[suggestion] Warrior fast hands change
That could make Warrior a bit too dangerous imo. Lets say a Burnzerker, defense for adrenal and discipline for fast hands. If you move the fast hand to defense then that burnzerker can get Arms for additional condi and bleed power without sacrificing any of Adrenal/Cleansing, or Fast Hands.
That could make Warrior a bit too dangerous imo. Lets say a Burnzerker, defense for adrenal and discipline for fast hands. If you move the fast hand to defense then that burnzerker can get Arms for additional condi and bleed power without sacrificing any of Adrenal/Cleansing, or Fast Hands.
But if they chose arms, then they miss:
- Versatile rage which gives adrenaline on weapon swap.
- Brawlers recovery which remove conditions when you swap weapons.
- Versatile Power which gives might on weapon swap and burst skills recharge 15% faster.
- Burst Mastery: Burst skills deal more damage and restore a portion of the adrenaline spent on use.
- Axe Mastery: Critical axe hits gain extra adrenaline. Gain ferocity while wielding an axe in either hand. Reduce recharge on axe skills.
By having fast hands on defense, warriors will only choose fast hands when they want to trait for discipline. If they opt for arms, then the only benefit they get is a 5 sec reduced recharge on weapon swap. If warriors want to get the full benefit for discipline, then they will have to trait for it on the last slot and exclude berzerker.
Having fast hands on defense will give more diverse builds and a more realistic view to the warrior class because warriors are the masters of weapons.
It makes sense to have fast hands on defense to make it a primary trait just like other classes have access to their primary traits without sacrifice.
(edited by Hitman.5829)