[suggestion] main hand only skills

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

I was thinking. Why are we forced to have a off hand? Why don’t they just add 2 more skills when there’s no off hand equipped? I came up with some skills for the theif. Of coarse this wouldn’t be limited to theifs.

Main hand Sword/no off hand:
[Skill # 4 Four incentive] :Perry
Deflect incoming attacks and counter for half damage dealt.

[Skill # 5 Six incentive]: Assasins lunge
Lunge at the target for light damage causing knock down.
Inflicts 5 stacks of vulnerability.
———————————————————————————————————————
Main hand dagger/no off hand
[Skill #4 Four incentive]: Blink strike
Throw your dagger impaling the target for light damage.
Shadow step to the target causing 2s of daze and light damage.

[Skill #5 Six incentive]: Hit and run. (Similar to cloak and dagger)
Strike your foe causing light damage. Inflict 3 stacks of confusion
Gain 3s speed buff.
———————————————————————————————————————
Main hand pistol/no off hand
[Skill #4 three incentive]: Trick Gun
Light your gun on fire and throw it at the target causing the ammo to explode
dealing explosive damage. Cause 3s of burning. 1s blinding.

[Skill #5 six incentive]: False shot
Fire your gun into the air causing 3s of fear, 3stacks of confusion, 3 stacks of vulnarbilty to targets in radious.
Does no damage.

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.
What do you guys think?

(edited by TheFool.4589)

[suggestion] main hand only skills

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Posted by: suffish.4150

suffish.4150

While no offhand skills would be nice, a problem would be only having one sigil and having decreased stats over having both mainland and offhand. A better idea could be being able to choose from several sets of skills for your offhand?

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[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

(edited by TheFool.4589)

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: Thanatos.2691

Thanatos.2691

Regarding sigils, perhaps there could be a primary and secondary sigil slot for every weapon except offhand-only weapons. Secondary sigils would only activate when no offhand weapon is being used; the same concept could apply to secondary weapon stats to help them match their 2-handed counterparts in terms of stats.

I like this idea.

Golden shackles are still golden.

[suggestion] main hand only skills

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Posted by: fellyn.5083

fellyn.5083

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What?

Using a 2 handed weapon – you don’t use an offhand, and you get 2 sigils? And 5 skills?

I’m really confused what you’re asking for, because as far as I can tell what you want is already in the game.

If what you really want is entirely new weapon skills then so does everyone else.

(edited by fellyn.5083)

[suggestion] main hand only skills

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Posted by: Noah.9654

Noah.9654

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What exactly is so bad about using an off-hand weapon? What advantages do you have only using a sword against someone using a sword and a pistol? This is just how the GW2 combat system works.

“Exceed your limits, and dance.”

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What?

Using a 2 handed weapon – you don’t use an offhand, and you get 2 sigils? And 5 skills?

And using one handed weapons only give you 3 skills one sigil. What I’m saying is give us the ability to use ONE handed weapons only. Not two, one! Just to be clear again, ONE hand, ONE weapon, Two sigils, 5 skills. That’s NOT a two handed weapon. That is a weapon used with ONE hand…….did I make it clear?

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What exactly is so bad about using an off-hand weapon? What advantages do you have only using a sword against someone using a sword and a pistol? This is just how the GW2 combat system works.

There is nothing wrong, but it would be nice to just use one weapon and open up 2 more skills for doing so. Just another way to play.

[suggestion] main hand only skills

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Posted by: fellyn.5083

fellyn.5083

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What?

Using a 2 handed weapon – you don’t use an offhand, and you get 2 sigils? And 5 skills?

And using one handed weapons only give you 3 skills one sigil. What I’m saying is give us the ability to use ONE handed weapons only. Not two, one! Just to be clear again, ONE hand, ONE weapon, Two sigils, 5 skills. That’s NOT a two handed weapon. That is a weapon used with ONE hand…….did I make it clear?

Yes, you’ve made yourself clear. It still doesn’t make sense, from a play-ability stand point or a balance stand point.

