suggstion for black lion chest keys
It’s only been a couple of days. That’s not enough to tell. Surely you weren’t expecting to get one in the first couple of days. At the very best it will be an average of one a month or every 2 months.
ANet may give it to you.
I’ve been playing since the 3-day early access of the game and only ever got 1 (maybe 2) BL-key drops from mobs. I haven’t taken any big breaks or anything either. They’re extremely rare. Increasing that rate doesn’t mean they’ll drop a lot now. It just means it’s not quite as minuscule of a chance.
You can hardly expect to see a difference in a couple of days, Kookiees. I’m a Day One player. I may have had anything up to half-a-dozen drop in the open world (I’ve never had a pre-cursor, before anyone kittens, and I’m well over 5,500 hours game play). It’s unrealistic to expect that Anet will bring the key drop rate even within a tenth of the chest drop rate. They want you to buy the things.
As the main thread on this topic points out several times, the problem is that Anet have wrongly identified the problem, so they’ve come up with the wrong solution. Upping the drop rate of keys, however much they can reasonably be expected to do so, is the wrong thing to do. People don’t buy keys because the loot table generates too much worthless, pointless garbage. Nerfing key-farming (for the second time) doesn’t fix the problem.
Fix the rewards, and the average player might care about keys. Nerfing farming just means that no-one does…
You can hardly expect to see a difference in a couple of days, Kookiees. I’m a Day One player. I may have had anything up to half-a-dozen drop in the open world (I’ve never had a pre-cursor, before anyone kittens, and I’m well over 5,500 hours game play). It’s unrealistic to expect that Anet will bring the key drop rate even within a tenth of the chest drop rate. They want you to buy the things.
As the main thread on this topic points out several times, the problem is that Anet have wrongly identified the problem, so they’ve come up with the wrong solution. Upping the drop rate of keys, however much they can reasonably be expected to do so, is the wrong thing to do. People don’t buy keys because the loot table generates too much worthless, pointless garbage. Nerfing key-farming (for the second time) doesn’t fix the problem.
Fix the rewards, and the average player might care about keys. Nerfing farming just means that no-one does…
Assuming there are less key drops across the player base in game now, it would raise the general value of tradeable goods from chests, therefore making it more attractive to buy keys with gems. No need to fix rewards, then.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
You can hardly expect to see a difference in a couple of days, Kookiees. I’m a Day One player. I may have had anything up to half-a-dozen drop in the open world (I’ve never had a pre-cursor, before anyone kittens, and I’m well over 5,500 hours game play). It’s unrealistic to expect that Anet will bring the key drop rate even within a tenth of the chest drop rate. They want you to buy the things.
As the main thread on this topic points out several times, the problem is that Anet have wrongly identified the problem, so they’ve come up with the wrong solution. Upping the drop rate of keys, however much they can reasonably be expected to do so, is the wrong thing to do. People don’t buy keys because the loot table generates too much worthless, pointless garbage. Nerfing key-farming (for the second time) doesn’t fix the problem.
Fix the rewards, and the average player might care about keys. Nerfing farming just means that no-one does…
Assuming there are less key drops across the player base in game now, it would raise the general value of tradeable goods from chests, therefore making it more attractive to buy keys with gems. No need to fix rewards, then.
Unfortunately Wanze is right. And since you can’t quickly do key runs to get a few scraps, this leaves the gem store as the only convenient way for someone to get a few more scraps to finish up a ticket.
ANet may give it to you.
No Wanze isn’t right. In fairness Wanze isn’t wrong either… It would be easier to refer you back to the main thread, where all this has already been said already…
But then again that runs to… many pages… already… The flaw in Wanze’s point is “tradeable goods”. Most of the goods out of a BLC are not tradeable*. On average, so I have read, you can expect to make 3G per key-run because of what you can sell if you get something good. But it’s very much “IF”.
I’ll make no bones about it, I do (or did) key run. On average, less than once a day. I get a key. I usefully waste a couple of ToKs that the game keeps bombarding me with. I also run a warrior who ALWAYS takes artificier. You do a certain short run around DR, you take Arti, you make 20 & 18 out of the luck sitting in your bank. Presto! You just tip over L3, you use two 2 ToK’s to use L5 kit, you run around & kill off a couple of the otherwise pointless Dailies, etcetera, etcetera.
I wouldn’t call it fun, but it’s a stressless way of achieving something for which the game will (stupidly) offer you various rewards of various values. The problem remains that Anet have decided that they are not getting enough cash by selling keys. I do not believe that the solution they have implemented will generate any more cash, because the loot table for BL Chests generates too much rubbish. You only have to drift through the main thread to see that that is the main complaint.
Let me put it like this. I’m now saving all my keys instead of using them. I’m waiting for when Anet wake up to reality & change the loot tables. If you see what I mean!
We all know they just did this because when they went free to play they never had the sense to consider people would make free2play key farm accounts. They need to put our key farms back and just not let free2play accounts get keys.
We all know they just did this because when they went free to play they never had the sense to consider people would make free2play key farm accounts. They need to put our key farms back and just not let free2play accounts get keys.
This has already been discussed. This idea has many logical fallacies.
1) the computer can see acounts that are playing abnormally (farming repeatedly and excessively beyond normal limits). Those accounts are flagged, investigated and banned,
2) f2p accounts can not transfer out their wealth unless they become b2p.
3) if it was f2p accounts and for some obscure reason they were immune to the computer seeing them farm like that or could not be banned, all they had to do was disable keys in the f2p personal story and that would have stopped it dead.
ANet may give it to you.
Thank you guys and gals for the reply’s. I did not know the black lion chest mainly gave junk lol. i think ive only opened one or two from keys i got from story and complete a map. I got a pet so i was happy and a free level lol.