[suggestion] Dragon Stand

[suggestion] Dragon Stand

in Guild Wars 2 Discussion

Posted by: Kulvar.1239

Kulvar.1239

Currently, all Dragon Stand events waves are started simultaneously every two hours.
People who miss the time window must wait for hours to retry and some maps stay empty and people can leave with bitterness.

What I suggest is simple and can be implemented for every major event chains.
Dragon Stand, Octovines, Orr Temples, World Boss.
- When a major event (or events chain) start, the map instance become “locked”.
- Every character inside or coming to a “locked” map instance become “attune” to this map instance.
- When an “attuned” character is disconnected or its game crashed, a short timer start.
Only when the timer end, the character place in the map instance is unlocked for everyone wanting to join. Time not too short, not too long, like 5 min.
- An “attuned” character will always bypass the dispatcher to go back to the map instance he was “attuned” to.
- Going to an other map or map instance remove the old “attunement”.

For Dragon Stand more specifically.
The events chain will start every half hour instead of every 2 hours.
So people missing the time window will have less waiting until the next start.