unification VS fairness VS equality

unification VS fairness VS equality

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Posted by: Latinkuro.9420

Latinkuro.9420

Unification:
A.net wants to unify PVP and PVE which is fine by me it’s about time it happened, I was tired of looking like a fresh player everytime I go to the mists.

Equality:
A.net wants the whole population of gw2 to run story mode dungeons all over again to unlock the new reward tiers. but they forget PVP players will have access to tons of skins PVE players will not have from the get go after patch day on the 15th

Fairness:
how about giving credit where credit is due ?
PVP players will start with a ton of skins we PVE players will have to work towards,
while we PVE players will NOT have to run story mode dungeons again to unlock reward tracks
That is fairness

Requiring PVE players and specially those with dungeon master titles to run these story mode dungeons again is insulting to say the least, it also totally invalidates our progress

instead of adding value to the title what you’re doing degrades it to the point I ask myself,
Why even bother acquiring the title at all ?

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Posted by: Nage.1520

Nage.1520

In fairness, PvE players have had stuff all along that PvP players never had. What’s fair is that they finally get SOMETHING. For PvE players, running story dungeons shouldn’t be that hard.

Some PvP players don’t even have higher level characters, because you can’t level up in PvP, at least not easily.

That means there are 2nd level guys walking along that can’t even do AC story mode till they level.

It’s plenty fair.

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Posted by: Latinkuro.9420

Latinkuro.9420

you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.

Both sides have pro’s and cons

But……

invalidating my PVE progress is NOT cool !

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It seems if you were a PvP player, you would welcome the new rewards, even if it did require a bit of extra work. If you were never a PvP player anyway, then what difference does it make if running Story mode is necessary to open Reward tracks?

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Posted by: Nage.1520

Nage.1520

you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.

Both sides have pro’s and cons

But……

invalidating my PVE progress is NOT cool !

Your PvE progress isn’t invalidated for anything but PvP.

And you’re assuming most PvPers hung around and kept PvPing. Many left because it simply wasn’t rewarding and will be coming back now, so they missed all those tomes of knowledge. I know several personally who will give it a go when the patch comes out.

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Posted by: Zaxares.5419

Zaxares.5419

I thought if you’ve already done the Story dungeons, they’d be automatically unlocked? Or did I miss something?

Even if that weren’t the case, the Story dungeons are easy to complete. Just do a different one each time there’s a Story Dungeon daily and you’ll be finished in a month or so.

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Posted by: Latinkuro.9420

Latinkuro.9420

It seems if you were a PvP player, you would welcome the new rewards, even if it did require a bit of extra work. If you were never a PvP player anyway, then what difference does it make if running Story mode is necessary to open Reward tracks?

the difference is: they require PVE players to also ru story mode again !
if you were a PVP player you never played PVE so running story mode seems to apply or for anyone that hasn’t done so a million times already !

The problem is: a lot of people went and got all the dungeons done a long time ago and even went and got the dungeon master title which now means kitten if you’re required to do story mode again !

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Posted by: Arthos Ravron.3796

Arthos Ravron.3796

I find that it’s completely fair to give PvP players the skins they worked their kitten off for.

It takes a lot of time to even begin getting decent skins which I think is on par with the time it takes to grind to buy the armor in PvE.

http://wiki.guildwars2.com/wiki/PvP_reward#Rank_rewards

Commander of FoW, Lieutenant of [AKP], and Proud Human and Guardian

“Humanity cannot grasp Utopia for it refuses to be worthy of it”

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

So, all of a sudden you want to do PvP and you want all your PvE accomplishments to count towards PvP rewards?

Ok. I’m sure they will implement that right after they implement all PvP accomplishments to count towards PvE rewards. Sounds fair to me.

And remember, it isn’t necessary to run Story Mode Dungeon to open that particular track. You can just wait until it is current on the bi-weekly cycle, instead.

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Posted by: Kit.3986

Kit.3986

you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.

Both sides have pro’s and cons

But……

invalidating my PVE progress is NOT cool !

Actually no, because glory isn’t gainable in PvP anymore (therfore, no glory to spend on tomes). I like PvP and do it a bit, though I only maybe gained… 30 levels of tomes then? And even so, I had to get the glory to afford them, which is doing PvP content and not “clicking 80 times.”

I spent my glory on armor sets and giant gifts (which I resold). You get armor by doing PvE things, PvP players get armor through doing PvP things. It seems plenty fair to me.

Just do PvP if you want them so bad without doing the PvE stuff.(which is the same suggestion you’re giving to PvP players — “Just do PvE if you want them.”)

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Posted by: Olvendred.3027

Olvendred.3027

Most of the skins PvP players have are not exactly expensive in PvE. Either you get a million of them as drops and salvage them without a thought, or they’re the incredibly cheap karma skins from heart merchants, or they’re easily accessibly crafted armour. That mostly leaves us with dungeon armour skins, cultural armour, Order armour and maybe one or two others.

