my answer is no, mainly cause of the cliche generic story decisions made for the sake of extended gameplay with the least amount of game development work possible.
When gw2 first came out i was rly into it. the story though, it was exciting at first….and had its moments but it wasn’t amazing. And the closer you got to the end and fighting zhaitan the more meh and boring it became I found.
The story to date: I can appreciate how hard it must be to somehow bring all these races and potential player characters together to form some kind of story about killing dragons…
I can also appreciate the need to keep the story inclusive to all play levels….
But the story itself? really dull.
Everything follows the same formula…..something happens….kill a crap ton of adds…..something happens…..kill more adds…..something happpens…kill more adds. Is there any kind of connection to the things you kill? no. i just kill them and the next thing happens. there any kind of sense of acomplishment in achieveing through things in the story….saving people…..whatever? no. Do you feel grounded in the environment and do you feel like you are apart of a living world? no. Ur npc companions….heavy hitters in their realms are completely useless incombat with the exception of some specialty classes helping you removing environmental obstructions that block ur path to the next set of adds. I don’t care what npc falls in combat….there is no pressing need to help that guy who is getting swarmed…i can just rez him later and he doesnt’ do any damage anyways. And they dont do damage and they use the same animation over and over……its just static feeling.
its basically you doing everything and a bunch of helpless lifeless npc that are on ur side happen to be scattered around. you have to put up with the fact that you do all the work, yet you have to give credit to the other npc in ur party and act like they are important (some like taimi for example are…..since they dont do combat).
All events are linear and scripted. And all scripts and events follow a generic predictable model to extend game time.
The dragon fights…the centerpiece of this whole affair…..are pretty meh. Zhaitan i appreciated quite a bit when we finally got to fighting him, I thought the story mode of arah was done really well. The story mode of dungeons are probably the best story components of the entire game imo.
Fighting the others in living seasons and hot was really dull. The living season 3 has just continued this monotony to max extents.
u go from point a to b…killing adds you won’t ever remember cause the fights are so grind slog fests. theres no failure state so the only thing u mess up is wasting ur own time if you fail….lol, that really says somthing horrible right there about the story.
didn’t enjoy having my own pet dragon. or pet to take care of. why? cause i can’t do anything with it lol. it just sits in a zone and i can do 1-2 limited things with it…..and it just sits there the hwole time, and i can repeat the stuff over and over and the same reaction ….the same sitting around. I mean u got this huge zone u created for playdates and theres nothing to do anything in other than the very middle…i cant get fish from teh streams all over…..i can find anything or interact with anything in this huge pretty zone other than the little area in the middle. and like i said theres literally only 2 things to do for interactions. Just I don’t get what the point in coding and creating a pet dragon is and a home zone for it IS if it exists just so you can smile at it or play catch with it……
In general I see these amazing zones and maps created…..and you can’t interact with them in any way! I just find that such a waste in teh story modes. There are better ways to extend gametime….making zones more interactive is one of them.
story is just a slog fest to get the rewards for completion. and at the end of it you get some info on what happens to some characters in ur party…..those babies that put on armour and pretend they can fight. and you get maybe a bit of funny dialogue to pass the time with.
That doesn’t make a good story though……gw2 just has a bad story model imo. I mean I don’t know how other mmorpg do it, but its so limited in gw2 compared to any other story experience ive experienced on the market.
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(edited by Cerby.1069)