(edited by Knighthonor.4061)
what would keep me around in GW2
Yea sounds dandy and all, but by the time it would roll out gw3 would have been launched… we can all dream though right?
Adding some life/soul to the game, never played a mmo with such meh npcs/story and the lack of care for my own characters is shocking could delete at will just the ugh got to level again.(charr tibbit? Was great tho)
wouldn’t even think about deleting my ranger in gw1 or drood/hunter in WoW. Not quite sure why it’s the case for gw2 maybe it’s the shallowness of the game or something at times feels more like and arcade game more than a mmorpg.
Adding some life/soul to the game, never played a mmo with such meh npcs/story and the lack of care for my own characters is shocking could delete at will just the ugh got to level again.(charr tibbit? Was great tho)
wouldn’t even think about deleting my ranger in gw1 or drood/hunter in WoW. Not quite sure why it’s the case for gw2 maybe it’s the shallowness of the game or something at times feels more like and arcade game more than a mmorpg.
I believe it has to do with how unattached the characters are to the world. From the lack of Quest, which IMO, makes your character not seem impactful on the world’s story,
as well as how the lack of quest also makes Events the main story teller outside of personal story missions which dont even seem well linked together.
Dont forget how Anet doesnt even explain the story behind PvP that well.
in WoW, we had a story behind each Battleground in Vanilla WoW. the Horde vs Alliance thing also had a story, even in the PvE it had story. Not here in GW2.
Also the lack of endgame progression interest. Endgame in GW2 didnt interest me. I actually spend more time playing alts now that the server population died down after launch.
Also the later zones arent even interesting beyond the big events. I wouldnt even want to go to those zones if it wasnt for the interesting timed events being there.
Also how Guilds dont feel like they even matter at all. the lack of trinity makes the game feel like a multiplayer solo game. So the community doesnt really attach beyond jokes and trolling in the chat.
so many more…
This is a big problem for Guild Wars 2, one of the biggest I think. The attachment to characters in this game, for me anyway, is a whole lot less than I would have hoped. I mean the OP is making a list of stuff that would take a couple of years to do, some of which is in the works anyway. But the problem of character attachment in this game is very real.
In Guild Wars 1, the missions did a pretty good job of making you a part of the story. The design choice here, of having 5 chapter story increments that end completely and then move on to something unrelated is probably a bad design decision. There’s nothing to root your character.
In Guild Wars 1, when you did missions in Ascalon, most of the side quests related, more or less, to your mission. Here it’s not like that.
I don’t know the solution but the personal story doesn’t involve me quite enough to attach myself to my characters the way I should.
SHHHHHH dont speak to loud, hes still dreaming! :P
- GvG/HA
- UW/FoW or another instanced pve end game + legendary armor (obsidian armor)
- more weapon skills, utility skills, traits
- enemy cast bar
HEAVEN. Not going to happen though. :P