Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
So you’re saying everything ANet says has or will come true? Be careful how you answer this one.
As much as you say is true at least.
So we can look forward to more leveling and gear grind in the future too? They said they expect to add that too. I’m sure lots of people will be thrilled to hear that.
But that’s the easy stuff. I can dig up more failed promises.
No what Anet is saying is going to be true as much as what your saying is true.
I do doubt it will happen. The devs like to over promise and under deliver.
Doubting is your prerogative.
ArenaNet has done some dumb things, but they haven’t “under-delivered” on anything content-wise, especially relative to other games in this genre.
What is wrong with me doubting it will happen?
Apart from being just a smidgen unreasonable and dismissive of previous examples of this sort of thing (i.e. player housing in other games), I suppose nothing.
Your quote proves that it will?
Of course not. However, I do think, based on that quote and other examples we can point to, that the features in question will most likely appear eventually.
So you’re saying everything ANet says has or will come true? Be careful how you answer this one.
I’m saying that they’ve kept FAR more promises than they’ve broken by percentage. Care to contest that?
So you’re saying everything ANet says has or will come true? Be careful how you answer this one.
I’m saying that they’ve kept FAR more promises than they’ve broken by percentage. Care to contest that?
So you admit that some promises have been broken or that perhaps some promises should be left broken in the future? So, there is a chance we will never see player housing?
I do doubt it will happen. The devs like to over promise and under deliver.
Doubting is your prerogative.
ArenaNet has done some dumb things, but they haven’t “under-delivered” on anything content-wise, especially relative to other games in this genre.
What is wrong with me doubting it will happen?
Apart from being just a smidgen unreasonable and dismissive of previous examples of this sort of thing (i.e. player housing in other games), I suppose nothing.
Your quote proves that it will?
Of course not. However, I do think, based on that quote and other examples we can point to, that the features in question will most likely appear eventually.
And we are allowed to have different opinions. It’s amazing this thing called freedom that you want to take away from me because my opinion is different and you don’t like it.
Clay, lets get one thing straight…no MMO is finished. It’s a constant process of putting more features and keeping the game fresh. I don’t believe they stated they would have housing when the game was released. They mentioned that it’s something wanted to do in future.
The things that made GW2 incomplete, where “guesting” feature which was clearly indicated as to be part of the release but didn’t happen for technical reasons. The other feature not in at the release and still has yet to be added that was said to be included was “observer” mode for PvP matches. We are still waiting on that.
So if you want make complaints about GW2 being incomplete, please mention the right features. But take note that any and all MMOs are ongoing process of adding features as well as new lore-centric content.
My question is…why do players want “player housing” so bad in a game where other key elements in the game need improvement? PvP specifically and balance issues across the board. PvE content and WvW . i dont get it. what will player housing do and why should the focus be placed on player housing this early in the on going development of the game?
Clay, lets get one thing straight…no MMO is finished. It’s a constant process of putting more features and keeping the game fresh. I don’t believe they stated they would have housing when the game was released. They mentioned that it’s something wanted to do in future.
The things that made GW2 incomplete, where “guesting” feature which was clearly indicated as to be part of the release but didn’t happen for technical reasons. The other feature not in at the release and still has yet to be added that was said to be included was “observer” mode for PvP matches. We are still waiting on that.
So if you want make complaints about GW2 being incomplete, please mention the right features. But take note that any and all MMOs are ongoing process of adding features as well as new lore-centric content.
I agree. How many of those MMOs are considered a success?
Maybe it’s time to change the formula?
I think most of them have been a success to some point only say star wars online was the only failure but even that is still going. There are a few that did fail and have comply shut down. Even games like GW1 compared to the other games out at that time namely WoW was a failure by that stander but GW1 fell into a niche game that covered an ok size pop. Mind you GW1 was not a true mmorpg so its not comply fair to compare it to WoW.
Clay, lets get one thing straight…no MMO is finished. It’s a constant process of putting more features and keeping the game fresh. I don’t believe they stated they would have housing when the game was released. They mentioned that it’s something wanted to do in future.
