triple trouble: the power of one guild

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

~~~ snipping ~~~

Just to clear things up for you.

1) TTS started off as an idea from one person. This person got other like-minded people together, and formed the basis of what is now a community with 5,000+ players. You are free to start your own community if you don’t wish to run with TTS.

2) TTS has an open door policy. Anyone is able to log into our TS servers, and participate in events. Teq, Karka, Wurms, FotM, Dungeons, and even other games.

3) GM Chris, Anet’s Head of Security used to run with us daily. As did dozens of other Anet GMs.

4) As others have said, TTS is only one of many communities that does large scale events. When the Great Wurm first came out, our leaders would collaborate with other guilds and communities, and share ideas and strategies. Mind you, we were not the first to beat the Wurm, but we were the first to get to the 2nd stage.

In GW2, Trading Post plays you!

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Leo Paul.1659

Leo Paul.1659

The info about them having had some private TS sessions with a dev outside official hours, coupled with the rumor that they are asking him to kick people who are afk out of sparkfly fen did leave a bad impression on me and I just can’t shake it off (I know that it might’ve been an isolated case, but it left a permanent stigma on my mind, sorry). But all-in-all, I think TTS is harmless and is sincerely trying to help the community. I still prefer server runs like we used to in BG against teq.

According to the moderators and developers the developers’ gaming accounts are normal accounts with no access to GM powers, so that leaves two possibilities:

1) It’s a baseless rumor spread by people bitter, for whatever reason, about TTS.

2) ANet’s lying and we have far bigger problems than TTS.

It was brought up on a discussion by one of its members in an attempt to defend him but it backfired. But I don’t see any point in detracting from the topic and shaming a dev in the process. It might’ve just simply been an oversight on the implications such actions bring. I do have respect for TTS and the rest of the large guilds that is organized solely for defeating world bosses, it’s just that I can’t bring myself to join the guild nor recommend it to my friends because of personal bias based on that.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

(edited by Leo Paul.1659)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

get on your anet mod account and tell me that

Let me help you out on this one.

I’m not surprised that the Wurm is not liked by as many people. We were making that specifically for the hard core groups that are all about the organization and figuring out the strategy and tactics. It’s really cool watching the community grapple with this puzzle and innovate as they get closer and closer to finding a winning strategy.

In GW2, Trading Post plays you!

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

i think this thread has helped me to come up with a solution, one that does not change the event AT ALL but alters how people get into it

what if we alter the LFG open world content tab to have clickable links that will teleport you to the event (and extract the wp cost) when it is time for a specific peice of open world content, this would be useful for the temples in orr aswell which are currently hard to know about

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Pandaman.4758

Pandaman.4758

I’m still hoping for a districts system like back in GW1, that way people who want full maps to try TT (but not join TTS for it) can manually fill up maps rather than relog and hope the megaserver is kind to them.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

I’m still hoping for a districts system like back in GW1, that way people who want full maps to try TT (but not join TTS for it) can manually fill up maps rather than relog and hope the megaserver is kind to them.

thats kinda what im suggesting with my post previous to yours except it only becomes relevent when big content is up

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

I’m still hoping for a districts system like back in GW1, that way people who want full maps to try TT (but not join TTS for it) can manually fill up maps rather than relog and hope the megaserver is kind to them.

I have never played GW1 but what i understood about it is that districts are actully instance that people enter by choosing which one to enter.That is exactly how a raid instance works.I’m up for such thing.That way the group has full controll over their instance.

TxS – Tequatl Slayer Alliance (EU)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Pandaman.4758

Pandaman.4758

I’m still hoping for a districts system like back in GW1, that way people who want full maps to try TT (but not join TTS for it) can manually fill up maps rather than relog and hope the megaserver is kind to them.

thats kinda what im suggesting with my post previous to yours except it only becomes relevent when big content is up

Fair enough, though I think a general district system would be a bit more flexible, particularly because it can also be used to lessen guild mission clashes (which, to be fair, is good for rushes, puzzles, and some challenges, but bounties and escort challenges tend to suffer a bit).

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

i think this thread has helped me to come up with a solution, one that does not change the event AT ALL but alters how people get into it

what if we alter the LFG open world content tab to have clickable links that will teleport you to the event (and extract the wp cost) when it is time for a specific peice of open world content, this would be useful for the temples in orr aswell which are currently hard to know about

That doesn’t work for teq or wurm. You need massive amounts of coordination for those events. You can’t get that if everyone shows up right as teq or wurm right as they. You dorealize they are on a timer, right?

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: rabidsmiles.5926

rabidsmiles.5926

First off, I don’t think anyone should go spouting off rumors about things if they cannot 100% back them up. You shouldn’t post them, you shouldn’t refer to them and you shouldn’t try spreading them. Bringing those old rumors up only continues to foster the weird animosity that the community is having against TTS.

TTS is not going to hack anyone, all we want are clean and simple Teq/Wurm kills. If you find yourself on a map we are advertising that we are running a raid, join us! You get your Teq/Wurm kill for the day and we get helpful bodies for the kill. If you don’t want to join and don’t want to listen to our spam of joining teamspeak, you should make the choice to switch to another map. You don’t even need to use your mic, just press the mute mic button if you have one and listen to instructions. We aren’t trying to be malicious when we ask you to be on TS, we just want to make sure that the 70+ people it takes to properly kill a Teq/Wurm can all be coordinated. They made these kills hard.

I don’t understand why people get so kittened off at TTS when we happen to crash into your map. If you don’t want to join, take yourself out of the equation. Don’t yell at us, don’t come here posting about how bossy TTS is, don’t try to spread lies to get people to distrust the guild. We cannot choose the maps we find, and our leaders do their best not to take over a map that looks like it is organizing. It’s really easy, you press the B button and head off to one of the WvW battlegrounds. You then Press the exit the mists button on the bottom of the screen, most of the time the TTS map will be filled and you can go about on your merry non-Teq killing way. Makes for a nicer community when we all get along.

(Sorry if I am sounding rude or bossy here…I am just a bit tired of seeing people complain about a guild who is getting the hard bosses killed on a regular basis and doesn’t exclude the whole map)

(edited by rabidsmiles.5926)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

i think this thread has helped me to come up with a solution, one that does not change the event AT ALL but alters how people get into it

what if we alter the LFG open world content tab to have clickable links that will teleport you to the event (and extract the wp cost) when it is time for a specific peice of open world content, this would be useful for the temples in orr aswell which are currently hard to know about

That doesn’t work for teq or wurm. You need massive amounts of coordination for those events. You can’t get that if everyone shows up right as teq or wurm right as they. You dorealize they are on a timer, right?

never said the buttons would pop up right as the boss did, it could be an hour early

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

i think this thread has helped me to come up with a solution, one that does not change the event AT ALL but alters how people get into it

what if we alter the LFG open world content tab to have clickable links that will teleport you to the event (and extract the wp cost) when it is time for a specific peice of open world content, this would be useful for the temples in orr aswell which are currently hard to know about

That doesn’t work for teq or wurm. You need massive amounts of coordination for those events. You can’t get that if everyone shows up right as teq or wurm right as they. You dorealize they are on a timer, right?

never said the buttons would pop up right as the boss did, it could be an hour early

With the megaserver, teq and wurm are on a set schedule for the normal runs. Wouldn’t solve your problem with TTS and other similar guilds.

Guilds themselves can start at least teq and guild started ones shouldn’t go to the off since guilds should be able to have a higher chance of getting their guild onto the map. Since it does take.guild currency to start one.

Though the idea itself isn’t a bad one. Put the world.bosses that run on timers into the leg a reasonable amount beforehand until a few minutes after the boss himself pops. The beforehand amount of time should vary from boss to boss. Teq needing more time than fire ele.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

John Smith: “you should kill monsters, because killing monsters is awesome.”

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Hayashi.3416

Hayashi.3416

Setup is always 45 minutes beforehand. It only stretches to 30 mins before under the worst possible scenarios where there aren’t enough people… normally on wurm. Tequatl is usually set up within 3-5 minutes. You can also taxi people into your map if you’re organising, and ask the people you’re organising to taxi people as well, if scattering is an issue. From personal experience, it takes about 5-10 minutes to taxi pugs into Tequatl until any instance is hardcapped, NOT in TTS conditions- there’s a guild I used to run Tequatl with a lot, and I taxied people a lot. Triple Trouble is still on another level, though, and requires timed coordination very difficult to pull off without some form of voice comms between the commanders for the synchronised decapitation.


On a side note since this thread was spawned, the TTS teamspeak came under DDoS attack approximately 6 hours earlier during the usual Triple Wurm spawn.

Arguing on a thread is one thing. Hatred of people is one thing. You are entitled to both, you are entitled to like as well as dislike people, styles or methods. But remember that it is considered a criminal offence in many countries to undertake something of this nature, regardless of your target. Breaking the law is not acceptable. You know who you are.

(edited by Hayashi.3416)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Pre fix Tequatl really did require the sort of coordination that triple wurm required. But now thanks to the teachings of the various pve guilds and training from numerous runs most pve commanders including myself can organise with other random pve commanders without the need for TS. I’ve often commanded with different commanders from night to night and players that show are from all different servers. The experience in Tequatl amongst the general player base is such that most veterans know what to do without being told and newbies are picking up the experience they need to succeed and perhaps lead their own runs.

Wurms is of a difficulty that it is almost a must to have the coordination of an organised guild or guilds.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: UnawarePolarBear.9502

UnawarePolarBear.9502

The info about them having had some private TS sessions with a dev outside official hours, coupled with the rumor that they are asking him to kick people who are afk out of sparkfly fen did leave a bad impression on me and I just can’t shake it off (I know that it might’ve been an isolated case, but it left a permanent stigma on my mind, sorry). But all-in-all, I think TTS is harmless and is sincerely trying to help the community. I still prefer server runs like we used to in BG against teq.

