The Story (skip to suggestion if you don’t want to read)
When you create a legendary weapon the first thought is:
“finally I got this wonderfull weapon with shining trail and so on”
But what you actually did is simply to block any future skin from your character. Why? Simply, why should you use the “new halloween weapon” (invented) when you already got “twilight” or “sunrise”? It would be stupid to put on a 100g worth gs when you have a legendary (3000+ g worth) one. And that’s why you will be every patch more hesitant to buy new skins (unless you are a collectioner… but again you will never use those skins) and try new outfits (unless them fits already with your actual legendary weapon).
Suggestion
Actually legendary weapons are formed by SKIN + WEAPON (with stats and the ability to change stats). So I was wondering… what if our legendary weapon were formed by:
SKIN = the legendary skin
WEAPON = stats + ability to change them
EFFECT = legendary effect typical of that legendary weapon
In this way we can change our “legendary skin” and match our “legendary effect” with new skins and upcoming ones creating even new combinations!
Example:
SKIN = Phoenix Greatsword
WEAPON = (twilight)
EFFECT = twilight’s blade trail + footstep + aura (obviously here you should fix the “projectile animation” because you don’t use twilight but phoenix greatsword)
Another one:
SKIN = Chaos Greatsword
WEAPON = (sunrise)
EFFECT = sunrise’s blade trail + footstep + aura (—-)
Last one:
SKIN = Charrzooka
WEAPON = (The Predator)
EFFECT = Predator’s fire aura + footstep + modified projectiles
What do you think?
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