vendor consumables as collectibles

vendor consumables as collectibles

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Here’s a suggestion: there are a lot of hidden vendors which sell you some environmental weapons when you’ve completed certain events. Add those to a new collection.

The reward, now this would be the bigger suggestion: add an UI element (like a F-slot) for an environmental weapon. When you’re out of combat you can choose which environmental weapon in your inventory is set on this slot.

From now on using environmental weapons will get a lot more interesting, you can now use them without having to open your bags.

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vendor consumables as collectibles

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Posted by: Iason Evan.3806

Iason Evan.3806

I like it. My concern though is ArenaNet’s track record of expanding upon existing systems. For example, we were supposed to get monthly additions to the PvP reward tracks and it didn’t happen. Mini dungeons stopped being implemented and we have gotten few new jumping puzzles. It’s too bad the maps added after the game came out(Dry Top and Southsun Cove) have no rewards for clearing them even though they don’t add to map completion. A reward and a reason to complete exploration on them for all of my characters would have been a nice touch though. They haven’t added any new dye that isn’t Black Lion Chest RNG in two years which is such a shame. The ability to craft new dyes would be huge. They did expand upon the wardrobe system though so that is good and the BLTC got some love. The majority of the time though, they like to add a new feature and then just leave it as is.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

vendor consumables as collectibles

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

well, collections are expanding on the karma rewards system…

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vendor consumables as collectibles

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

well, collections are expanding on the karma rewards system…

How so?

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

vendor consumables as collectibles

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

A lot of collectibles are items you can buy from Heart-vendors for some karma, so in a way it’s progress through karma-rewards.

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vendor consumables as collectibles

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

At the same time, a lot of collectibles are incredibly rare drops you can only get from dungeons. Does that also mean the Collections is an expansion of the dungeon system?

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

vendor consumables as collectibles

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

well karma rewards are guaranteed reliable rewards, you work on it and you get the result. I wouldn’t call extremely rare drops something I work towards to… more of being lucky while I do the dungeon for other reasons.

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vendor consumables as collectibles

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Well, then what about crafting? There are a lot of sets that rely on crafting (exos and ascendeds). Does that make this an extension of the crafting system? Or Black Lion Ticket weapons? Those you can buy from the TP. Does that make this an extension of the TP?

You’re thinking about it completely wrong. Just because the completion achievements rely on things you can get from other portions of the game, that doesn’t make them an extension of that part of the game. They’re merely a related system.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

vendor consumables as collectibles

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

The important thing is: with these new collectibles from karma-vendors and other sources all over the world I actually enjoy exploring the world much more than before. Why not use this fact to get people into the world looking for those environmental weapons (some of them hidden quite well) and feel rewarded for completing events.

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