This is an incredibly wonderful rumor surrounding TTS that just isn’t true. We have had developers join us for our raids before (Ian, and a few others to name them) but never have we specifically asked for a developer to kick AFK people out of the map.

If you’ve attended our raids, you’d be aware that we actually give everyone AFK time so you can stand up, and stretch your legs, grab food, etc. I find it ridiculous that a baseless accusation surrounding TTS has forced you to never associate with us, despite you openly admitting that it’s your own personal falsified bias that has led you to this behaviour.

The three times we’ve had developers in our TeamSpeak boils down to this:

1.) When we discovered the Wurms were not properly scaling, and zergs could run to each wurm and get it crit on the first burn phase.

2.) During the Tequatl bug which would occur when too much DPS had been applied to Tequatl’s Kneecaps

3.) And finally, when we were asked not to use a certain tactic on the Wurm that could be considered an exploit.

NEVER have we asked a developer to specifically kick people out of our maps, because this isn’t what we stand for, nor is it what we aspire to have the community believe we stand for. Example being, anytime we pick a map, we flood it with TS people, and anyone else on the map gets invited into our TeamSpeak. We deal with AFK’s every-single-day and we never kick them. Yes, we’ve moved maps before due to excessive AFK’s before setup has finished, but we have never specifically kicked people from our maps, because it is impossible.

That’s quite upsetting, honestly – the only negative attributions that may be true was the situation with our guilds months ago, and the use of our public TeamSpeak by community members who were bigots (mind you, during the Boss Blitz era none of this was moderated by TTS, merely allowed people to use our backup TeamSpeak server to organize the content)

Moreover, due to Boss Blitz – we may never open our Backup to community use again, as anyone who has joined or applied for TTS would know about the TTS etiquette

(edited by UnawarePolarBear.9502)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

Pre fix Tequatl really did require the sort of coordination that triple wurm required. But now thanks to the teachings of the various pve guilds and training from numerous runs most pve commanders including myself can organise with other random pve commanders without the need for TS. I’ve often commanded with different commanders from night to night and players that show are from all different servers. The experience in Tequatl amongst the general player base is such that most veterans know what to do without being told and newbies are picking up the experience they need to succeed and perhaps lead their own runs.

Wurms is of a difficulty that it is almost a must to have the coordination of an organised guild or guilds.

with practice the wurm will end up like this too, we just need the manpower

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: MoS.5970

MoS.5970

Without repeating what UnawarePolarBear said, that is ultimately better than I could express, I’ll leave this:

Ever since day one of TTS, people have had the misconception of how “elitist” we are. We welcome everyone so long as you listen and follow the etiquette guidelines. Is there anything in the etiquette section that is unreasonable in any way? No. We only ask for rep during a raid (only need to be there once a month to stay active) v.s. the numerous guilds across all content that demand 100% rep (I understand this stance, just showing how lenient we are).
I joined TTS and was there for the first Teq kill by them, and eventually became a leader for the same reasons: I want to be a part of something that brings this kind of content to all. Where many failed, we worked. That is not to say on the NA side you only have a couple options at most for fighting Wurm and Teq. I have seen personal guilds fight and win. It is a little tougher due to smaller numbers, but entirely possible.

The main point I’m trying to make is there are options. It just requires a search. I would hope that search leaves you with TTS, but if not that’s perfectly fine. Just don’t be misguided that we have “monopolized” content.

The info about them having had some private TS sessions with a dev outside official hours, coupled with the rumor that they are asking him to kick people who are afk out of sparkfly fen did leave a bad impression on me and I just can’t shake it off (I know that it might’ve been an isolated case, but it left a permanent stigma on my mind, sorry).

As said, member since day 1. I have never heard about this in my entire time in TTS. Can only assume it was said by someone with huge grievances against us. We have a ton of haters (Why, I still will never understand. See above.).

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Kalak.3472

Kalak.3472

Hello and welcome to TTS News Radio, bringing you the latest in Boss News. Tonight’s top story: Dissention on the forums. A few vocal members of the Guild Wars 2 community have been voicing their concerns over potential exclusivity concerning the Triple Headed Jungle Wurm. We’ll pass it on over to Kalak for more on this story:

Thanks Kalak, it seems some players are concerned about the ‘dangerous potential’ with having specific guilds organize the 120 or so players required to kill the Triple Headed Wurm. Some people are claiming that requiring Teamspeak is a ‘dangerous trend to get into’, despite the fact that guilds and players have been doing so for YEARS. Complaints that waiting in a map for 40 minutes only to realize that the map hasn’t organized for the event also came up. It seems that some people believe that standing around in a map for extended periods of time entitles them to an organized raid. There have also been complaints of guilds filling up maps, then leaving to play the game together on the instance they spawned leaving the other maps in disarray, despite the fact that those maps were already in disarray since those leaving never intended to be on them in the first place. We have more insight from TTS with Kalak, Kalak?

