what would keep me around in GW2

what would keep me around in GW2

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Posted by: Knighthonor.4061

Knighthonor.4061

This is my pov of course, share yours.

But with GW2, as time moves on past the pre beta hype.

What would keep me interested in playing GW2;

*Housing Voxel system-

*New Profession class of Melee Soldier-

*New Large Scale PvP Modes for SPvP-

*New Maps and mechanics for WvW gameplay-

*New Crafting and Gathering system that are more interactive-

*New Teq-ish design type Events for all level ranges-

*New Zones but less Rizen focused-

*New Weapons along with new Weapon options for classes-

*New Skills along with new Skill discovery system-

*Less leveling content, and more Endgame content design. Reduce the need for leveling for low levels.-

*More Minigames that fit into Endgame progression content, instead of a side piece.-

*WvW progression pooled across alts-

*More cross alt interactions between account characters in some major format-

*More Racials and race defined features.-

*New Armor type for new Arch-profession line-

*Fixed to the flawed Control/Damage/Support concept.-

*New Trait system or a new added Talent Tree system for classes and other roles-

I would like to see how others could make suggestions for these ideas. Because new idea on these would totally extend my enjoyment.

(edited by Knighthonor.4061)

what would keep me around in GW2

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Posted by: Maverick Holix.1382

Maverick Holix.1382

Yea sounds dandy and all, but by the time it would roll out gw3 would have been launched… we can all dream though right?

twitch.tv/maverick_holix

what would keep me around in GW2

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Posted by: raiden.9024

raiden.9024

Adding some life/soul to the game, never played a mmo with such meh npcs/story and the lack of care for my own characters is shocking could delete at will just the ugh got to level again.(charr tibbit? Was great tho)

wouldn’t even think about deleting my ranger in gw1 or drood/hunter in WoW. Not quite sure why it’s the case for gw2 maybe it’s the shallowness of the game or something at times feels more like and arcade game more than a mmorpg.

what would keep me around in GW2

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Posted by: Knighthonor.4061

Knighthonor.4061

Adding some life/soul to the game, never played a mmo with such meh npcs/story and the lack of care for my own characters is shocking could delete at will just the ugh got to level again.(charr tibbit? Was great tho)

wouldn’t even think about deleting my ranger in gw1 or drood/hunter in WoW. Not quite sure why it’s the case for gw2 maybe it’s the shallowness of the game or something at times feels more like and arcade game more than a mmorpg.

I believe it has to do with how unattached the characters are to the world. From the lack of Quest, which IMO, makes your character not seem impactful on the world’s story,
as well as how the lack of quest also makes Events the main story teller outside of personal story missions which dont even seem well linked together.

Dont forget how Anet doesnt even explain the story behind PvP that well.
in WoW, we had a story behind each Battleground in Vanilla WoW. the Horde vs Alliance thing also had a story, even in the PvE it had story. Not here in GW2.

Also the lack of endgame progression interest. Endgame in GW2 didnt interest me. I actually spend more time playing alts now that the server population died down after launch.

Also the later zones arent even interesting beyond the big events. I wouldnt even want to go to those zones if it wasnt for the interesting timed events being there.

Also how Guilds dont feel like they even matter at all. the lack of trinity makes the game feel like a multiplayer solo game. So the community doesnt really attach beyond jokes and trolling in the chat.

so many more…

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Posted by: Vayne.8563

Vayne.8563

This is a big problem for Guild Wars 2, one of the biggest I think. The attachment to characters in this game, for me anyway, is a whole lot less than I would have hoped. I mean the OP is making a list of stuff that would take a couple of years to do, some of which is in the works anyway. But the problem of character attachment in this game is very real.

In Guild Wars 1, the missions did a pretty good job of making you a part of the story. The design choice here, of having 5 chapter story increments that end completely and then move on to something unrelated is probably a bad design decision. There’s nothing to root your character.

In Guild Wars 1, when you did missions in Ascalon, most of the side quests related, more or less, to your mission. Here it’s not like that.

I don’t know the solution but the personal story doesn’t involve me quite enough to attach myself to my characters the way I should.

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Posted by: Immensus.9732

Immensus.9732

SHHHHHH dont speak to loud, hes still dreaming! :P

Mesmers Shall Rule Tyria!

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Posted by: papryk.6273

papryk.6273

- GvG/HA
- UW/FoW or another instanced pve end game + legendary armor (obsidian armor)
- more weapon skills, utility skills, traits
- enemy cast bar

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Posted by: Sirendor.1394

Sirendor.1394

HEAVEN. Not going to happen though. :P

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain