It’s the chain I beat you with until you
recognize my command!”
(edited by pdavis.8031)
So I’ve been going after some end bosses after certain meta events. Specifically the Dredge Commissar, and Foulbear Kraal (when its not bugged). If you take the time to do those events, the boss spawns almost immediately. The problem is that there are many people camping out and farming those bosses, which is fine. BUT if you do the pre events to start those bosses, there are many times that you don’t get a chance at the end boss because it burns down so fast. Tried to do foulbear the other day and it was over in less than 10 secs. The whole event. Foulbear dropped in 2 secs. Literally 2 seconds. The few of us that did the pre event barely got to the area before foulbear was dead. I’ve seen the same thing on the Commissar.
Would it be possible to extend the boss spawn times at least 1 minute? It would give a chance for those who do the pre events to be able to partake in the final boss events as well. Thanks!
(Also, could we get some word on Foulbear, and the Krewe Leader Dobbs events? Foulbear does start occasionally, but its artificially inflating the price of Sam, and Dobbs simply never spawns. EVER. Which makes the treasure hunter achievement impossible. Thanks!)
(edited by pdavis.8031)
I think Sam is expensive because of how relatively few people do those events (new world boss timer and all).
That said, I agree, and his should really apply to all world bosses. Ever help clear the last camp for Karka Queen only to find it’s dead by the time you can run back to where it spawned?
Tried to do foulbear the other day and it was over in less than 10 secs. The whole event. Foulbear dropped in 2 secs. Literally 2 seconds. The few of us that did the pre event barely got to the area before foulbear was dead
How can you run into that issue with Foulbear, of all events? The last pre-event is to kill the ogre champion and its devourer pet, which everyone present will want to do because they want the champ bag. After it dies, the game pauses for ten to fifteen seconds before the next event, during which the zerg of players present will run up to the location of the final event.
Once the final event starts, the players (if there’s a lot of them) need to kill 23 scaled veteran ogres. After all of them are dead, the final champion ogre chieftain will emerge from the back of the cave, taking several seconds to even reach an area where she’s vulnerable. And then, yeah, she’s going to get burned down hard by the players waiting for her.
But it’s impossible to kill the ogre chieftain two seconds after you finish the previous event, as you say happened. There’s a pause much longer than two seconds already between the two events, and then there’s the 23 ogres to kill, which even with a big group should take at least thirty seconds due to AoE caps and several ogres inevitably lingering around the edges of the room where they go unnoticed until the rest are dead, drawing the fight out.
Your issue is more notable with the Dredge Commissar, where the pre-events that need clearing happen to be quite a ways away from where the Commissar actually spawns. Fortunately, there tends not to be a huge crowd spawn-camping the Commissar, and its lengthy Dredge Blocks tend to draw the fight out, giving you time to waypoint and run over. I personally haven’t missed a Commissar kill due to going to clear the pre-events, but if I came to Dredgehaunt and saw fifty people waiting and camping the spawn while pre-events were needing to be done, I probably wouldn’t risk going to do them myself…
No, many people (try to) do foulbear etc.
It’s just bugged most of the time.
@Topic: Definitely right. It’s silly to reward players who just wait for someone doing the pre, instead of rewarding those that do pres.
Ideally pre-events should be mandatory part to get to the boss (no pre, no chest).
Whatever the boss… the time it takes between the last pre-event and the boss spawning should be based on the time it takes for a toon to run from the furthest pre-event to the boss, plus maybe 5%.
- So that all pre-event folks can join in at start, barring lag or lingering around…
They’ve probably already got some formula for this.
Tried to do foulbear the other day and it was over in less than 10 secs. The whole event. Foulbear dropped in 2 secs. Literally 2 seconds. The few of us that did the pre event barely got to the area before foulbear was dead
How can you run into that issue with Foulbear, of all events? The last pre-event is to kill the ogre champion and its devourer pet, which everyone present will want to do because they want the champ bag. After it dies, the game pauses for ten to fifteen seconds before the next event, during which the zerg of players present will run up to the location of the final event.
Once the final event starts, the players (if there’s a lot of them) need to kill 23 scaled veteran ogres. After all of them are dead, the final champion ogre chieftain will emerge from the back of the cave, taking several seconds to even reach an area where she’s vulnerable. And then, yeah, she’s going to get burned down hard by the players waiting for her.
But it’s impossible to kill the ogre chieftain two seconds after you finish the previous event, as you say happened. There’s a pause much longer than two seconds already between the two events, and then there’s the 23 ogres to kill, which even with a big group should take at least thirty seconds due to AoE caps and several ogres inevitably lingering around the edges of the room where they go unnoticed until the rest are dead, drawing the fight out.
Your issue is more notable with the Dredge Commissar, where the pre-events that need clearing happen to be quite a ways away from where the Commissar actually spawns. Fortunately, there tends not to be a huge crowd spawn-camping the Commissar, and its lengthy Dredge Blocks tend to draw the fight out, giving you time to waypoint and run over. I personally haven’t missed a Commissar kill due to going to clear the pre-events, but if I came to Dredgehaunt and saw fifty people waiting and camping the spawn while pre-events were needing to be done, I probably wouldn’t risk going to do them myself…
I dont know how, but it did. as soon as we activated Maybri, we ran with swiftness straight to the first champ. it was dead, and the vet event was almost over. Foulbear spawned and was killed. watched the health bar drop faster than ooc health regen.
The event must already have been running from the human side, then. You can start Foulbear Kraal from both the human encampment and the Charr encampment.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.