the centaur war

the centaur war

in Guild Wars 2 Discussion

Posted by: Lightsbane.9012

Lightsbane.9012

how is something so immensely important to the entire population of divinity’s reach so neglected as far as content?

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

the centaur war

in Guild Wars 2 Discussion

Posted by: Ubik.8315

Ubik.8315

Isn’t the entire event chain pushing the Centaurs back through Queensdale>Kessex>Gendarran Fields before finally pushing into the Harathi Hinterlands and killing Ulgoth content?

the centaur war

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Posted by: Randulf.7614

Randulf.7614

I think Ulgoth was meant to be the culiminate that story. He could use a re-work though like other bosses. The problem is, to finish it truly in this “living, breathing world” would require removing centaur related events and quests and replacing them. That isn’t within scope of what is going to be achieved.

Despite any claim to the contrary, GW2 is a very linear story and the narrow thread we run along for the story will always conflict with wanting to flesh out some of the interesting world stories.

the centaur war

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Posted by: Aidan Savage.2078

Aidan Savage.2078

I think Ulgoth was meant to be the culiminate that story. He could use a re-work though like other bosses. The problem is, to finish it truly in this “living, breathing world” would require removing centaur related events and quests and replacing them. That isn’t within scope of what is going to be achieved.

Despite any claim to the contrary, GW2 is a very linear story and the narrow thread we run along for the story will always conflict with wanting to flesh out some of the interesting world stories.

To be fair, the maps we have generally are “stuck” in the time period before the end of the personal story. Hence the cyclical nature of the events (and because one-offs suck [cough marionette cough]).

the centaur war

in Guild Wars 2 Discussion

Posted by: Lightsbane.9012

Lightsbane.9012

I think Ulgoth was meant to be the culiminate that story. He could use a re-work though like other bosses. The problem is, to finish it truly in this “living, breathing world” would require removing centaur related events and quests and replacing them. That isn’t within scope of what is going to be achieved.

Despite any claim to the contrary, GW2 is a very linear story and the narrow thread we run along for the story will always conflict with wanting to flesh out some of the interesting world stories.

it’s disappointing, sort of contradicts a ‘living world’ design. a world is not living if it does not change.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

the centaur war

in Guild Wars 2 Discussion

Posted by: Tatwi.3562

Tatwi.3562

I think Ulgoth was meant to be the culiminate that story. He could use a re-work though like other bosses. The problem is, to finish it truly in this “living, breathing world” would require removing centaur related events and quests and replacing them. That isn’t within scope of what is going to be achieved.

Despite any claim to the contrary, GW2 is a very linear story and the narrow thread we run along for the story will always conflict with wanting to flesh out some of the interesting world stories.

it’s disappointing, sort of contradicts a ‘living world’ design. a world is not living if it does not change.

True, but it also sucks that I missed pretty much all of season 1 forever, simply because I was busy with other things in life at the time. I owned the game, I just couldn’t / didn’t play it. At least with season 2, I can go back and play that content when I have time.

It would be fantastic if Anet could progress the open world through time, while allowing people the option to have some control of the time period they’re playing in.

Anyhow, I too have felt the desire to wrap up the centaur story line. To see what the world of Tyria would be like beyond that moment in time.

the centaur war

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

it’s disappointing, sort of contradicts a ‘living world’ design. a world is not living if it does not change.

A clock changes all the time. It just goes back to the start changing and changing.

Why it has to be that way? Because there’s many players with many schedules. You can’t waste resources making things 5 players will see at 5 am, or making things only those at a certain time will see.

Many of us already knew that before ANet attempted such things like with the Mad King’s arrival or the Karka events. One offs aren’t that fun, because at the end of the day what makes an MMO fun the most is being able to do stuff with others. If others can’t do it, it won’t be that fun.

That being said, that doesn’t mean you can’t add some uniqueness. In fact, there CAN be such uniqueness, and it’s relatively cheap, if you create a framework that can combine random elements to generate unique combinations, from randomly named bosses to enemies that have builds with variable parts that come in waves composed of variable combinations of roles.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

the centaur war

in Guild Wars 2 Discussion

Posted by: Miku.6297

Miku.6297

how is something so immensely important to the entire population of divinity’s reach so neglected as far as content?

I totally agree! It would be great to see more centaur war stuff. Till then I’m not to worried about them though after all… I can out run a centaur!