Thanks Kalak, here at TTS we really don’t ask much of players, just that they be respectful in our Teamspeak, join us on Teamspeak so that we can coordinate and make our runs as smooth as possible, and rep during raids if they’re in one of our guilds. If people aren’t willing to put in the minimal effort to join a TTS guild (a form that requires account name, server, and clicking a checkbox agreeing not to be a jerk), or simply jump into Teamspeak (which is completely open, and we don’t demand that you speak if you don’t want to, we just want you to be able to hear us), we don’t see why we should have to carry them through the encounter when a single person out of position can with poor luck fail the event for 120 or so players. To keep your spot in a TTS guild, we only ask that you attend ONE raid per MONTH at minimum, while repping, and then mail a leader to have your active status kept. Teamspeak allows us to call out otherwise deadly attacks and still give players time to react, while also greatly simplifying setup and explanations of the entire encounter, which we do because there are ALWAYS new people around trying to see what Wurm is all about. If people aren’t willing to jump into Teamspeak, then it’s their own fault when they’re too slow at getting onto “The Map™”. We regularly have over 300 members log onto Teamspeak to do Teq/Wurm with us during the NA raid times, and if they’re putting that small effort in, I don’t really see why anyone should feel like we should prioritize them over those 300, when the 300 have demonstrated their interest in success. And I’m sorry to those who try to get into our maps when it caps too fast. I really wish there was a better way, but it’s the best we can do with current map-caps and the Megaserver limitations. I really don’t like Megaservers, they’re great for seeing random people while mapping, but that’s about it. I miss being able to guest to other servers and use those, I miss being able to track temple timers, I miss the old boss timers. But hey, this is what we have and I guess we have to deal with it. In summary though, we’re not wanting to be exclusive at all, that’s [Att]‘s and [TxS]’s thing. They want the best kills which is absolutely fair, someone has to make the records. We want everyone to have a chance. We only ask that you put forth the willingness to communicate. If you ever want to join in on a teq/wurm with us, just pop into our teamspeak at our raid time, and we’ll do our best to get everyone into a map. Sadly, there are always some people left out, but we run as many maps as we can feel successful with. I don’t run Wurm for the loot, it’s pretty bad considering the time you invest, I run it because it’s fun, I want to teach people the fight, I want to not necessarily improve the players, but make them more experienced, and I want everyone to have a chance at getting those achievements (they’re why I joined TTS in the first place).

Attachments:

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Kalak.3472

Kalak.3472

Alright Kalak, thank you for that insight. Seems there will always be some dissention regarding every part of the game, be it “Hard-Core, Mega-Organized Events” (as named by Colin Johanson), SAB, dungeons, WvW, PvP, or what have you. Just remember that if you want to do something, it won’t necessarily be handed to you and you should be willing to put forth a little effort, even if that requires organizing it on your own (LFG IS A GREAT TOOL). And hey, maybe something is too hard for you. There isn’t much in GW2 that falls into that category, but it’s not a bad thing. It can give you a goal to work towards, show you where you can improve, or it can even be a thing that’s just ‘not for you’. Guild Wars 2 is a huge game, you don’t have to do everything! So remember, Risen Brutes aren’t scary, don’t cry about them, just kite them. This is TTS News Radio, I’m Kalak, and I hope that answers your questions.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Pre fix Tequatl really did require the sort of coordination that triple wurm required. But now thanks to the teachings of the various pve guilds and training from numerous runs most pve commanders including myself can organise with other random pve commanders without the need for TS. I’ve often commanded with different commanders from night to night and players that show are from all different servers. The experience in Tequatl amongst the general player base is such that most veterans know what to do without being told and newbies are picking up the experience they need to succeed and perhaps lead their own runs.

Wurms is of a difficulty that it is almost a must to have the coordination of an organised guild or guilds.

with practice the wurm will end up like this too, we just need the manpower

That’s then problem though. Wurms is much harder than Tequatl and isn’t as forgiving not map chat. Because of this ppl have become reliant on guilds like TTS and TxS. This reliance has advanced into almost a sense of entitlement nthat because TTS and TxS aren there others don’t have to try.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: JusticarArkiel.1564

JusticarArkiel.1564

The irony of it all is that anyone can join TTS, download TS, and then get instant-successful Teq/Triple Trouble/Etc raids anytime they want.

tts is a very welcoming guild. They usually want a fresh instance because they cannot include enough people.

If anything, tts are reacting to a problem with megaservers

welcoming, HAH. i joined 3 different iterations of them at 3 different times, the second i represented my own guild, i got booted. if thats welcoming, i don’t want to see unwelcoming

They have rules you know.While you raid with them you are bound to representing the guild.When the raid finishes you can switch to your other guild.If you don’t follow the rules of course that you will be kicked.You don’t even have to represent the guild 90% of the time.They ask you to do it only in those 10% when is the raid going on and if you don’t do it you will be booted out.I don’t see anything wrong here.

