[suggestion:] a category for every heal skill

[suggestion:] a category for every heal skill

in Guild Wars 2 Discussion

Posted by: AllNightPlayer.1286

AllNightPlayer.1286

I hereby beg you, to finally move the remaining healing skills into a category. With the update of the trait-skill-system in 23.06.2015, you promised, that every skill will get a category. Today there are still 3 skills left, which are without one. By doing your job, I suggest the following changes, to finally add them to a certain type of skill set.

Guardian:
Turn Shelter into a consecration so it fully benefits from Master of Consecrations. It shall effect both, a reduced cooldown of 24 seconds and longer block duration of 3 seconds.

Mesmer:
Turn Ether Feast into a glamour so it may benefit from Temporal Enchanter. By this, it would be the second healing skill in the whole game to give resistance (other one is Healing Signet).
By the way: Since all mantras became AoE, shouldn’t Power Return effect allies as well? Other professions also have healing skills, that heal allies aswell.

Warrior:
Turn Mending into a Physical. Although this is a tough one. Without a revision of Mending itself, it would at least benefit from the reduced cooldown by Peak Performance, as a non-attacking skill. Maybe you should change it this way: The adrenaline bar doesn’t determine, how high the healing effect is, but how many conditions are being removed (from 0 to 3). But this shall only work for non-attacking physicals (aka healing skill).

In the end all these suggestions are based on the current functions of the 3 skill. This doesn’t mean, that you cannot rework them in order to fit even better into a category. But, as I showed you, it’s possible to transform them into a type without reworking them.

(edited by AllNightPlayer.1286)

[suggestion:] a category for every heal skill

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Posted by: Icdan Sevaen.4628

Icdan Sevaen.4628

They’ve already stated that if they wanted to make Shelter a consecration they’d have to nerf it from how it is now, so no thanks.

[suggestion:] a category for every heal skill

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Posted by: LouWolfskin.3492

LouWolfskin.3492

The idea in itself isn’t bad, although i agree, Shelter may need a rework should they ever turn it into a consecration.

[suggestion:] a category for every heal skill

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

They’ve already stated that if they wanted to make Shelter a consecration they’d have to nerf it from how it is now, so no thanks.

A long time ago, they increased the block duration from 1 second to 2 seconds. They may return to a 1 second standard duration and 2 seconds, if you use the trait.

[suggestion:] a category for every heal skill

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Is there still no interest in changing these three skills? I mean come on, they are “only” healing skill and not even the strongest — well, except for Shelter maybe.

[suggestion:] a category for every heal skill

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Since you changed Master of Consecrations, it would be the best, to make Shelter last 1 second again and 3 seconds, if used with mentioned trait.