things i would change in GW2

things i would change in GW2

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Posted by: raiden.9024

raiden.9024

Was thinking about this for a while so I thought id write it down.

Skills : I would unbind skills from weapons and classes, but keeping Elite skills linked to their profession. this would mean for example a warrior could take a rangers pet and say some guardian skills. skills would still depend on use of weapon but wouldn’t be bound to the skill bar, for example barrage would be useable only with a bow, but using a bow, wouldn’t auto fill your bar with skills.

Henchmen: since GW2 is more open than GW1 maps you cant really do the full party thing when roaming, BUT having one henchmen when questing ect would work, you could level him/her up give a small talent tree too, maybe expand it to max party size when in dungeons depending on AI.

Signet of capture: I would put in alot more skills (PvE only as they seem to balance it off Wpvp) so you would have to go hunt down a unique named boss with your professions aura, granting you either a normal skill or a new Elite spell like spitefull spirit for nerco’s

Unique bosses : this sort of ties in with Signet of capture but have named bosses or unique model bosses that drop unique weapons/skins still RNG based but you know they can drop something cool.

Solo challenge: id like to see some solo challenge modes/dungeons, GW1 had a few the drunk dwarf one springs to mind, one easy way would be to scale dungeons down, but scaling loot down also so its not better or worst than doing it with a full party

Factions: not the expac but use of the 3 factions more: picking these atm does nothing but say’s who dies mid game, how about attaching quests or events to these factions example order of wishpers sends you out to assassinate a target that randomly spawns and you have to track it down.

Housing: yes we have one sort off, but it isn’t being used to the max, why not treat this like the old HoM in GW1 store armor sets trophies mini pets ect being able to hire NPC to work say on gathering nodes for a fee.

things i would change in GW2

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Posted by: Vayne.8563

Vayne.8563

I could definitely go for housing and unique bosses, and I wouldn’t mind the solo dungeons.

The skill stuff, however, I’m not so sure it would even be possible to balance what you’re suggesting.

things i would change in GW2

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Posted by: Evalia.7103

Evalia.7103

Some of the dungeons are easy enough to solo NOW.
AC P1 P3 CM P1 P3 Arah P2 P3
Many others are also possible with some gimmicks included.
The skill system is good, no need to massacre it with those suggestions.

things i would change in GW2

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Posted by: Zadarh.1932

Zadarh.1932

Dueling system please

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