tired of

tired of

in Guild Wars 2 Discussion

Posted by: B Stiff.9341

B Stiff.9341

ok I am tire of events that have you collect items to get it done ok when u have to hand in 10 item to finish the event and some one comes in outs 2 in and runs off. Now I got to get 18 instead of 10 that’s not right let chang it if you put in for a event likes this if u are not in the circle when the event ends even if you on the same map still you getting nothing no reward like lornars pass the set of 4 events by Vempa and Orson 1 is to collect ettin refuse events like that if I am alone it only takes 10 to do now b4 I can get it done I got to put in 30-50 just for people running by the event or afk

tired of

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

ok I am tire of events that have you collect items to get it done ok when u have to hand in 10 item to finish the event and some one comes in outs 2 in and runs off. Now I got to get 18 instead of 10 that’s not right let chang it if you put in for a event likes this if u are not in the circle when the event ends even if you on the same map still you getting nothing no reward like lornars pass the set of 4 events by Vempa and Orson 1 is to collect ettin refuse events like that if I am alone it only takes 10 to do now b4 I can get it done I got to put in 30-50 just for people running by the event or afk

Well then if someone dies they will not WP out and the event will still be scaled as if they had run off.

tired of

in Guild Wars 2 Discussion

Posted by: B Stiff.9341

B Stiff.9341

that’s what rezing is for

tired of

in Guild Wars 2 Discussion

Posted by: B Stiff.9341

B Stiff.9341

the point is people putting 2 in and running off to do another event to lvl faster and leaving the remaining people to do more work yes it still raise the event up but the people that run off will not get rewarded it stop people from doing it and at least u know you get your reward and they don’t the people who don’t do much

tired of

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Then they can incorporate the participation degradation like they have with HoT events. Only this time make sure it works correctly and people don’t get rewards for events that they are inactive in.

Edit: Someone sent me an in-game message about there point of view on this. They wanted a fixed amount such as how many you need for one person but with something like a one minute timer once the 10th item is turned in.

I agree with the timer part. However, I still feel that the event should scale but not as much as what they’re doing and there should be a reasonable cap. I remember doing the collection event which you need something like 8 for one person to complete it. The second someone else comes within range you need twice as many.

Maybe scale at a rate of 25% rounded to the next highest whole number for each additional player? So an event that needs 10 items with one person will need 3 items for each additional player. We can cap it at 50 or a specific percentage above the base amount.

(edited by Ayrilana.1396)