disengenous.
That wall of text critted me after 2 lines so I’m refusing to read further. Please put a little more effort into writing readable posts
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
@OP try to max out your toughness
And punctuation.
If you or anyone is dying in the party then they should get more toughness. Once they get used to the dungeon or class they will die less and opt out to squishier gear.
Toughness is actually one of the factors that determine aggro.
Hear, read this:
http://wiki.guildwars2.com/wiki/Aggro
For the OP, as well.
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group
Like in real life living things do not think the same way why should they think the same way in a game? In most mmorpgs most if not all the mobs have the same Ai and its sad realty in GW2 mobs mainly boss mobs have different ways of choosing who they are going to attk. There is an aggro system but it seems too hard for you to play with i suggested “you get better.”
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA