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Posted by: pullnointer.1476

pullnointer.1476

get him on dungeons again, we haven’t had a single dungeon change since ac. this is getting ridiculous.

(edited by pullnointer.1476)

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Posted by: Miku.6297

Miku.6297

I would love it if the put the team responsible for the Frost n Flame conclusion dungeon to be put on dungeons permanently! That was actually a ton of fun, I also liked the original plan for Sub Director Null, why nerf him into the ground turning off his other 2 modes and letting any mines work made the fight trivial. Both of these teams did GREAT on encounters:)

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Posted by: killcannon.2576

killcannon.2576

Molten Facility good. Subdirector Null bad.

Get rid of arbitrary insta death mechanics, get rid of gimmicks (anything where I have to switch out my weapon for an environmental weapon, or have to use switches and other bullkitten), get rid or arbitrary traps (lasers, rocks, ceiling/floor traps), unleash trash mobs- no more running past anything.

Anyway, it’s obvious the senior developers are working on something else. Whether that is an expansion, some mind blowing (or not) new content, or a totally different game is anyone’s guess.

(edited by killcannon.2576)

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Posted by: Torpian.9142

Torpian.9142

Every time I read a thread from the community requesting a certain Dev to return I can’t help but think the OP is the Dev in question.

Wardens of Myth, Tarnished Coast

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Posted by: Khal Drogo.9631

Khal Drogo.9631

No. Unless you want KD spam on every mob and ghostbuster type consumable type gimmicks on every boss instead of straight up combat.

And no to anti skipping. Mobs were leashed in Guild Wars 1 so why should they be unleashed in GW2.

And no to bosses who are invulnerable to everything but some stupid gimmick.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Dante.1508

Dante.1508

get him on dungeons again, we haven’t had a single dungeon change since ac. this is getting ridiculous.

Uh have you seen how popular the AC dungeon changes were? not very, very few even enter the place anymore, i think AC was a failed experiment big time…

All Guildwars 2 dungeons are frustration and tedium, but AC has a special place in them all now..

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Posted by: Amadan.9451

Amadan.9451

yeah i miss ac as it was back than. it was good for leveling, fun to do and a nice starting dungeon, now is… well now isn’t!
i hated subdirector null, i think it’s cheap to add as a difficulty a mechanic that slowly kill you not because you failed a dodge or something, just arbitrarily, so you have to nuke the boss as fast as you can. Same goes for mobs like karka queen that fails only because it’s on a countdown!
the fight was nice as it was but they have to add a timer to make us all fail it (karka queen in my server is up since weeks).

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: knives.6345

knives.6345

get him on dungeons again, we haven’t had a single dungeon change since ac. this is getting ridiculous.

Uh have you seen how popular the AC dungeon changes were? not very, very few even enter the place anymore, i think AC was a failed experiment big time…

All Guildwars 2 dungeons are frustration and tedium, but AC has a special place in them all now..

Because there are more easier dungeons than it. CoF… CoE…

Now, if all would be revamped, people would “flock” lower level dungeons again – unless the players now evolved into brainless husks who doesn’t/could not do/could not adapt to hard/challenging contents.

I have ran AC because I am levelling my Ranger – most PUG suck. Doesn’t know how to dodge – even forgetting to talk to NPC to choose path sigh.
All my AC runs this week we had to skip Kholer since everyone seems to be – well – dying.

Vi Veri Veniversum Vivus Vici

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Posted by: pullnointer.1476

pullnointer.1476

Every time I read a thread from the community requesting a certain Dev to return I can’t help but think the OP is the Dev in question.

yes I’m a dev CUZZ. now worship me.

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Posted by: pullnointer.1476

pullnointer.1476

Molten Facility good. Subdirector Null bad.

Get rid of arbitrary insta death mechanics, get rid of gimmicks (anything where I have to switch out my weapon for an environmental weapon, or have to use switches and other bullkitten), get rid or arbitrary traps (lasers, rocks, ceiling/floor traps), unleash trash mobs- no more running past anything.

Anyway, it’s obvious the senior developers are working on something else. Whether that is an expansion, some mind blowing (or not) new content, or a totally different game is anyone’s guess.

they are working on living story. all of them. i know for a fact that Robert does too

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Posted by: Erasculio.2914

Erasculio.2914

get him on dungeons again, we haven’t had a single dungeon change since ac

The change to AC didn’t really improve it. The Graveling Scavengers, for example, went from being an example of how to counter a foe using skills available to each profession, to being a high defense/low damage enemy relying on an uncounterable mechanic to be an annoyiance, not something fun to kill.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: Kravick.4906

Kravick.4906

Is Robert Hrouda no longer at ANet, or did he just get assigned to a different department or something?

Stuff goes here.

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Is Robert Hrouda no longer at ANet, or did he just get assigned to a different department or something?

He’s still there and he’s still a content designer. His forum profile was active within the past 3 weeks.

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Posted by: daimasei.4091

daimasei.4091

Sorry, he’s to busy fighting for the ecosystem in the Akk Wilds.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: pullnointer.1476

pullnointer.1476

get him on dungeons again, we haven’t had a single dungeon change since ac

The change to AC didn’t really improve it. The Graveling Scavengers, for example, went from being an example of how to counter a foe using skills available to each profession, to being a high defense/low damage enemy relying on an uncounterable mechanic to be an annoyiance, not something fun to kill.

dunno, I haven’t run ac before the patch. however the fact that we get nothing atm because noone is working on dungeons is infinitely more depressing

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Posted by: RoRo.8270

RoRo.8270

Is Robert Hrouda no longer at ANet, or did he just get assigned to a different department or something?

Pretty sure he is working on the living story stuff

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Posted by: killcannon.2576

killcannon.2576

Molten Facility good. Subdirector Null bad.

Get rid of arbitrary insta death mechanics, get rid of gimmicks (anything where I have to switch out my weapon for an environmental weapon, or have to use switches and other bullkitten), get rid or arbitrary traps (lasers, rocks, ceiling/floor traps), unleash trash mobs- no more running past anything.

Anyway, it’s obvious the senior developers are working on something else. Whether that is an expansion, some mind blowing (or not) new content, or a totally different game is anyone’s guess.

they are working on living story. all of them. i know for a fact that Robert does too

I guess that would fall under the (or not) then.

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Posted by: dronzer.8392

dronzer.8392

Anyway, it’s obvious the senior developers are working on something else. Whether that is an expansion, some mind blowing (or not) new content, or a totally different game is anyone’s guess.

This team did the dungeon justice and it was probably their first big dungeon in GW2? if it is then they got it right first time, their fresh eyes on creating this content has definitely set the bar for their main dungeon team, which is a good thing.

I’d rather they set the bar with other types of content as we need that talent in the games other systems as opposed to slapping them back onto dungeons, that way they’d help develop a benchmark for their other teams to follow and to eventually surpass.

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Posted by: lordkrall.7241

lordkrall.7241

they are working on living story. all of them. i know for a fact that Robert does too

Now that is quite interesting.
Where have you gotten this “fact”?
The only thing we know is that he worked on one of the EARLIER Living Story arches, but at the same time we also know that the living story teams change with every part of the living story, so it is fully possible that he no longer works on living story.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Bright.9160

Bright.9160

get him on dungeons again, we haven’t had a single dungeon change since ac. this is getting ridiculous.

Uh have you seen how popular the AC dungeon changes were? not very, very few even enter the place anymore, i think AC was a failed experiment big time…

All Guildwars 2 dungeons are frustration and tedium, but AC has a special place in them all now..

AC got easier, the only difference between the old and the new AC is that the new bosses actually have mechanics you have to overcome (I know, shocking, right?). PUGs just don’t like to learn how to do it, so they don’t do it, or fall back to gimmicky glitches and exploits that make the boss take 10 times longer…

I like the new AC. It’s even easier than the old one. I think p2 endboss should spam a little less vulnerability when he’s invulnerable though. I don’t like that path that much either, and think the ghost buster mechanic (although pretty creative) is a little clunky.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: GuzziHero.2467

GuzziHero.2467

Who was it who invented the constant chain CC in CM? Whoever that was, make sure he stays gone!

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Posted by: Bright.9160

Bright.9160

Who was it who invented the constant chain CC in CM? Whoever that was, make sure he stays gone!

There is only a handful of places in CM that has that… And it’s just turrets that do it anyway. Bring some reflects, condi removal or stealth to avoid it and/or kill the turrets.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: digiowl.9620

digiowl.9620

Ah, reflect. The cure-all of GW2.

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Posted by: Bright.9160

Bright.9160

Ah, reflect. The cure-all of GW2.

Yes, using skills and their mechanics to overcome other mechanics… It’s so broken, right? I mean, like, how healing can counter low health? That’s so broken as well.

If you read what I posted though, you could see there are actually several ways to counter those turrets. Reflects is one of them. It might be one of the more effective ones, but if you’re so anti-reflect, don’t bring them.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Rajani Isa.6294

Rajani Isa.6294

Story arches,

“Arc”

“Arches” are physical features

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Posted by: Khal Drogo.9631

Khal Drogo.9631

AC got easier, the only difference between the old and the new AC is that the new bosses actually have mechanics you have to overcome (I know, shocking, right?). PUGs just don’t like to learn how to do it, so they don’t do it, or fall back to gimmicky glitches and exploits that make the boss take 10 times longer…

Every non-COF speed run consists of 1) Stacking 2) Guardian Perma Protect + Group heal/support and/or 3) Mesmer Time Warp. COF P1 obviously doesn’t need step 2.

Is that exploiting / glitching? It is certainly much more efficient than relying on individual skill. I am not an elitist but sometimes I wish they used the guild bounty boss mechanics and stick them into dungeons. They do NOT use consumable gimmicks and still relies on combat, not just pulling X into Y location to make Z vulnerable or rely on shonky NPC AI.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: JJBigs.8456

JJBigs.8456

yea i would like to see him promoted and back with a team

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Posted by: Chopps.5047

Chopps.5047

For the record, I’m a huge fan of every dev with the gonads to post on these forums.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Yargesh.4965

Yargesh.4965

Who is this we you speak of?

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Posted by: pullnointer.1476

pullnointer.1476

Who is this we you speak of?

all the ppl upvoting me cuzz. also the entire dungeon community.

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Posted by: Yargesh.4965

Yargesh.4965

Who is this we you speak of?

all the ppl upvoting me cuzz. also the entire dungeon community.

cool, having an entire communities support much be satisfying.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

No. Unless you want KD spam on every mob and ghostbuster type consumable type gimmicks on every boss instead of straight up combat.

And no to anti skipping. Mobs were leashed in Guild Wars 1 so why should they be unleashed in GW2.

And no to bosses who are invulnerable to everything but some stupid gimmick.

I cannot +1 you often enough.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: pullnointer.1476

pullnointer.1476

Who is this we you speak of?

all the ppl upvoting me cuzz. also the entire dungeon community.

cool, having an entire communities support much be satisfying.

yes it pleases me greatly

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Posted by: ilr.9675

ilr.9675

Every time I read a thread from the community requesting a certain Dev to return I can’t help but think the OP is the Dev in question.

Why would he WANT to come back to this job? What he’s doing now is a lot easier.
It also makes them more money as long as people keep buying these RNG boxes & limited-time recipes….

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Posted by: Moderator.1056

Moderator.1056

Hi everyone,

We appreciate your opinions here but in order to gather a proper feedback, please feel free to share your thoughts in this thread: https://forum-en.gw2archive.eu/forum/game/dungeons/last-developer-feedback-here-7-months-ago/page/3

And so, we proceed to close this thread.
Thanks you for your understanding