i wasn’t repping them when i was alseep, woke up and checked the morning after, kicked. nice to know sleeping is against the rules XD

Fix what you have before you build something new

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: UnawarePolarBear.9502

UnawarePolarBear.9502

The irony of it all is that anyone can join TTS, download TS, and then get instant-successful Teq/Triple Trouble/Etc raids anytime they want.

tts is a very welcoming guild. They usually want a fresh instance because they cannot include enough people.

If anything, tts are reacting to a problem with megaservers

welcoming, HAH. i joined 3 different iterations of them at 3 different times, the second i represented my own guild, i got booted. if thats welcoming, i don’t want to see unwelcoming

They have rules you know.While you raid with them you are bound to representing the guild.When the raid finishes you can switch to your other guild.If you don’t follow the rules of course that you will be kicked.You don’t even have to represent the guild 90% of the time.They ask you to do it only in those 10% when is the raid going on and if you don’t do it you will be booted out.I don’t see anything wrong here.

i wasn’t repping them when i was alseep, woke up and checked the morning after, kicked. nice to know sleeping is against the rules XD

Please see Cyprien’s post – you’d know we only kick people at the END of the month (today) and if they are banned from our raids due to severe violations of the TTS etiquette.

You didn’t get kicked for sleeping, unless you slept for an entire month, because that’s how long we give everyone to regain active status.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Saint.5647

Saint.5647

Slightly off topic regarding TTS but I’m addressing what someone said at the start about “it working exactly as intended.”

Won’t the FGS nerf make this event very difficult? It’s already a stretch even on coordinated runs. It’s absolutely impossible for random PUGs and it will be even tougher without the FGS. A lot of kills are very close calls as it is.

Anet either intended FGS to work like it does now or the Wurm to be as hard as it is. Since FGS is being nerfed, it’s implied that it wasn’t working as intended. That said, because it’s such a vital tool to 3Wurm, the 3Wurm isn’t really working as intended either.

One True God
Fashion Forward!
Guild Wars Dinosaur

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

Slightly off topic regarding TTS but I’m addressing what someone said at the start about “it working exactly as intended.”

Won’t the FGS nerf make this event very difficult? It’s already a stretch even on coordinated runs. It’s absolutely impossible for random PUGs and it will be even tougher without the FGS. A lot of kills are very close calls as it is.

Anet either intended FGS to work like it does now or the Wurm to be as hard as it is. Since FGS is being nerfed, it’s implied that it wasn’t working as intended. That said, because it’s such a vital tool to 3Wurm, the 3Wurm isn’t really working as intended either.

FGS helps but is not something that cannot be replaced on wurm or teq.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Saint.5647

Saint.5647

That’s good to know. It seemed like something very inconsistent. I haven’t done Wurm since that first month with BG and TTS. Seems FGS isn’t as crucial anymore then.

Still would be nice if this was a little more accessible to the general population. Ot at the very least placed into some sort of an instance where you could post a decent LFG for it.

One True God
Fashion Forward!
Guild Wars Dinosaur

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

That’s good to know. It seemed like something very inconsistent. I haven’t done Wurm since that first month with BG and TTS. Seems FGS isn’t as crucial anymore then.

Still would be nice if this was a little more accessible to the general population. Ot at the very least placed into some sort of an instance where you could post a decent LFG for it.

The problem is not the number of people who want to do it. The problem is getting enough willing to lead and organize. An instance will not help that.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Saint.5647

Saint.5647

Agree to disagree there. Regardless, neither here nor there. Thanks though. It’s good to know that this is still going to be feasible down the line as well.

One True God
Fashion Forward!
Guild Wars Dinosaur

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Paradox.1380

Paradox.1380

I will say this from experience, one person after Decap standing in the wrong spot too many time can ruin the win for everyone. I’ve seen it happen twice. even TTS doesn’t always succeed every map.

I manage to do this 3-4 times a week and I think out of a month I end up missing the actual kill at least 5 times.

FGS is not as huge a component as it might seem. I never see them telling people to pop it specifically not any more than any other beefy dps booster like a consumable Pet Ogre Whistle, or Ember.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

(edited by Paradox.1380)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Hayashi.3416

Hayashi.3416

FGS isn’t that critical for wurm given high downrate on players and wurms occasionally charging off. It’s more critical for people to not stand in the wrong spot.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Naneek.3874

Naneek.3874

This thread is just dumb. It is meant to be EXTREMELY difficult content. If you can’t learn how to use Teamspeak then you shouldn’t be doing this content and before anyone says that i’m some member of TTS or w.e i’m not. This content is NOT exclusive and here’s why.

I recently came back from about a 6 month break of gw2 and I have to say that this boss is the ONLY reason that I am continuing to put my time and money into this game. It has been the most fun I’ve had in this game since launch and yes, I failed more than once. Eventually I got into a world where there was actual organization going on and NO it was not TTS. It was Attuned [Att] (I think) and they were awesome! They posted their teamspeak info and I got on in less than 2 mins with ease. The fight was explained perfectly and everything went smooth. After that I decided to look more into guilds that did it frequently and found TTS. I went on their website and saw exact times for when they were doing it. I got in their ts with EASE when they were doing the event and got to their instance with EASE. There was no exclusivity and I had as good as a chance as any to participate.

