support for positional audio with Mumble
Basically what it means is, you and I are in hills, for example. We can talk away without hearing the cries of agony from ppl being hit by the “kindle” at bay and vice versa. In other words, you have to be within a radius to hear someone talk. It’s used in other games which is a great feature because I want to rely orders to my squad not have the whole map hear me.
Not sure where you saw this, but “positional audio” allows Mumble to provide 3D sound for members in your chat.
So if one of your buddies in chat has his avatar to the right of yours in game, Mumble will channel your buddies voice to the right side of your headset. Very cool feature, really more useful in a fps, but still adds some immersion. (At least, thats what I think t means.)
My question is where do you see this statement and is TeamSpeak 3 positional audio also supported? (or had it previously?)
(edited by SlimChance.6593)
Dolby Axon does this already too
Was in the update notes. Sounds like a cool feature. I dont use mumble but maybe i will start..
Wow cool dose this work in TS3 also
put the correct term in but not everyone has kittens
Wow cool dose this work in TS3 also
Doubt it. As I would think it would say that. My server uses TS3 for WvW so that would be cool.
From the Mumble site:
Positional Audio is a feature of Mumble that places the people talking to you in a certain position relative to your own depending on their actual position in the game you are playing. This way you can hear the person like his actual avatar in-game would be talking to you.
If someone is NOT using Positional Audio, you would hear that audio source always from the same spot, equally loud from each of your stereo speakers.
http://mumble.sourceforge.net/Positional-Audio
Did some digging, Teamspeak 3 does not have this ability. TS3 has 3D sound where you can manually position channel members to give a 3d positional audio, but does not shift the position automatically based on avatars in game.
So would mumble needs to create a plugin on their end since GW2 is not a supported game yet? Or is there a way we can get this to work now?
It’s working for us, it does not work however for some setups and i’m not sure why.
For reference: in Mumble
Configure > Settings > Audio Output > Positional Audio (needs ticking)
(you may want to tweak the positional audio settings here too)
Configure > Settings > Plugins > Reload the Plugins
Configure > Settings > Plugins > Link to Game and Transmit Position (needs ticking)
Ela
EU : FSP
Reloading but not seeing GW2 in the list…
Edit: seems it just works with guild wars.
GW2 is using the generic “Link” plugin in Mumble, so there’s no need for a game-specific client plugin. All you need to do is what elastoplast said, and you should be good to go. (Reloading the plugins seems to be unnecessary, it just takes a few seconds.)