http://gw2style.com/index.php – show your look and rate others – great filters!!
I really like the new enemies. So far we had enemies which reacted very basic to our longer-cooldown-attacks, so our skills felt not effective. Why should I interrupt an enemy when he can do any attack right after the interrupt again?
So what I would love to see in the future is more enemies with weaknesses against specific attacks. A good example are the new Mordrem-Stabby-Cats. They have quite strong skills like the dash but are vulnerable against cripple. Once they are crippled they stumble at an attempt to dash and get knocked down for a few seconds. Very nice enemy design imho.
Why not have more enemies like that? Water enemies that freeze when chilled and break when near a combo-finisher: blast when in ice-form. Fire enemies who get extremely weak when in water fields,…
I love how you made a condition like cripple powerful against specific enemies. How you gave strong enemies a weakness. Please keep up the good work like that!
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