Story dungeons: read the blog post again. It doesn’t say you’ll need to run the story dungeon again, though I admit that’s possible. It does, however, say that this is only necessary to unlock every dungeon reward track at once. Whereas the standard will be that there is a dungeon reward track, which everyone (no matter what dungeons they have done) can advance, rotating every 2 weeks. And you can only advance one reward track at a time, anyway, so having all the reward tracks unlocked isn’t actually that big of an advantage.

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Posted by: Latinkuro.9420

Latinkuro.9420

So, all of a sudden you want to do PvP and you want all your PvE accomplishments to count towards PvP rewards?

it is NOT about wanting PVP rewards awarded to me ! lol, I still gotta acquire them don’t I ?

it is about the fact I will need to run a kitten load of boring story dungeons to unlock them when I’ve already done so many many times !

it is about this kitten equality that totally forgets about fairness !

you wanna make PVP and PVE equal FINE !

but do NOT forget about the fact PVE players have done this to death already !

the very least you could add is an exception for those with dungeon master title so at least they won’t have to run these boring dungeons just to unlock these new reward tiers.

ever heard of retroactive ?
ever heard of remembering progress already made ?

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Lol. Tempest in a teapot. Don’t unlock them, then. Just work on the one that is active every two weeks.

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Posted by: EmoDevo.3209

EmoDevo.3209

Not sure what you are complaining about? This is a PvP Reward Track, so if you’re a PvE player, why do you care about it?

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Posted by: Latinkuro.9420

Latinkuro.9420

Most of the skins PvP players have are not exactly expensive in PvE. Either you get a million of them as drops and salvage them without a thought, or they’re the incredibly cheap karma skins from heart merchants, or they’re easily accessibly crafted armour. That mostly leaves us with dungeon armour skins, cultural armour, Order armour and maybe one or two others.

Story dungeons: read the blog post again. It doesn’t say you’ll need to run the story dungeon again, though I admit that’s possible. It does, however, say that this is only necessary to unlock every dungeon reward track at once. Whereas the standard will be that there is a dungeon reward track, which everyone (no matter what dungeons they have done) can advance, rotating every 2 weeks. And you can only advance one reward track at a time, anyway, so having all the reward tracks unlocked isn’t actually that big of an advantage.

WRONG !

if you unlock them all, you can choose which one you want active and progressing it all the time.

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Posted by: Latinkuro.9420

Latinkuro.9420

Not sure what you are complaining about? This is a PvP Reward Track, so if you’re a PvE player, why do you care about it?

haven’t YOU been paying attention ? there’s no PVP or PVE anymore there’s only gw2 reward system !

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Posted by: Nage.1520

Nage.1520

It seems if you were a PvP player, you would welcome the new rewards, even if it did require a bit of extra work. If you were never a PvP player anyway, then what difference does it make if running Story mode is necessary to open Reward tracks?

the difference is: they require PVE players to also ru story mode again !
if you were a PVP player you never played PVE so running story mode seems to apply or for anyone that hasn’t done so a million times already !

The problem is: a lot of people went and got all the dungeons done a long time ago and even went and got the dungeon master title which now means kitten if you’re required to do story mode again !

YOu’re missing the point. You ONLY need to unlock them to get dungeon rewards from doing PvP. Since you can do dungeons in PvE, you don’t need to do those tracks.

You can only progress on one PvP reward track at a time. If you’re a dungeon runner why would you make that one of your tracks?

This is a change FOR PvPers, and shouldn’t affect PvE’ers at all.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t know. Why do you want to earn Dungeon Tokens if you already have Dungeon Master? Seems a bit counter-productive. But, if you do want more tokens, run the track when it becomes active, and ignore it when it isn’t, since running a Story Mode would be too time-consuming for a Dungeon Master, I guess.

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Posted by: Astralporing.1957

Astralporing.1957

I see no problem in having to run story mode again if i ever wanted to do the PvP dungeon tracks. It’s not that much work, and it’s a good excuse to unlock explo paths for another of my alts.

What i dislike is that, while all the formerly PvE exclusive skins are going to be acquirable through PvP now, there was a mention of PvP exclusive skins that won’t be acquirable through PvE. This, in my opinion, is neither equal nor fair treatment of both game modes.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Dr Ritter.1327

Dr Ritter.1327

who gives a kitten, story mode takes like 20 minutes for majority of the dungeons.

The Paragon
[KICK] You’re out of the Guild
#beastgate

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Posted by: nykcu.2936

nykcu.2936

What i dislike is that, while all the formerly PvE exclusive skins are going to be acquirable through PvP now, there was a mention of PvP exclusive skins that won’t be acquirable through PvE. This, in my opinion, is neither equal nor fair treatment of both game modes.

Can you get the LS skins like Gasmask, Dragon Bash Wings, Scarlet mask etc through PvP now? If not your concern is invalid.

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Posted by: DeWolfe.2174

DeWolfe.2174

you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.