The things that made GW2 incomplete, where “guesting” feature which was clearly indicated as to be part of the release but didn’t happen for technical reasons. The other feature not in at the release and still has yet to be added that was said to be included was “observer” mode for PvP matches. We are still waiting on that.
So if you want make complaints about GW2 being incomplete, please mention the right features. But take note that any and all MMOs are ongoing process of adding features as well as new lore-centric content.
I agree. How many of those MMOs are considered a success?
Maybe it’s time to change the formula?
I’m not sure you understand what I’m saying. To give you an example…World of Warcraft, is constantly adding, so is Rift, Eve, and every other MMO you can think of. You can go as far as calling those MMOs paid betas.
Just because GW2 didn’t have “guesting” upon release doesn’t make it any more of “paid beta” game than rest of the MMOs. It’s a trivial argument to label an MMO incomplete because the way MMOs are constantly adding features and content. It’s a never ending saga.
If you don’t like it, then no MMO is ever going be right for you. An MMO that doesn’t come with updates is a dead on arrival.
Clay, lets get one thing straight…no MMO is finished. It’s a constant process of putting more features and keeping the game fresh. I don’t believe they stated they would have housing when the game was released. They mentioned that it’s something wanted to do in future.
The things that made GW2 incomplete, where “guesting” feature which was clearly indicated as to be part of the release but didn’t happen for technical reasons. The other feature not in at the release and still has yet to be added that was said to be included was “observer” mode for PvP matches. We are still waiting on that.
So if you want make complaints about GW2 being incomplete, please mention the right features. But take note that any and all MMOs are ongoing process of adding features as well as new lore-centric content.
I agree. How many of those MMOs are considered a success?
Maybe it’s time to change the formula?
I think most of them have been a success to some point only say star wars online was the only failure but even that is still going. There are a few that did fail and have comply shut down. Even games like GW1 compared to the other games out at that time namely WoW was a failure by that stander but GW1 fell into a niche game that covered an ok size pop. Mind you GW1 was not a true mmorpg so its not comply fair to compare it to WoW.
Have you looked at the numbers? Lmfao. None of the recent MMOs have done anywhere near what they were supposed to do.
Do you know where GW1 ranks as a franchise compared to the rest?
Clay, lets get one thing straight…no MMO is finished. It’s a constant process of putting more features and keeping the game fresh. I don’t believe they stated they would have housing when the game was released. They mentioned that it’s something wanted to do in future.
The things that made GW2 incomplete, where “guesting” feature which was clearly indicated as to be part of the release but didn’t happen for technical reasons. The other feature not in at the release and still has yet to be added that was said to be included was “observer” mode for PvP matches. We are still waiting on that.
So if you want make complaints about GW2 being incomplete, please mention the right features. But take note that any and all MMOs are ongoing process of adding features as well as new lore-centric content.
I agree. How many of those MMOs are considered a success?
Maybe it’s time to change the formula?
I’m not sure you understand what I’m saying. To give you an example…World of Warcraft, is constantly adding, so is Rift, Eve, and every other MMO you can think of. You can go as far as calling those MMOs paid betas.
Just because GW2 didn’t have “guesting” upon release doesn’t make it any more of “paid beta” game than rest of the MMOs. It’s a trivial argument to label an MMO incomplete because the way MMOs are constantly adding features and content. It’s a never ending saga.
If you don’t like it, then no MMO is ever going be right for you. An MMO that doesn’t come with updates is a dead on arrival.
I agree 100%.
And I still don’t think we are getting player housing any time soon.
All I was saying until I got called out. In fact, I bet we never see it. Mounts too.
My question is…why do players want “player housing” so bad in a game where other key elements in the game need improvement? PvP specifically and balance issues across the board. PvE content and WvW . i dont get it. what will player housing do and why should the focus be placed on player housing this early in the on going development of the game?
Player housing is just a feature, like other features that players want. It’s just something that some players hold as standard in which an MMO is worthwhile to invest in. Without housing the game seems pointless, at least to these types of players.
Bottom line is everyone has their own idea of which feature is be-all-end-all, that says “This game has everything I want”.
Clay, lets get one thing straight…no MMO is finished. It’s a constant process of putting more features and keeping the game fresh. I don’t believe they stated they would have housing when the game was released. They mentioned that it’s something wanted to do in future.
The things that made GW2 incomplete, where “guesting” feature which was clearly indicated as to be part of the release but didn’t happen for technical reasons. The other feature not in at the release and still has yet to be added that was said to be included was “observer” mode for PvP matches. We are still waiting on that.
So if you want make complaints about GW2 being incomplete, please mention the right features. But take note that any and all MMOs are ongoing process of adding features as well as new lore-centric content.
I agree. How many of those MMOs are considered a success?
Maybe it’s time to change the formula?
I think most of them have been a success to some point only say star wars online was the only failure but even that is still going. There are a few that did fail and have comply shut down. Even games like GW1 compared to the other games out at that time namely WoW was a failure by that stander but GW1 fell into a niche game that covered an ok size pop. Mind you GW1 was not a true mmorpg so its not comply fair to compare it to WoW.
Have you looked at the numbers? Lmfao. None of the recent MMOs have done anywhere near what they were supposed to do.
Do you know where GW1 ranks as a franchise compared to the rest?
So because WoW was the best we should not compare it to other games at the time? None of the recent mmo (gw1 was not an mmo) has been out as long as GW1. GW1 did not even get “big” until it was a year old and most ppl where saying it was dead because of this. This is a lot like your point of view on GW2 not even a year out.
I agree 100%.
And I still don’t think we are getting player housing any time soon.
All I was saying until I got called out. In fact, I bet we never see it. Mounts too.
In my humble opinion, player housing already exist within your personal story. So I don’t think it’s needed.
As for mounts, that’s something ArenaNet wants to avoid doing in the traditional manner. I suspect they have a unique idea for them, or they will be very limited like broomstick.
So you’re saying everything ANet says has or will come true? Be careful how you answer this one.
I’m saying that they’ve kept FAR more promises than they’ve broken by percentage. Care to contest that?
So you admit that some promises have been broken or that perhaps some promises should be left broken in the future? So, there is a chance we will never see player housing?
Not at all. First of all, define promise. Look it up. Saying something in an interview doesn’t constitute a promise. First major lingustic fallacy right there.
As far as I know Anet didn’t promise anything. They didn’t guarantee there’s never be any vertical progression for example. They said what they saw as their vision for the game. Changing something doesn’t equal a broken promise, particularly in light of the companies very public view of iteration. How come you never look at all the times they talk about iteration. No, it’s just a broken promise to the close-minded.
I used the word promise because you did, but now that I think about it, I wasn’t really promised anything that I can see. Most of the stuff Anet said, even from five years ago, holds true today.
That’s a pretty good track record. You’re only kitten because the things you specifically wanted aren’t in the game, and so you’re using the word promise as you do everything else. To make things more dramatic. As hyperbole.
Anet promised you nothing. Deal with it.
Actually, Guild Wars 2 did break a lot of MMO ground. The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.
Which were poorly implemented and defeat a large portion of the customization key to a thoughtful and interesting metagame.
The cooperative style of PvE play including everyone being able to rez is pretty unique too.
Yes, “unique.” Not great. “Different” would be more appropriate. Not every new feature is a step forward.
Downed state appears in no other MMO and cross profession combos I’ve not seen in an MMO either. Not to mention everyone having their own nodes and even the overflow servers.
Nodes were a great idea. So were overflow servers.
Downed state is one of the worst ideas for PvP. I suppose it helps in PvE.
Just because you don’t like what they’ve done doesn’t mean it’s not a quantum step forward in the MMO space.
So is it a quantum step forward or not?
