(edited by TheDevice.2751)
(suggestion) Make vanilla Elites.
Nobody has any thoughts at all?
How is this different than Anet just making a new elite spec? ’Cuz (using your example) the “Vampire Blood” elite does not exist and Anet would still have to create it.
And isn’t part of the appeal of an Elite spec that they do have some sort of new functionality? If a warrior whacks away with their sword as a vanilla or whacks away with their sword as the new “Whacker Elite,” then other than the numbers being a bit different, how does that change game play?
Sounds on the face of it like a minor nerf to all lines not slotted in slot 3 along with a buff to 1 core line. This might mean a narrowing of the power creep gap between the have-nots of core and the haves of HoT. The concerns that I’d have are:
- Does ANet intend Elite power creep as a sales incentive? If so, we can discuss this all we want, but it won’t happen.
- Not all minor traits are equal, and not all would be easily nerf adjusted without being rendered useless.
- As always, just how much dev time would this take and what would suffer as a result.
- ANet has iterated the trait system so much that there comes a point where “good enough, let’s move on” becomes more enticing than, “Let’s reinvent again.” It was my belief that the current iteration was supposed to represent a solid foundation onto which expansions of profession capability in the form of elite specs would be grafted.
It’s an interesting thought, well thought out with a lot of potential. I wouldn’t nerf the minor traits a whole lot but having a vanilla elite would make core builds more viable.
However it’s the allure of something new that gets me interested in elites. If we could get both without suffering, awesome, but I wouldn’t sacrifice fresh content for upgrading core traits.