uh, do the mobs change?
Limited monsters but there are more, need to explore a bit. Not different monsters for every zone but once you get around you’ll see more.
re-skinned and renained mostly, not even always re-skinned. If you complete lower level zones from each region don’t expect to see too much variety after that.
That’s not exactly uncommon in the mmo genre. They might differ slightly in abilities/actions but not by much.
That said nice animations for what is there verses more variety that has less tuning is preferable.
(edited by OrionPax.6382)
Actually they have a decent amount of mobs, if you go to a certain race area though they’ll just be reskins but it goes with their lore anyway. If you wanna see repeated mobs, check out Tera online. Some of them barely have much of a colour difference and they’re just named something else.
According to the “strategy” book there’s 64 type of monsters.
Abomination
Ascalonian Ghost
Bandit
Barracuda
Basilisk
Bat
Bear (artodus, black bear, murellow, palted behemoth, polar bear)
Boar (forest board, jungle boar, warthog, dire boar)
Branded
Breeze Rider (wind rider, steam rider)
Centaur
Crabs and Thundershrimp (apparently same type)
destroyer
devourer
dolphin
Dolyak
Drake
Dredge
Eagle and Hawk
Elemental
Ettin
Fish
Flame Legion
Fly (wasp mosquitos, firefly)
Giant
Golem
Grawl
Griffon
Grub
Harpy
Hunting cat (jaguar, leopard, stalker)
hylek
icebrood
imp
inquest
jotun
krait
manta ray
mastiff (rock dog, warg)
minotaur (bull, irate bull, brown cow)
moa
moose
nightmare court
ogre
ooze
orrian (risen. There’s actually 51 type of risen!)
pinesoul (mossheart, oakheart, willowheart)
pirate
raptor
sea scorpion
separatist
shade
shark
sheep
siamoth
skale
skelk
skritt
sons of svanir
spider
troll
wave rider
wolf (coyote)
wurm
or I could have liked to http://wiki.guildwars2.com/wiki/Bestiary
(edited by Haishao.6851)
If you think this is bad, you obviously didn’t play Final Fantasy XI. At level 3 you fight crabs. Level 11 is crabs, and you keep fighting crabs until 15. Then at 20 you’re back to crabs again.
This continues for seventy levels. They weren’t even reskinned.
I find there is more than enough variety for a new MMO. If you want to see something new, explore a bit and find zones with different terrain than your starting area. You’ll still see some familiar faces, but some new ones as well.
How can I trust that list, if whoever wrote it doesn’t know that crabs and thundershrimp are totally different? :P
It’s easy to neglect the under water mobs in the tally with this but really how often are you underwater? Perhaps I should ask how fun is under water combat?
I don’t think anyone is really arguing what I said above or responding to me specifically, however.. Even animals that are somewhat different models & skins share the same bones/animation… I expect that .. At this scope and scale you have to recycle some assets if you ever plan to release.
My response is geared to the original poster. As you go along in the game yea you will encounter new mobs but many if not most will be obvious variants of what you’re already seen (with new skins and or modified models).. again assuming you’ve tried all say up to lvl 25 zones
(edited by OrionPax.6382)
If you think this is bad, you obviously didn’t play Final Fantasy XI. At level 3 you fight crabs. Level 11 is crabs, and you keep fighting crabs until 15. Then at 20 you’re back to crabs again.
This continues for seventy levels. They weren’t even reskinned.
I find there is more than enough variety for a new MMO. If you want to see something new, explore a bit and find zones with different terrain than your starting area. You’ll still see some familiar faces, but some new ones as well.
To add injury to insult, that game did have a wide assortment of cool and interesting mobs. But they were all too darned annoying, hard to get to, or too powerful to level off of. So you seldom got to fight them.
We didn’t level off of crabs/crawlers/flies because that’s all there was.. but because thats all that was feasible.
If you think this is bad, you obviously didn’t play Final Fantasy XI. At level 3 you fight crabs. Level 11 is crabs, and you keep fighting crabs until 15. Then at 20 you’re back to crabs again.
This continues for seventy levels. They weren’t even reskinned.
I find there is more than enough variety for a new MMO. If you want to see something new, explore a bit and find zones with different terrain than your starting area. You’ll still see some familiar faces, but some new ones as well.
To add injury to insult, that game did have a wide assortment of cool and interesting mobs. But they were all too darned annoying, hard to get to, or too powerful to level off of. So you seldom got to fight them.
We didn’t level off of crabs/crawlers/flies because that’s all there was.. but because thats all that was feasible.
I ended up playing a Beastmaster for this reason. BSTs could get to those hard to reach places, and charm those powerful mobs and use them against others. It was insanely fun to fight things that other people only saw as they were running through on their way to the leveling zones.