If you assert that it is, that assumes an as-of-yet unverified reference point of development. The problem is obvious: what’s forward for you is backward for others. And even if something is new, it doesn’t mean it wasn’t implemented well.
All that to say: forget housing. Many of the “ground-breaking” mechanics need to be seriously polished or completely reworked before we can look forward to something as nice as homes. Apparently it will take years for housing to be a serious priority. GW2 might not even be around then. And if some of the core mechanics are seriously modified, it won’t matter; some players will leave before the first guild hall opens its door.
Anet promised you nothing. Deal with it.
Look, kid, clay’s been clear on what Anet “promised.” What about the current PvP setup is clay wrong to lament, especially given the statements Anet made about PvP?
Anet promised you nothing. Deal with it.
Look, kid, clay’s been clear on what Anet “promised.” What about the current PvP setup is clay wrong to lament, especially given the statements Anet made about PvP?
Again define promise. I didn’t see like swearing or promising. I saw a company that specified they have an interative process and that things change, that said they intend to do some stuff. How that translates to a “promise” is beyond me.
Wildstar online is making a big thing of its housing. It will be interesting to see what impact wildstar has on gw2.
From what I’ve seen of Wildstar not much of one at all…
Wildstar online is making a big thing of its housing. It will be interesting to see what impact wildstar has on gw2.
..& not to mention WS also has server, Xserver (yes going to have both) lfg for PvE & PvP…in beta, oh and that one thing what’s it called…oh ya Endgame.
(edited by Wetpaw.3487)
Wildstar online is making a big thing of its housing. It will be interesting to see what impact wildstar has on gw2.
..& not to mention WS also has server, Xserver (yes going to have both) lfg for PvE & PvP…in beta, oh and that one thing what’s it called…oh ya Endgame.
Every game is amazing until it’s released. Then people flock to it, some stay, and some are disappointed and leave. We’ll see how Wildstar does once it’s out six months.
And we are allowed to have different opinions. It’s amazing this thing called freedom that you want to take away from me because my opinion is different and you don’t like it.
What on Tyria are you talking about? I don’t think your opinion is particularly sound, and I have provided my reasons. That’s all, dude. Nobody is trying to oppress you.
@ Clay- we get that you are dissatisfied and you feel you don’t trust Anet. You think GW1 was the bee’s knees etc.
OP: I have no doubt that player housing and guild halls are coming at some point.
My guess would be with the first expansion but I do not rule out that they might surprise us and add it sooner.
My interest is more along the lines of how it will be implemented.
Whatever Anet is planning in the next year. They need to give their customers some details. So the customers have something to look forward to.
Anet, just give people some ideal vision of where you want the game to look like in the next year or 2. It could just even be talking about possible plans for GW2. Like ideas that you’re floating around on guild houses, Guild halls, or other stuff.
Anet has already published a blog post about what to expect in the first half of this year and in fact, the focus for the year in general. Beyond that, I don’t think they need to post nor should they.
For one thing, the further out you are from a release, the more it’s likely to change. Have you seen what happens when Anet changes something? The forums become a war zone. I don’t see any reason why Anet needs to release long term plans, particularly if they might change.
It’s just asking for trouble.
Last I read was something along the lines of “We’re not looking at housing – we’re looking to improve on the home-instance zones, showing the impact of your personal story on that zone”
Which sounded almost as backwards as the “town-clothing in combat will break immersion” comment.
I do think they should reconsider on the housing stuff. If they didn’t have the foresight to add it Properly and the engine is now too unstable or tricky to create housing, then they will pretty much lose their casual, home-making base to Wildstar. Which, to be honest, doesn’t differ too much in art style and gameplay style…so added Housing will just sap those casual/creative players out of GW2.
(edited by nethykins.7986)
Then focus on how they did things Vayne, instead of constantly claiming they invented everything. Leave that to Al Gore.
As I stated in my post that was eaten.. SWG had weapon-linked skills in 2003. Anet did not “break ground” on that.. or on a lot of other things fans will claim they did.
Most of this game has been done, before. Very little can be claimed as innovation.
Doesn’t make it a bad game. Or good. Or diminish anything they have done.
(edited by Teofa Tsavo.9863)
I doubt it will happen. They haven’t even added guild halls yet.
Hell, they havent even added guild wars, to Guild Wars 2.
Then focus on how they did things Vayne, instead of constantly claiming they invented everything. Leave that to Al Gore.
Most of this game has been done, before. Very little can be claimed as innovation.
Doesn’t make it a bad game. Or good. Or diminish anything they have done.
Again, the way things are combined is what makes it unique, and original. There are plenty of examples I can give of recombined things that are far better than any of the originals.
I’ve spent time writing and editing and there are simply very few new ideas. That doesn’t mean that certain books don’t take those ideas to a new level. That’s what Guild Wars 2 did.
It doesn’t matter that other games did various things. That’s not what makes the game unique. What makes it unique is the specific combination of things.
By your standards no book can ever be innovative, because everything in it has been done before. I’d categorically disagree with this assessment.
Then focus on how they did things Vayne, instead of constantly claiming they invented everything. Leave that to Al Gore.
Most of this game has been done, before. Very little can be claimed as innovation.
Doesn’t make it a bad game. Or good. Or diminish anything they have done.
Again, the way things are combined is what makes it unique, and original. There are plenty of examples I can give of recombined things that are far better than any of the originals.
I’ve spent time writing and editing and there are simply very few new ideas. That doesn’t mean that certain books don’t take those ideas to a new level. That’s what Guild Wars 2 did.
It doesn’t matter that other games did various things. That’s not what makes the game unique. What makes it unique is the specific combination of things.
By your standards no book can ever be innovative, because everything in it has been done before. I’d categorically disagree with this assessment.
When you make an absolute statement like this I question your knowledge of the genre;
“Actually, Guild Wars 2 did break a lot of MMO ground. The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.”
Weapons linked skills are common, have been around for years, and in many games. Try using a common skill like “shield bash” in the many games that have it.. without a shield? As I said before, in 2003 my SWG chars had skillsets based on weapons choice.
What Anet did was functionality of weapons swapping, in that it flips your weapon and skill bar in one step. That is it.
When you flatly overstate an argument, I tend to suspect a lot of your other claims.
I can think of dozens of things that would be far more interesting than player housing. To start with: Guild Halls. Which should mean GvG, as well.
You’ve got a “home” instance if you feel like hanging out somewhere all by yourself…
I can think of dozens of things that would be far more interesting than player housing. To start with: Guild Halls. Which should mean GvG, as well.
You’ve got a “home” instance if you feel like hanging out somewhere all by yourself…
I don’t think people who want player housing particularly “want a place where they can hang out all by themselves.”
I think you misunderstand what player housing is for and why it appeals to people.
Essentially the way I see it is something that is yours that you can customize to your liking, showing the spoils of your adventures etc.
It is a way for the player to invest in the game on an emotional level and gives something to do that provides a break from fighting much like the missing mini games, jumping puzzles etc.
It is also a great opportunity to make use of various crafting professions and provides opportunities for gem store content that is purely fluff.
I would also dearly love it if I didn’t have to sit in my house by myself but could invite friends
Then focus on how they did things Vayne, instead of constantly claiming they invented everything. Leave that to Al Gore.
Most of this game has been done, before. Very little can be claimed as innovation.
Doesn’t make it a bad game. Or good. Or diminish anything they have done.
Again, the way things are combined is what makes it unique, and original. There are plenty of examples I can give of recombined things that are far better than any of the originals.
I’ve spent time writing and editing and there are simply very few new ideas. That doesn’t mean that certain books don’t take those ideas to a new level. That’s what Guild Wars 2 did.
It doesn’t matter that other games did various things. That’s not what makes the game unique. What makes it unique is the specific combination of things.
By your standards no book can ever be innovative, because everything in it has been done before. I’d categorically disagree with this assessment.