TLDR: Don’t call difficult content exclusive because you have to be a little more proactive to beat it. Instead thank the people who made it possible for you to beat it IE. TTS, ATT, etc.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

FGS isn’t that critical for wurm given high downrate on players and wurms occasionally charging off. It’s more critical for people to not stand in the wrong spot.

interesting to see how important FGS is in the next 2 weeks as its getting nerfed i the feature pack, i doubt it will have much impact wurms is still all about getting into the few doable worlds rather than actaully challenging the player

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

And how is it not reasonable? I don’t think it’s unreasonable for people who are going to organize a run for Teq or Wurm to do things to ensure that most people in the area are wanting to do the event and willing to listen to and follow their instructions.

I don’t see a ton of posts in here going it fails often even when organized groups do it. It’s the content designed for organized groups. Not disorganized PUGs.

It’s part of ANet’s current answer to the we want raids crowd.

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

I’d like to see the answer to that as well, because on the face of it, it looks like the answer would be, “If it’s me setting the rules, it’s OK, but not if it’s someone else.”

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: nexxe.7081

nexxe.7081

This is why i prefer random times for world bosses, with a notification across the screen alerting players. I don’t like synchronized timers, because of the issues of overflows and disruption to zones.

I understand GW2 needs difficult content, but pugs within the zone should be able to have a chance at it too. Get rid of the timer on Teq and Wurm, and they can keep trying at it until they can get it right. During this time, people can organize and help each other. As it is now, only organized players get this chance.

Timers should be left for guilds only, and give them extra chances at better RNG and rewards.

edit: nevermind, i realized guilds can start one.

(edited by nexxe.7081)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

This is why i prefer random times for world bosses, with a notification across the screen alerting players. I don’t like synchronized timers, because of the issues of overflows and disruption to zones.

I understand GW2 needs difficult content, but pugs within the zone should be able to have a chance at it too. Get rid of the timer on Teq and Wurm, and they can keep trying at it until they can get it right. During this time, people can organize and help each other. As it is now, only organized players get this chance.

Timers should be left for guilds only, and give them extra chances at better RNG and rewards.

edit: nevermind, i realized guilds can start one.

well we can fix the overflow exclusivity problem w/o changing timers (we need those for organization) it would help if we just had buttons that would take us to SOME instance that was fillingup for this content so atleast manpower would no longer be a problem

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

And how is it not reasonable? I don’t think it’s unreasonable for people who are going to organize a run for Teq or Wurm to do things to ensure that most people in the area are wanting to do the event and willing to listen to and follow their instructions.

I don’t see a ton of posts in here going it fails often even when organized groups do it. It’s the content designed for organized groups. Not disorganized PUGs.

It’s part of ANet’s current answer to the we want raids crowd.

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

we can have raid bosses w/o exclusivity, the boss will STILL require organization, this thread is merely suggesting we remove manpower as a limiting factor because individual people deserve an honest attempt

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

I’d like to see the answer to that as well, because on the face of it, it looks like the answer would be, “If it’s me setting the rules, it’s OK, but not if it’s someone else.”

post in the correct topic and youl get your answer but that is dangeriously out of bounds for this thread, go find my other thread

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Cyprien.4208

Cyprien.4208

This is why i prefer random times for world bosses, with a notification across the screen alerting players. I don’t like synchronized timers, because of the issues of overflows and disruption to zones.

I understand GW2 needs difficult content, but pugs within the zone should be able to have a chance at it too. Get rid of the timer on Teq and Wurm, and they can keep trying at it until they can get it right. During this time, people can organize and help each other. As it is now, only organized players get this chance.

Timers should be left for guilds only, and give them extra chances at better RNG and rewards.

edit: nevermind, i realized guilds can start one.

If there wasn’t a timer then there wouldn’t be a reason to even organize. It would be just the same as it was before boss week. The timer is the only thing that makes it able to fail.

I did hate Tequtal once boss week came out… but once I learned how to play the content I loved it. I even learned how to lead the whole map to kill Tequtal. I’m sadly not able to lead right now cause my computer is unable to since it’s not working but the second I fix it I’ll be leading the map once again.

I even wrote a guide for Tequtal which is free to use by anyone. While it doesn’t go into detail about zerg leading I’m willing to help anyone out. Tequtal doesn’t require team speak however many of us like to use it because guild wars 2 chat supress us when explaining the fight. You can even do tri trouble wurm without the help of team speak but it will be slightly harder to setup.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Halvorn.9831

Halvorn.9831

I think the major complaint is not about the guilds who organize these events or the difficulty of the events. It is about the technical game limitations that come with it.

