tf2 medic vs gw2 "support" roles

tf2 medic vs gw2 "support" roles

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

if the
tf2 (team fortress 2) medic can earn points if
the player they are currently healing / uber-charging
kills other players,

then why the
gw2 (guild wars 2) “support” players cannot be the same?

i.e. if the supporting roles provides healing or boons to allies, and those allies killed stuff, then the supporting roles should earn points (sPvP) or have a chance at loot bags etc.

discuss?

tf2 medic vs gw2 "support" roles

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Was wondering this myself at launch. It seems they still haven’t solved the (you must do X amount of DPS to said mob for credit) thing they started at launch.

Many of us were against that too because that made it so that you would have to either be grouped with the people you were around or healing, (which often turned into more then five) or you would have to be all DPS.

We’re seeing the effects of that design flaw now, everyone wants everyone to be zerker all the time now in dungeons. Can’t have toughness or healing gear, can’t be specced for anything other then burst DPS, and if your class just happens to be one of the nerfed classes in PVE tough luck, go find some other group.

Pretty much sums up the problem.

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