thanks for the crit damage nerf
Don’t get mad (not a troll), get even. Play a tanky condition build and show Arena Net the horror they hath spawned.
Wow I love roaming around in WvW and not being able to outdamage a tank thanks soo much for this funtertaining addition to the game! Its so much fun getting completely wrecked by condi builds whereas before it was only slightly in their favor! ONCE AGAIN AMAZING DECISION! I <3 being an even bigger underdog its so great…
Conditions stack, so if the build has more than one condition it puts out, it should do more damage than straight damage. That was the problem with conditions – the one that was stacked the highest did the damage – that was a game flaw.
Damage alone used to be called pressure builds in GW1
Damage, heavy degeneration, energy denial, disables, knockdowns, enchant removal, various hexes, and counters to defense used to be called pressure builds in GW1
Damage, heavy degeneration, energy denial, disables, knockdowns, enchant removal, various hexes, and counters to defense used to be called pressure builds in GW1
The good old days. Gone but never forgotten.
Since the beta the ele has been nerfed for like 200%. Soon all we will be able to do will be emotes, water fields and rainbows.
you cant outdamage a tank? player skill is the issue here. tanks can only tank for so long until their cooldowns open them up.
I guess you are just blowing everything in less than 3 seconds.
I honestly don’t mind the damage nerf in PvE, it didn’t solve anything but it didn’t really ruin anything. In WvW, especially roaming situations this shifted the power balance between Power & Condition builds even more in the favor of condition damage.
I’m actually not sure why Anet thought it was a good idea to carry this change into WvW, the one part of the game I & my pals are interested in. It’s pretty disappointing that so little thought seems to have been given to this though, as it basically invalidates all of my characters. I’ve tested condition builds before but the fire-and-forget style of playing is incredibly boring, as well as the lack of risk when the gear that gives the optimal condition damage (Dire) is also a full suit of tank gear. The high risk & high reward of roaming in zerker gear has been destroyed. Now there’s basically a high risk and mediocre reward opposed to running a condition build that has low risk and high reward.
you cant outdamage a tank? player skill is the issue here. tanks can only tank for so long until their cooldowns open them up.
I guess you are just blowing everything in less than 3 seconds.
I guarantee its not an L2P issue buddy. Who are you and have you ever heard of over exaggeration?
Boo-hoo, I can’t 2-shot Guardians with my Thief anymore