When you make an absolute statement like this I question your knowledge of the genre;
“Actually, Guild Wars 2 did break a lot of MMO ground. The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.”
Weapons linked skills are common, have been around for years, and in many games. Try using a common skill like “shield bash” in the many games that have it.. without a shield? As I said before, in 2003 my SWG chars had skillsets based on weapons choice.What Anet did was functionality of weapons swapping, in that it flips your weapon and skill bar in one step. That is it.
When you flatly overstate an argument, I tend to suspect a lot of your other claims.
My knowledge of the genre is fine. Let’s look at some MMOs and see which one has skills linked specifically to weapons. This doesn’t mean that some weapons give you some skills. It means ALL your base skills are based on weapon and when you change your weapon the skill changes. I haven’t seen any other MMO that’s done this, and I’ve seen a bunch of them.
Deliberately misinterpreting something to support your agenda does nothing for your credibility.
The fact is, no MMO has a combat system like Guild War 2. Not one of them. Sure there was Guild Wars 1, where different weapons offered options for different skills, but that’s not what we have here.
The idea of swapping a single weapon and getting five new skills…on the fly? What MMO does that, pray tell?
Then focus on how they did things Vayne, instead of constantly claiming they invented everything. Leave that to Al Gore.
Most of this game has been done, before. Very little can be claimed as innovation.
Doesn’t make it a bad game. Or good. Or diminish anything they have done.
Again, the way things are combined is what makes it unique, and original. There are plenty of examples I can give of recombined things that are far better than any of the originals.
I’ve spent time writing and editing and there are simply very few new ideas. That doesn’t mean that certain books don’t take those ideas to a new level. That’s what Guild Wars 2 did.
It doesn’t matter that other games did various things. That’s not what makes the game unique. What makes it unique is the specific combination of things.
By your standards no book can ever be innovative, because everything in it has been done before. I’d categorically disagree with this assessment.
When you make an absolute statement like this I question your knowledge of the genre;
“Actually, Guild Wars 2 did break a lot of MMO ground. The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.”
Weapons linked skills are common, have been around for years, and in many games. Try using a common skill like “shield bash” in the many games that have it.. without a shield? As I said before, in 2003 my SWG chars had skillsets based on weapons choice.What Anet did was functionality of weapons swapping, in that it flips your weapon and skill bar in one step. That is it.
When you flatly overstate an argument, I tend to suspect a lot of your other claims.
My knowledge of the genre is fine. Let’s look at some MMOs and see which one has skills linked specifically to weapons. This doesn’t mean that some weapons give you some skills. It means ALL your base skills are based on weapon and when you change your weapon the skill changes. I haven’t seen any other MMO that’s done this, and I’ve seen a bunch of them.
Deliberately misinterpreting something to support your agenda does nothing for your credibility.
The fact is, no MMO has a combat system like Guild War 2. Not one of them. Sure there was Guild Wars 1, where different weapons offered options for different skills, but that’s not what we have here.
The idea of swapping a single weapon and getting five new skills…on the fly? What MMO does that, pray tell?
You are talking UI function swap, not weapons tied to skills. All that this game does that others have not is the auto Hotkey swap tied to the weapon swap. Often something not needed with configurable hotbars, swappable hot bars, and other mechanics. In SWG, 9 years ago, a simple macro if you wished accomplished the same thing, or two UI clicks vs one here. 9 years ago. And 9 years ago, swapping a weapon gave me far more than 5 skills linked to it, and in fact required a hotbar change to use it. Many games give you different skills with a weapons change, and you use a separate toolbar. I will repeat, nothing new except for one button functionality.
I can log into EQ2, hit my ranged key, and “on the fly” have all of my Assassins bow skills instantly usable, as my bow is equipped. Hit tilde and use my daggers, instantly, with all of my dagger skills. The only difference is I have 20 hotkeys there, and no need to switch hotbars.
