[suggestion]Ranged skills get meleeanimations

[suggestion]Ranged skills get meleeanimations

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I really like the fact that Hammer on Revenant is a ranged option, but I’ve thought about how a dynamic change in animation could make the autoattack skill feel even better.

What if the animation of skill 1 changes when in melee range? It’s still the very same skill, with all the same effects, but instead of having a throw animation you’d really bash into your enemies with full swings.

Having a target moving in range:100 changes the attack animation into a melee attack animation on the fly.

What do you think? The same could be done to Mesmer Greatsword and other ranged skills.

http://gw2style.com/index.php – show your look and rate others – great filters!!

[suggestion]Ranged skills get meleeanimations

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

melee animations would still have projectiles (like guardian’s sword skill) but hitting someone in melee would feel different than shooting something from range.

http://gw2style.com/index.php – show your look and rate others – great filters!!

[suggestion]Ranged skills get meleeanimations

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Posted by: warbignime.4610

warbignime.4610

Too much effort, too little impact. No reason to work on it instead of other features.

Some must fight so that all may be free.

[suggestion]Ranged skills get meleeanimations

in Guild Wars 2 Discussion

Posted by: Aidan Savage.2078

Aidan Savage.2078

Too much effort, too little impact. No reason to work on it instead of other features.

Not just that. What about attacks that pierce? Using the suggested mesmer GS AA, what happens if my target is at max range, but due to the piercing nature of the attack, another enemy gets that close? Does my AA suddenly stop attacking at range? Or does the game just suffer a stroke because I’m attacking in melee range and long range at the same time?

[suggestion]Ranged skills get meleeanimations

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Not just that. What about attacks that pierce? Using the suggested mesmer GS AA, what happens if my target is at max range, but due to the piercing nature of the attack, another enemy gets that close? Does my AA suddenly stop attacking at range? Or does the game just suffer a stroke because I’m attacking in melee range and long range at the same time?

as I said, the attack would still be the same – only the animation would be different. Technically the character isn’t attacking in melee, his ranged attacks will only have a melee animation.

http://gw2style.com/index.php – show your look and rate others – great filters!!