I too find it, let’s say “disturbing” how you have to jump, check /ip, taxi via TS chat, oh no, now it’s full, you cannot join anymore, oh, we’re halfway through and I have a disconnect, I cannot join the same instance anymore… that’s the problem of events of this size and design – at least in the anonymous megaserver environment.

The first fight you have to win currently is the fight against the game. If you lose that, you do not even start to fight the boss. This should be improved.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Cyprien.4208

Cyprien.4208

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

And how is it not reasonable? I don’t think it’s unreasonable for people who are going to organize a run for Teq or Wurm to do things to ensure that most people in the area are wanting to do the event and willing to listen to and follow their instructions.

I don’t see a ton of posts in here going it fails often even when organized groups do it. It’s the content designed for organized groups. Not disorganized PUGs.

It’s part of ANet’s current answer to the we want raids crowd.

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

we can have raid bosses w/o exclusivity, the boss will STILL require organization, this thread is merely suggesting we remove manpower as a limiting factor because individual people deserve an honest attempt

Why, they have so many other events they can choose to do. Tequtal and Tri Trouble are group events they should need people in order to win. You’re asking them to scale down the event so when you don’t have the numbers you can finish it but then when does the limit of it scaling down needs to stop. If you can solo it no longer a group event. There’s a point in the war where you may never have the people where you can win. We had to call off Wurm raids at times due to people not showing up. Which sucks but we know we can try again later or tomorrow.

(edited by Cyprien.4208)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

I’d like to see the answer to that as well, because on the face of it, it looks like the answer would be, “If it’s me setting the rules, it’s OK, but not if it’s someone else.”

post in the correct topic and youl get your answer but that is dangeriously out of bounds for this thread, go find my other thread

No it’s not. Answer my question in this thread.

Your reason for this post is because you don’t like the rules TTS puts into place for their runs.

You want the numbers reduced so that it does not need a group like TTS to succeed. You want the event changed so that it can be done by random PUGs. The sheer numbers and the timer are why it requires the level of organization that it does. If you change that it doesn’t need the organization anymore. Meaning TTS has be effectively fired.

So my question fits the scope of this thread. Answer the question.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Leo Paul.1659

Leo Paul.1659

TTS doesn’t own open world runs, they never will. They can remove themselves from the map if they so want to, but they can’t make other people leave because they don’t follow their rules. WTF are you on? Dungeons which clearly have an owner and where kicking is a legitimate mechanic doesn’t apply here. Condescension at its finest.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

(edited by Leo Paul.1659)

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Aidan Savage.2078

Aidan Savage.2078

The info about them having had some private TS sessions with a dev outside official hours, coupled with the rumor that they are asking him to kick people who are afk out of sparkfly fen did leave a bad impression on me and I just can’t shake it off (I know that it might’ve been an isolated case, but it left a permanent stigma on my mind, sorry). But all-in-all, I think TTS is harmless and is sincerely trying to help the community. I still prefer server runs like we used to in BG against teq.

According to the moderators and developers the developers’ gaming accounts are normal accounts with no access to GM powers, so that leaves two possibilities:

1) It’s a baseless rumor spread by people bitter, for whatever reason, about TTS.

2) ANet’s lying and we have far bigger problems than TTS.

TTS does have devs that have volunteered to join one of the TTS guilds as a player I believe, though I dont know how “active” they are in regards to running raids with TTS. If they volunteered to join the TTS teamspeak, that’s of their own free will, and the devs know exactly what they can and cant divulge regardless of the medium.Additionally, they’ve had devs at teq runs observing the fight before. You know, back when teq wasnt invulnerable each 25% and the fight could bug out? Anet claimed to fix it 3 other times before it was fixed, guilds like TTS went out and proved otherwise xD.

As far as raids themselves, it’s simple. It’s not an event you can do with what amounts to a “pug map.” You try to, you fail. You need at least 120 people that can coordinate and listen to instructions. Map chat simply is not enough. It means death and/or a failed run. When ANYONE asks you to join teamspeak for a raid, it’s not because they want you on there to hear them talk and make their kitten bigger, it’s because if you’re not on teamspeak, you cant hear the specifics in the fight. They’re much more complex than “follow tag, make wurm vulnerable, kill wurm.” Not to mention if you’re not on teamspeak you’re not going to hear the commander tell you to clear the areas, hold dps on a burn, or to go help another wurm. OH, I also forgot to mention, when TTS does THW, they can regularly have 200+ people on teamspeak. Sorry, but the people who willingly joined teamspeak come before those of you who refuse to come on teamspeak. So when they move maps, guess who’s in the loop? The non-guild members who joined teamspeak because they were asked.

THW is a dynamic fight. Teq is not. THW needs the organization teamspeak provides, so if you want to do the event, but refuse to use teamspeak/ventrilo/mumble/whatever, I’m sorry, but you’re going to be left behind.

As for maps with 10-20 people left on it? Get over it. It’s Anet’s fault for this crap. The Megaserver system made it harder for a lot of guilds to organize this stuff. Back with overflows, unless you were on the server they were using, you’d never see them come and go.

