(edited by AllNightPlayer.1286)
[suggestion:] a category for every heal skill
They’ve already stated that if they wanted to make Shelter a consecration they’d have to nerf it from how it is now, so no thanks.
The idea in itself isn’t bad, although i agree, Shelter may need a rework should they ever turn it into a consecration.
They’ve already stated that if they wanted to make Shelter a consecration they’d have to nerf it from how it is now, so no thanks.
A long time ago, they increased the block duration from 1 second to 2 seconds. They may return to a 1 second standard duration and 2 seconds, if you use the trait.
Is there still no interest in changing these three skills? I mean come on, they are “only” healing skill and not even the strongest — well, except for Shelter maybe.
Since you changed Master of Consecrations, it would be the best, to make Shelter last 1 second again and 3 seconds, if used with mentioned trait.