the loot system needs a revamp

the loot system needs a revamp

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

the loot system, does it make sense to you?

pro:

  • you are excited about drops while leveling, you often loot something you can use

con:

  • as a non-alt player you spend more than most of your time on lv.80… so 99% of the gear that drops is not interesting for your character any more

Looking at these 2 points makes me think that the system needs a revamp. I want excitement out of looting, and statistically inferior drops aren’t doing it for me.

Do you have any suggestions how this could be adressed?

http://gw2style.com/index.php – show your look and rate others – great filters!!

the loot system needs a revamp

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Drop rates are designed to maintain some degree of scarcity of the rarer items, and to prevent runaway inflation. If you really want drop rates to improve dramatically, then the mechanic whereby anyone who tags a mob gets a chance at a drop has to go. In other games, only the 5-6 man party which tagged the mob gets a chance at a drop. In GW2, with its emphasis on herd events, dozens (hundreds in the case of chest bosses) get a chance at a drop from the same mob. That’s a lot more drops.