two sigils on two-handed weapons

two sigils on two-handed weapons

in Guild Wars 2 Discussion

Posted by: Holland.9351

Holland.9351

What’s the latest on this? Two-handed weapons should be allowed to slot two sigils.

two sigils on two-handed weapons

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Posted by: Healix.5819

Healix.5819

Hey guys,

We agree with you. This has been something that has been greatly discussed and is definitely on our radar. There isn’t a time frame set yet, but I just just wanted to let you know it is something we are looking to change for the future. Sorry I can’t give more details at this time.

two sigils on two-handed weapons

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Posted by: Holland.9351

Holland.9351

Thanks. That post was made 2 months ago, but it’s good to know that it’s still on their radar.

two sigils on two-handed weapons

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Posted by: LinkR.6190

LinkR.6190

Fixing slaying potions is also on the radar, for over a month. I honestly don’t understand their priorities when they leave such massive bugs in the game for such a long time.

two sigils on two-handed weapons

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Posted by: Coarr.3286

Coarr.3286

they also should cut the costs for 1handed weapons if 2handed can keep 2 sigils

my 2 cent

[care] Coarr Ix – Ranger
Kodash
Stomp some Piken!

two sigils on two-handed weapons

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

To be fair, this is a change that would have serious impacts on balance across the board.

They probably should’ve started with two slots, but adding an extra one at this point could really mess things up. We’re just barely starting to recover from several months of a hammer dominated meta, do we really want to just give them an extra proc?

GamersWithJobs [GWJ]
Northern Shiverpeaks