In short, adapt to what’s asked of you or go organize it yourself. It’s not elitist to ask people to get on teamspeak. It’s making sure they arent the reason the event fails because they cant hear/listen to the commanders.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Pandaman.4758

Pandaman.4758

The info about them having had some private TS sessions with a dev outside official hours, coupled with the rumor that they are asking him to kick people who are afk out of sparkfly fen did leave a bad impression on me and I just can’t shake it off (I know that it might’ve been an isolated case, but it left a permanent stigma on my mind, sorry). But all-in-all, I think TTS is harmless and is sincerely trying to help the community. I still prefer server runs like we used to in BG against teq.

According to the moderators and developers the developers’ gaming accounts are normal accounts with no access to GM powers, so that leaves two possibilities:

1) It’s a baseless rumor spread by people bitter, for whatever reason, about TTS.

2) ANet’s lying and we have far bigger problems than TTS.

TTS does have devs that have volunteered to join one of the TTS guilds as a player I believe, though I dont know how “active” they are in regards to running raids with TTS. If they volunteered to join the TTS teamspeak, that’s of their own free will, and the devs know exactly what they can and cant divulge regardless of the medium.Additionally, they’ve had devs at teq runs observing the fight before. You know, back when teq wasnt invulnerable each 25% and the fight could bug out? Anet claimed to fix it 3 other times before it was fixed, guilds like TTS went out and proved otherwise xD.

[…]

Did you misquote someone? The only thing I said there was the rumors about ANet devs abusing GM powers had to be a lie (the “ANet is lying” bit was facetious).

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Jacobbs.9468

Jacobbs.9468

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

And how is it not reasonable? I don’t think it’s unreasonable for people who are going to organize a run for Teq or Wurm to do things to ensure that most people in the area are wanting to do the event and willing to listen to and follow their instructions.

I don’t see a ton of posts in here going it fails often even when organized groups do it. It’s the content designed for organized groups. Not disorganized PUGs.

It’s part of ANet’s current answer to the we want raids crowd.

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

we can have raid bosses w/o exclusivity, the boss will STILL require organization, this thread is merely suggesting we remove manpower as a limiting factor because individual people deserve an honest attempt

How do you propose to do this?

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: KOPPER.1458

KOPPER.1458

ATT kills the wurm twice a week. While we don’t mind who comes to kill it we do throw out our TS info because the calls being made in TS are important to listen to. Nearly every kill we get there are few people not in TS who don’t stop dps, don’t stop placing barrels, or simply aren’t listen to simple commands. Sure someone also types it out, but even then it gets ignored more often than not.

If you want to kill the wurm, I am not sure it’s too much to ask to join a chat program for a few minutes to get the proper kill.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Paradox.1380

Paradox.1380

This thread is just dumb. It is meant to be EXTREMELY difficult content. If you can’t learn how to use Teamspeak then you shouldn’t be doing this content and before anyone says that i’m some member of TTS or w.e i’m not. This content is NOT exclusive and here’s why.

I recently came back from about a 6 month break of gw2 and I have to say that this boss is the ONLY reason that I am continuing to put my time and money into this game. It has been the most fun I’ve had in this game since launch and yes, I failed more than once. Eventually I got into a world where there was actual organization going on and NO it was not TTS. It was Attuned [Att] (I think) and they were awesome! They posted their teamspeak info and I got on in less than 2 mins with ease. The fight was explained perfectly and everything went smooth. After that I decided to look more into guilds that did it frequently and found TTS. I went on their website and saw exact times for when they were doing it. I got in their ts with EASE when they were doing the event and got to their instance with EASE. There was no exclusivity and I had as good as a chance as any to participate.

TLDR: Don’t call difficult content exclusive because you have to be a little more proactive to beat it. Instead thank the people who made it possible for you to beat it IE. TTS, ATT, etc.

Just for Clarity, TTS’ TS is open to the pubic at all items except in times like when were were having our domain DDOS’d during raid set up and we had to use the various guilds for set up.

Anyone is welcome to a TTS Raid and most often TTS Members do NOT get priority entrance to maps even. They just tell you who to taxi on and you go. Simplistic as that. We often put up our TS in chats as well when we are using a certain map to get everyone on that map involved if they want to be.

I think the whole “TTS is Elitist” junk needs to die. We’re not elitist, we’re inclusive and we love seeing new faces at our raids, especially doing the harder jobs like Condi Teams, and Reflect Teams for wurm, Defense Teams/Turrets for Teq. because teaching people those jobs to ensure we have enough people to do them every raid is essential to continued success.

I’ve seen/heard of Attuned as well they seem like fantastic group of people also inclusive.

These Fights are community driven, not exclusionary. All you need to do is be willing to bunker down and learn the mechanics, there are people willing to teach you, just have to know where to look.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Windsagio.1340

Windsagio.1340

Map stuffing seems a bit, well ‘unintended’ if it’s actually happening.

If it’s happening and necessary, they probably blew their tuning on the event.