suggestions: details for a better game

suggestions: details for a better game

in Guild Wars 2 Discussion

Posted by: raven.9870

raven.9870

good afternoon all, as in topic title i’ve would suggest few things,sure are thing that someone already ask but nevermind.

suggestion:
1)new pet for rangers,or the possibility to charm at least in pve any lesser creature in the world as pet.
a little change on the f2 of pet so we can choose between the abilities of pet we want in, so we can make a better choise for builds. armors on pet
2)cultural armor as esotic non tradable neither the possibility to put in forge,just at least let them useful not just as skin. ooor better way let those armor lootable from some challenging way,or collectable as you do it for luminescent one.
3)weapon dyeable as we do for armors.
4)crafting, furthermore customable armors even the possibiliti to change some slot of the single piece to change the aspect sure with a crafting above 500
5)tattooes on characters,not only norn,more horns tipe on char
6)a sensible different between night and day, a night more darker will be awesome,even a nice dawn or a beautiful sunset
7)this game need to be challenging is too much easy,i understand that this game it’s pro casual players,but for incentivate the hardcore ones we need something that paid of the efford of a challenge,from the world bosses trough dungeons and fractals.look at gw1 some of the elite dungeon with mission inside were difficult and paid for the efford of doing it. we have a loot that is barely useful,even if you do a 50 level of fractal it’s ridiculus.
8) fractal weapons as reward token, this would be nice.
9)subtitle for languages,yes it’s a mess change all the dialogue in other languages but a simply subtitle is not that complicated.
10)as you release guild halls i hope you add guild capes, really that was one of the coolest thing on gw1

there are a lot of more things that this game need, little things,some details, but as all the better thing have to their part rich detail. gw1 without all the openworld and megabosses and bigger stuff was in some way better and richer of details and were those details that make that game one of the better mmo of is year
..i’ve done with complaining, i’m kidding sorry if my english is bad or have tons of mistakes it’s not my own language.

Victory at any cost

suggestions: details for a better game

in Guild Wars 2 Discussion

Posted by: starlinvf.1358

starlinvf.1358

The ENTIRE discussion about challenge is so complicated, and rooted in so many fundamental aspects of the game, that one simply can’t make the claim “this needs to be harder” without going into several pages worth of explanations of whats actually going on; as opposed to the superficial “I beat this too easy” explanation most people use.

I say this because the fastest way to make dungeons hard is to double the HP of everything, and increase their attack speed….. but it doesn’t fix whats wrong on a fundamental level. All it does is keep statistically overwhelming the player until its mechanically impossible for them to keep up.

suggestions: details for a better game

in Guild Wars 2 Discussion

Posted by: Chameleon Dude.1564

Chameleon Dude.1564

1) Sounds good, but takes time.

2) Transmute the skins, it’s really not that big of a deal.

3) Dyeable weapons would be cool, but it would require a rework of every skin – a lot of dev time.

4) That… made no sense, sorry.

5) More customisation is always good, sure. Wouldn’t use it personally, but if that’s what you like.

6) Would be cool, but again it would take a lot of time.

7) That’s being worked on as we speak.

8) Read the front page, also being implemented.

9) Paying a translator costs money though, and time. It’d be nice, but not every language could be done.

10) Agreed, along with regular capes too. But I believe Anet were having some issues with capes when they tried something in the past. I don’t have a source though, I’m afraid.