static game
There is also a limit to these things in GW1. Once you’ve learned every skill in Guild Wars 1, you’ll hit the same brick wall. GW1 doesn’t have traits, they open many different doors of possibilities of varying builds.
Kaimoon Blade – Warrior
Fort Aspenwood
I agree with the skills. The “having to learn skills with new weapons” system is such a disappointment. Like what’s the point of implementing that system if it only takes like 5 minutes to learn all 5 skills for a new weapon?
I expected that it will take months and months of game play for one to learn all skills with one weapon. So that’s what it truly means by mastery of a certain weapon.
Oh, well.
I have to agree with this. While traits do provide a certain degree of flexibility, in GW1, the choice of skills alone defined the build. Take your necro for example — there were the minion masters built around AotL, curse necros, blood magic necros … you could conceivably have several different necros all set-up differently — I did, and allowed me, when logging in, to consider which of those I wished to play at that particular time. And that’s just one profession, without taking into consideration the secondary. There is an old addage about variety and it being a spice … this is very true. And the more limited amount of skills available to each profession, and the limitation to a single class, denies a certain degree of that spice.
Do we need a hundred skills, the majority of which are useless except in very specific situations? No, not really. But with GW2, if I’m a necro using a staff, would it be horrible if there were more weapon skills available other than the 5 provided? And would it not but add a little more depth to the game that if I wished to unlock further skills for that staff to have to seek those skills out from a specific trainer, or to capture them as GW1 did with the capture elite functionality?
Do not get me wrong … I enjoy the kitten out of GW2, and have over a dozen chars, but at some point, they begin to feel like carbon copies of one another …
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
Also note, when GW1 launched it didn’t have a s many skills as it does now. They added 4 professions with skills for them plus new skills for the others as expansions were added. We are only in month 4 of GW2, who says new skills won’t be added like in gw1?
Warrior Nuuk (80 War)
[ALS], Anvil Rock
If they did that….
…. then gold would actually be useful, then I would play the TP….
as it is I have no interest in skins.
To wooklar’s point, though, I’m going to assume the reason they added all of the additional skills after Prophecies, even if they hadn’t added the expansions of Factions/NF/EotN, was because they realized that less isn’t always more … GW2 was in development for more than a few months … and while I’m confident more options will become available over time, could there not have been a few more available at the get-go?
And, of greater concern, are further race/profession expansions going to suffer from the same limitations when they’re first rolled out?
Let’s say Kodan is the next playable race. Based off the current model, you’ll get a half-dozen racial skills and that, aside from visual differences, will be all that separates you from an Asuran.
And let’s say another heavy-armor class is added that perhaps centers on martial-arts. Based off the current model, you’ll still only have the same 1-5 skills no matter how many chars you roll, and perhaps 15 or 20 skills to pick from to fill slots 6-10. Or 7-10, rather, because the healing slot is limited to 3, maybe 4 tops.
I’ve seen so many threads about new races and new professions … I think that could be set on the back-burner for now for future, major expansions, like Factions and NF (EotN really didn’t introduce anything new along those liness) and greater focus could be placed on expanding the skills available for the current professions.
I’m a warrior who uses a sword … what if there were different skills available dependent upon the type of sword I opted to use? A rapier and a cutlass and a broadsword would all be utilized in very different ways. And for two-handed, a claymore would be utilized very differently than a katana would.
Rifle … shotgun or sniper?
Dagger … dirk or poinard?
Just tossing out a few possibilities there, and I welcome thoughts on types of staves, scepters, horns, etc.
Point being, with a game so long in development, there could have been more options available at day one, and then, as a plea to the devs, don’t devote the focus on rolling out an expansion that introduces a new race/profession. I think people like those we have already … they’d just like a little more variety to choose from.
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK
I do miss the build flexibility of GW1, I also quite like the idea of having of 2-3 skill options per skill, per weapon. It would make Elementalists have a lot of sorting out to do per weapon though or perhaps they wouldn’t get that option as they essentially have it already.
Kaimoon Blade – Warrior
Fort Aspenwood