the point of Personality mechanic?

the point of Personality mechanic?

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Posted by: Knighthonor.4061

Knighthonor.4061

It had no purpose. what was it originally meant to do?

the point of Personality mechanic?

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Posted by: Warzaw.2708

Warzaw.2708

BREAK YOURSELVES UPON MY BODY
FEEL THE STRENGTH OF THE EARTH
Vicodium – Ranger (IX) Coldsnap

the point of Personality mechanic?

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Posted by: Astral Projections.7320

Astral Projections.7320

I think it was partially developed and then dropped. There was a blog post a year to two back where the NPCs would react to you depending on your personality. You might occasionally get free stuff if you were charming or be able to punch an NPC if you were brutal, for example. NPCs might cringe away from you when you walked by. For whatever reason, lack of time or it wasn’t working out, these were cut from the game. Leaving just the first part where you get the personality.

the point of Personality mechanic?

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Posted by: Zacchary.6183

Zacchary.6183

It has no purpose.

the point of Personality mechanic?

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I actually paid attention to this at first and picked my responses carefully. Then I realized it didn’t do anything. For example the heart in Queensdale with the Ettins where you talk to them and pick a response based on personality. I thought picking responses based on my characters personality would lessen the likelihood that they would fight me. It didn’t. Now I just click stuff real quick to get to the point.

The Burninator

the point of Personality mechanic?

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Posted by: AntiGw.9367

AntiGw.9367

It’s for role-playing.

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Posted by: Brutal Arts.6307

Brutal Arts.6307

It’s meaningless.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: Neural.1824

Neural.1824

Probably got dropped because it didn’t affect gem sales.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Vorch.2985

Vorch.2985

It’s for role-playing.

Pretty much this.

They wanted to expand, but didn’t want to lock people out of rewards based on the choices they made.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

I actually paid attention to this at first and picked my responses carefully. Then I realized it didn’t do anything. For example the heart in Queensdale with the Ettins where you talk to them and pick a response based on personality. I thought picking responses based on my characters personality would lessen the likelihood that they would fight me. It didn’t. Now I just click stuff real quick to get to the point.

That’s exactly where I stopped caring about it as well, now all the fast clicking has labeled me a scoundrel… I’m alright with that.

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Posted by: Teege.4623

Teege.4623

So we’re all forced to have a sister with the same name. Good stuff.

“We just don’t want players to grind in Guild Wars 2.” -Colin Johanson
Don’t support the Gem Shop, it’s that easy.

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Posted by: Laurelinde.4395

Laurelinde.4395

Incidentally, there are certain NPCs (such as the temple speedbuff givers in Divinity’s Reach, I believe) who will allow you to give personality ‘responses’ repeatedly in whatever combinations until you find a personality type you prefer. I noodled around with some such NPCs just to see what the options were, early on in the game.

Laurelinde & Cookie/Beorna Bearheart
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law

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Posted by: Quick Mouse.7635

Quick Mouse.7635

It really only matters to people who like to role play

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Invisty.6435

Invisty.6435

It really only matters to people who like to role play

As someone who role-plays a lot, I can assure you the personality mechanic means nothing to the vast majority of role-players.

As it is, arenanet have provided minimal role-playing support.