suggestions: details for a better game
The ENTIRE discussion about challenge is so complicated, and rooted in so many fundamental aspects of the game, that one simply can’t make the claim “this needs to be harder” without going into several pages worth of explanations of whats actually going on; as opposed to the superficial “I beat this too easy” explanation most people use.
I say this because the fastest way to make dungeons hard is to double the HP of everything, and increase their attack speed….. but it doesn’t fix whats wrong on a fundamental level. All it does is keep statistically overwhelming the player until its mechanically impossible for them to keep up.
1) Sounds good, but takes time.
2) Transmute the skins, it’s really not that big of a deal.
3) Dyeable weapons would be cool, but it would require a rework of every skin – a lot of dev time.
4) That… made no sense, sorry.
5) More customisation is always good, sure. Wouldn’t use it personally, but if that’s what you like.
6) Would be cool, but again it would take a lot of time.
7) That’s being worked on as we speak.
8) Read the front page, also being implemented.
9) Paying a translator costs money though, and time. It’d be nice, but not every language could be done.
10) Agreed, along with regular capes too. But I believe Anet were having some issues with capes when they tried something in the past. I don’t have a source though, I’m afraid.