update celestial wear with the new stats
Bring on the better celestial!
They should update the existing celestial armor. Making a new 2.0 celestial gear to craft would be the final nail in the coffin. At least for me.
Gotta love having all stat gear that doesn’t have all stats. Quality.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
If they did add the new stats how much should they lower all the other stats by
Uh what? I’ve been under a rock for that past months and I just came back to the game. What happened to the celestial gear?
I agree it should, they should update the other “all stats” like traveler’s runes as well. When you’re at it combine the two boon and condition stats to remove confusion.
If they did add the new stats how much should they lower all the other stats by
They shouldnt lower the stats, they should just add the new stats with the same amount of stat points that are equivalent to the other stat distrubution of the other stats.
So if a ascended celestial amulet gives 72 points to all stats, this means, the amulet should gain also 72 points for the new stats.
So simple!!
Uh what? I’ve been under a rock for that past months and I just came back to the game. What happened to the celestial gear?
Anet added with Heart of Thorns the Effects of Boon Duration and Condition Duration now as official Attributes under the Stat terms of “Concentration” and “Expertise”
SIMPLE FREAKING LOGIC should tell everyone now, that every item, that claims to give Stats to ALL STATS should include these two new Attributes now also too, but ANet didn’t add the new attributes to celestial gear and thats exactly what needs to get changed….
I seriously hope for it, that Anet considers this for the next Balance Patch to correct and that they also consider this change of the game in regard of rebalancign the total imbalanced condition mess they fabricized with the June 23 patch and significantly reduce of all condition skilsl their Base Durations, so that people actually need to use equipment with the new Expertise Attribute in to receive alot longer condition durations that should be under Expetise Equipment basically then around as long as they are now, so that Condition Builds finalyl need to put in points finally also too into more than just 1 single attribute to maximise their DPS…
The game is in a dire need of a significant balance patch, far more now after the addign of the Elite Specializations…. Pvp/WvW are totally out of control already sicne june 23, but with the unbalanced powercreep E-Specs like the Reaper, the Chronomancer or the Scrapper, everything has become only worser in large crowded situations.
Especially attributes like toughness and vitality need to get changed finalyl and get out of their silly underwhelming 2012 state, where all this powercreep didnt exist, where all classes dealt significantly lesser damage than now through conditions.
The Base Health values of all classes need to get finally separetely rebalanced and take these changes over 2012 into consideration.
and Sigils/Runes need rebalances… Anet did in my opinino over the last years way too less about sigils/runes to keep them in balance. Theres still way too much useless sigils/runes, compared to a handful of meta ones that are way too powerful, like per perplexity. Some Sigil/Rune Merges would be nice.
That would make the whole thign also more overviewable again , the game imo has already too many Sigils/Runes.
(edited by Orpheal.8263)
i dont think the extra boonduration would be worth it if the other stats get lowered then…
as it is now you can boost the boon that benefits you the most with your runeset
having the stats lowered just for some more boon duration doesnt seem to be so good to me…
and for PvE revenant 50% boonduration for everyone makes boon duration on your own gear unnecessary
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