Argue UI function. Weapons linked skills.. no, you are wrong, period. Elementalist attunements.. yes, that is new, but you didn’t mention that.
Then focus on how they did things Vayne, instead of constantly claiming they invented everything. Leave that to Al Gore.
Most of this game has been done, before. Very little can be claimed as innovation.
Doesn’t make it a bad game. Or good. Or diminish anything they have done.
Again, the way things are combined is what makes it unique, and original. There are plenty of examples I can give of recombined things that are far better than any of the originals.
I’ve spent time writing and editing and there are simply very few new ideas. That doesn’t mean that certain books don’t take those ideas to a new level. That’s what Guild Wars 2 did.
It doesn’t matter that other games did various things. That’s not what makes the game unique. What makes it unique is the specific combination of things.
By your standards no book can ever be innovative, because everything in it has been done before. I’d categorically disagree with this assessment.
When you make an absolute statement like this I question your knowledge of the genre;
“Actually, Guild Wars 2 did break a lot of MMO ground. The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.”
Weapons linked skills are common, have been around for years, and in many games. Try using a common skill like “shield bash” in the many games that have it.. without a shield? As I said before, in 2003 my SWG chars had skillsets based on weapons choice.What Anet did was functionality of weapons swapping, in that it flips your weapon and skill bar in one step. That is it.
When you flatly overstate an argument, I tend to suspect a lot of your other claims.
My knowledge of the genre is fine. Let’s look at some MMOs and see which one has skills linked specifically to weapons. This doesn’t mean that some weapons give you some skills. It means ALL your base skills are based on weapon and when you change your weapon the skill changes. I haven’t seen any other MMO that’s done this, and I’ve seen a bunch of them.
Deliberately misinterpreting something to support your agenda does nothing for your credibility.
The fact is, no MMO has a combat system like Guild War 2. Not one of them. Sure there was Guild Wars 1, where different weapons offered options for different skills, but that’s not what we have here.
The idea of swapping a single weapon and getting five new skills…on the fly? What MMO does that, pray tell?
You are talking UI function swap, not weapons tied to skills. All that this game does that others have not is the auto Hotkey swap tied to the weapon swap. Often something not needed with configurable hotbars, swappable hot bars, and other mechanics. In SWG, 9 years ago, a simple macro if you wished accomplished the same thing, or two UI clicks vs one here. 9 years ago. And 9 years ago, swapping a weapon gave me far more than 5 skills linked to it, and in fact required a hotbar change to use it. Many games give you different skills with a weapons change, and you use a separate toolbar. I will repeat, nothing new except for one button functionality.
I can log into EQ2, hit my ranged key, and “on the fly” have all of my Assassins bow skills instantly usable, as my bow is equipped. Hit tilde and use my daggers, instantly, with all of my dagger skills. The only difference is I have 20 hotkeys there, and no need to switch hotbars.
Argue UI function. Weapons linked skills.. no, you are wrong, period. Elementalist attunements.. yes, that is new, but you didn’t mention that.
My point is, this system is DIFFERENT from the one in SWG whether it was nine years ago, or yesterday. Different is different. Now, you may like that system better, that’s entirely possible, but don’t claim the system is the same if it’s not the same. It’s a different system.
When we talk about innovation we talk about this system, as compared to other systems out there in other MMOs. Some people quite like this system and some people don’t. But I’ve never seen this system before and I’m pretty sure no MMO has had it.
The ability to swap out every skill at the same time by changing what’s in your hand isnt’ just used for weapons. It’s used for morphs, puzzles, environmental weapons…it opens up an entire world of opportunity for what the devs can do with the game. Things like Guild Rush for example.
It’s one thing to love your old game (9 years ago, 9!), and it’s even cool to prefer it, but don’t say this did it first…because this game is different.
My knowledge of the genre is fine. Let’s look at some MMOs and see which one has skills linked specifically to weapons. This doesn’t mean that some weapons give you some skills. It means ALL your base skills are based on weapon and when you change your weapon the skill changes. I haven’t seen any other MMO that’s done this, and I’ve seen a bunch of them.
