what if...?

what if...?

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Posted by: Alri.9615

Alri.9615

as said in the title. what if we were given the developer tools? seems everyone has something they would prefer to change in gw2. i personally like the way ever quest next is allowing the fans to build the games content. sure not everyone is going to get their stuff into ever quest but least it’s an option.

point is. what is the worst that could happen if anet gave us tools to help build their game. i can only guess but … 30-50 devs working on the game? maybe more but if we have at least 50k players on a day and those who enjoy making games i don’t see why they cant work with a limited type of dev tool.

it would be like – make it -> send it to anet to review it -> test it on a beta server -> publish it.

i honestly think content would come out faster.

a couple of things id like to help build are.

new race
new class
new maps
new quests
new skills
new weapons

and the only reward i expect is that the most voted player created content to be published later in months to come.

so far off the top of my head with those who do this the best (in the following order)

league of legends – beta server. players don’t make the content but they help test the new champions coming out and it REALLY speeds the release on content and testing current champion bug fixes.

ever quest next/landmark – the devs heavily speak on player made content and some of the screen shots showing some funky buildings. they look legit as they could all be in the game if it fit the lore. the full game isnt even released yet but there is already cool things being made. This game really try to listen to their player base.

sorry for the grammar ( i was eating dinner) and as sad as i can say this. i dont have much hope for this to be true. i would assume it costs a lot of money to make this happen. sure the rewards could be great but it could also come with heavy risks(idk what they would be)

maybe next year.

Main: Azra Yuzukii/ 80 Elementalist
Guild:
Server: Dragonbrand Borderlands

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Posted by: Avascar.9237

Avascar.9237

I think that would be a great idea to keep the game alive. There would be a new system called “Mods”, where you can download dungeons, maps, weapon types, and such. These mods will have to be approved by devs and players (and will have to have a majority vote of yes), then your game will update (in-game) and will be applied instantly. Although you can only choose to download them via browser or when you come across content that needs it.

Players can create traditional quests and upload them in the mods menu, and can create instanced maps for the player and his team to explore, and may occasionally see another stranger on the map, experiencing the same thing he is. However, only downside is that you won’t see many players as you would be used to (of course, you barely see any players in mid-game anyway, this shouldn’t be a problem as long as scaling is fine).

I seriously doubt new races and classes will be added if there will ever be mod support.

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Posted by: Paulytnz.7619

Paulytnz.7619

I think the thing that would make this a “no” from Anet is that they seem to be too focused on “telling a story” or trying to push one on us and not bother with the game in it’s core or it’s other parts.

I think there’s also a risk with something like this attracting the wrong kind of people to this game and then it turning into something totally different to what was advertised in the 1st place (I know, I know many say this is already the case but we don’t want it 100% true tho right?) or what we know it as now. I saw this happen with my old game, well it was not so much the players fault more like the new companies who bought the game out but still.

Good idea but sometimes bad things come from good ideas…..

Since when did this business of being a hero become being a business?

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Posted by: Oranisagu.3706

Oranisagu.3706

in solo games like skyrim, where using mods only affects you it’s really great. don’t like your build? add a mod that spawns a respec potion. think your armor covers more than 10% of your body? add a mod to reduce it to 0! ;-)

but in guild wars? it’d have to be so restricted to make sure no exploiting can happen (and believe me, people will find ways to get seemingly harmless mods approved which have hidden exploits). new dungeons? I’d love some – but what about rewards? no rewards because it’s a mod? or standard 1g? can a mod even generate money or would that be opening pandoras box?

I’m not against your idea, don’t get me wrong, I just see sooo many potential problems associated with it =)

but, fortunately other games have already done it, so maybe ANet could sneak a peak. for example ryzom did it ~10 years ago.

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Posted by: Vitus Dance.4509

Vitus Dance.4509

maybe next year.

Here’s a link to a guy making a simple quest using Neverwinter’s Foundry tools:
https://www.youtube.com/watch?v=Nz_NnP4u3jQ

Take a look then ask yourself again, whether or not (if similar tools were available in GW2) you would have the inclination to attempt to put out something of ‘near game’ quality yourself…or just leave it in the hands of the professionals.
It’s all very well to say ‘Gimme the tools…and i’ll do this, and this, and this’ etc. but could you actually do it?
Player made content is generally a mixed bag – for every good mod there’s a hundred bad ones.
Personally, i think GW2 doesn’t need player-made content to make it any more than it is at the moment – given the choice of quantity over quality, i’d take quality hands down…even if it does take longer to produce.