Both sides have pro’s and cons

But……

invalidating my PVE progress is NOT cool !

Especially when there was a map where people could go to earn obscene amounts of glory, cough cough. For everyone that learned about it after the fact, ugh.

[AwM] of Jade Quarry.

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Posted by: Danikat.8537

Danikat.8537

I think I must have missed something. Can someone clarify:

The skins given by the PvP dungeon reward tracks are the same ones given by the PvE dungeon merchants in exchange for tokens right?

And you’ll still be able to earn tokens and exchange them for armor in PvE won’t you?

If that’s the case I don’t understand why PvE players need to worry about what the requirements are for unlocking PvP reward tracks. If you want the skins just do the explorable dungeons for tokens.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Dee Jay.2460

Dee Jay.2460

I doubt there’s s big portion of the player base that plays one aspect of the game exclusively. Even a rank 60 player will dabble in WvW on occasion and vice-verca.

I disregard the notion that there’s a thing like “a PvP player” or a “PvE player” that are somehow in competition. Every player is an individual and focuses on content he/she enjoys, for whatever reasons.

I believe the need to run story mode again has technical ramifications rather than being a game-play decision.

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Posted by: Nage.1520

Nage.1520

Plenty of people only play one format, or only identify with one format. THere are people who play this game just for PvE and never enter PvP at all, and they’re probably a bigger percentage of the playerbase than you think.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t have an issue with having to do the Story Modes again, and I can understand their reasons for making us do so.

There are going to be some people, both pve and pvp based, that don’t want to have them all unlocked right away. It becomes an ‘option overload’ for them. They find it too distracting, can’t focus on or determine a goal to work towards, and then get discouraged, feel hopeless, etc. Its just overwhelming for them.

Some people will want to have them all unlocked, so they can pick and choose and flit through them as they please. They don’t have the issue the people above have. They like options, the more the merrier. For them its about seeing the broader scope and prioritizing as needed.

However, Anet has no way of knowing which type of person you are. Just because you play ‘x’ content vs ‘y’ content primarily doesn’t clearly determine if you are type A person, or type B. So, their easiest course of action was simply to make everyone unlock those tracks if they wanted them open permanently. Then you can do a few, you can do them all, or you can just work with the 2 week rotation. Whichever suited your tastes.

Personally, I find that to be a tasteful compromise.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Astralporing.1957

Astralporing.1957

What i dislike is that, while all the formerly PvE exclusive skins are going to be acquirable through PvP now, there was a mention of PvP exclusive skins that won’t be acquirable through PvE. This, in my opinion, is neither equal nor fair treatment of both game modes.

Can you get the LS skins like Gasmask, Dragon Bash Wings, Scarlet mask etc through PvP now? If not your concern is invalid.

For the past Living Story arcs? unknown. For the future ones? Yes, there willl be LS-specific PvP reward paths.

Actions, not words.
Remember, remember, 15th of November

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Posted by: EmoDevo.3209

EmoDevo.3209

Not sure what you are complaining about? This is a PvP Reward Track, so if you’re a PvE player, why do you care about it?

haven’t YOU been paying attention ? there’s no PVP or PVE anymore there’s only gw2 reward system !

That’s incorrect. You are lacking some reading comprehension. Gear unification means skins achieved through PvE can be used in PvP and vice versa.

PvP Reward Track allows players to play PvP to acquire PvE dungeon rewards. As a PvE player, it doesn’t affect you because you have been acquiring those same rewards via PvE the entire time. All ArenaNet did is to make those same rewards accessible via both PvE and PvP now. Now do you understand?

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Posted by: Zepidel.5349

Zepidel.5349

You wanna talk about fairness? Look how neglected PvP was for years compared to PvE.

Most ppl don’t consider themselves only PvE or PvP players anyways.

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Posted by: Draknar.5748

Draknar.5748

you’re forgetting all the tomes of knowledge PVP players got from the millions upon millions of glory most of them have, getting to 80 for them is a matter of clicking 80 times.

Both sides have pro’s and cons

But……

invalidating my PVE progress is NOT cool !

QFT, leveled my Engi to 80 with them. Con: I have no idea how to play an engi I realized, I’m too embarrassed to run him in groups, plus he is wearing starter gear, which most groups seem to frown upon.

Sometimes being level 80 isn’t all its cracked up to be…

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: clint.5681

clint.5681

Lol so you pve players got a year of exclusive LS skins while WvW/pvp got nothing. We can’t go back and obtain them so you have your exclusive skins.

Stop whining and acting like ANET is showing favoritism to pvp when the finally bring pvp rewards up to an acceptable level.

You only need to rerun story mode if you plan on unlocking that dungeon reward track through pvp permanently. They are not forcing you to rerun story mde if you want to unlock dungeon gear through pve so that is still an option.

I actually don’t understand what your complaining abut really. If you were interested in getting skins through pvp you would of had them already.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
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