(edited by fellyn.5083)

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: TheFool.4589

TheFool.4589

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What?

Using a 2 handed weapon – you don’t use an offhand, and you get 2 sigils? And 5 skills?

And using one handed weapons only give you 3 skills one sigil. What I’m saying is give us the ability to use ONE handed weapons only. Not two, one! Just to be clear again, ONE hand, ONE weapon, Two sigils, 5 skills. That’s NOT a two handed weapon. That is a weapon used with ONE hand…….did I make it clear?

Yes, you’ve made yourself clear. It still doesn’t make sense, from a play-ability stand point or a balance stand point.

You do realize that having 2 less skills would make you less effective overall right? It would be intentionally gimping yourself.

Either you’re trolling or not reading.

[suggestion] main hand only skills

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Posted by: Basaltface.2786

Basaltface.2786

While no offhand skills would be nice, a problem would be only having one sigil and having decreased stats over having both mainland and offhand. A better idea could be being able to choose from several sets of skills for your offhand?

simple fix… If you dont got an off hand you can slot the sigil into the off hand weapon slot. im actually totally for that “no off hand” idea

[suggestion] main hand only skills

in Guild Wars 2 Discussion

Posted by: Noah.9654

Noah.9654

They could find away to allow two sigils on each single hand weapon. When there’s no off hand, both sigils are active. When there is a off hand, only the first sigil is active along with the off hand sigil.

Edited in main post.

They do. They’re called two-handed weapons.

Why would they take time to create 1 handed weapons that have the exact same benefits as two-handed weapons?

It literally doesn’t make any sense to do so.

So we’re not forced to use a off hand, and forced to lose a sigil because of it?

What?

Using a 2 handed weapon – you don’t use an offhand, and you get 2 sigils? And 5 skills?

And using one handed weapons only give you 3 skills one sigil. What I’m saying is give us the ability to use ONE handed weapons only. Not two, one! Just to be clear again, ONE hand, ONE weapon, Two sigils, 5 skills. That’s NOT a two handed weapon. That is a weapon used with ONE hand…….did I make it clear?

Yes, you’ve made yourself clear. It still doesn’t make sense, from a play-ability stand point or a balance stand point.

You do realize that having 2 less skills would make you less effective overall right? It would be intentionally gimping yourself.

Either you’re trolling or not reading.

We’re reading, I just don’t think you understand where we’re coming from. Single handed weapons—from a combat standpoint—can only do so much. If you notice, all swords, foci, scepters, torches, maces, warhorns, pistols, and axes are much smaller than all greatswords, staffs, spears, tridents, hammers, and riffles. Because the weapons are bigger (most 2H weapons are twice the size of most 1H weapons), you can do much more with them—hence the 5 skill slots.

It just doesn’t make sense to have 5 slots for a single handed weapons because there is only so much you can do with these weapons. If you’d want to utilize more skills for a single handed weapon, you would have to dual-wield. You can do more with 2 swords than 1. :P

“Exceed your limits, and dance.”

[suggestion] main hand only skills

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Posted by: Redenaz.8631

Redenaz.8631

This is not an idea I’d particularly care to see implemented. Allowing all the one-handed weapons to have a “two-handed mode” would require dev resources to develop new skills, and I’d rather see those resources put into developing new utility skills or new weapon sets. (Which take even more resources, but, still, I don’t care for this middle-option of filling out one-handed weapons, especially when they’d need new systems for double signets, changing stats, and to make this skill setup work at all.)

I’m not sure what this would do the value of weapons. One-handed weapons tend to cost less than two-handed weapons, but if you could get a full setup with a single one-handed weapon, should they cost as much as two-handed weapons? But, then, dual-wielding setups become even more relatively expensive than they currently are…

It might sound like a simple idea, but it’s more complex and problematic than it appears, and isn’t worthwhile, in my opinion.

~The Storyteller – Elementalist – Jade Quarry~