Deliberately misinterpreting something to support your agenda does nothing for your credibility.
You claimed that “The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.” There’s no other way to interpret your post except as claiming that skills linked to weapons is ground-breaking. It’s not. Your charge of misinterpretation is false and does nothing for your credibility.
Now you’re filling in a broader definition after the fact. If you meant swapping on the fly, you should have said that. But even that’s not profoundly new in any radical sense.
I also played SWG. Weapon swapping was just a click away:
Not that different. Certainly nothing ground breaking. Most of the functionality is used to dumb down mechanics that were much more skill based in GW1.
Did you ever swap weapons in GW1 Vayne? Ever have a negative energy and a high energy set? Prolly not, eh?
My knowledge of the genre is fine. Let’s look at some MMOs and see which one has skills linked specifically to weapons. This doesn’t mean that some weapons give you some skills. It means ALL your base skills are based on weapon and when you change your weapon the skill changes. I haven’t seen any other MMO that’s done this, and I’ve seen a bunch of them.
Deliberately misinterpreting something to support your agenda does nothing for your credibility.
You claimed that “The skills linked to weapons, whether you like it or not, is ground-breaking for an MMO.” There’s no other way to interpret your post except as claiming that skills linked to weapons is ground-breaking. It’s not. Your charge of misinterpretation is false and does nothing for your credibility.
Now you’re filling in a broader definition after the fact. If you meant swapping on the fly, you should have said that. But even that’s not profoundly new in any radical sense.
I also played SWG. Weapon swapping was just a click away:
Actually no, I shouldn’t have said anything because I was communicating with people who KNEW the Guild Wars 2 weapon system. The only people who didn’t get what I was saying was people trying to get me into a linguistic trap instead of listening to actually what was being said.
People are saying the weapons system in this game has been done before. It hasn’t. There are variations and such, but no MMO has a weapon system like this game has. You may not like the weapon system, but it doesn’t change the fact.
Yes, the SWG weapon system is very nice…but it’s also very different to this one. Indeed if it’s much better as claimed, it pretty much has to be different.
I wasn’t trying to describe the GW 2 weapon system in detail. I was trying to say the weapon system didn’t exist prior to the release of this game.
Not that different. Certainly nothing ground breaking. Most of the functionality is used to dumb down mechanics that were much more skill based in GW1.
Did you ever swap weapons in GW1 Vayne? Ever have a negative energy and a high energy set? Prolly not, eh?
Sure I swapped weapons. Doesn’t change the basic fact that my skills weren’t directly linked to those weapons. If I swapped from a sword to a hammer, I’d also have to swap the sword skills on my bar, with the hammer skills on my bar. And all of that is irrelevant because it’s a different system. You don’t get your skills in GW 1 from the weapons, but you got them independent of the weapons.
You could train a sword skill without ever owning a sword. It’s entirely possible. Of course, since you’ve already admitted you love to troll me, no one can take what you say seriously anyway. Good job that.
Not quoting wall of text.
It isn’t a weapons system. It is a system of tying the UI skill bar to item equipped. Period. Weapon, rock, bucket of water, whatever. It is weapons-linked UI.
Weapons linked skills is a totally different thing, and changing the argument changes nothing about how wrong your initial statement was. Done with this.
(edited by Teofa Tsavo.9863)
how has weapon swapping got anything to do with GW2 housing?
on topic:
i hope they never add it, personally i think it will end up making people/guilds hiding out in these places and never in the open world, as soon as housing is out (if there planning on it) then the’ll be calls for smiths, trainers of various type, repair shop, TP merchant….before you know it you’ll have an entire town to yourself.
we’ll see but i am against it, of course they might do it decently.
how has weapon swapping got anything to do with GW2 housing?
on topic:
i hope they never add it, personally i think it will end up making people/guilds hiding out in these places and never in the open world, as soon as housing is out (if there planning on it) then the’ll be calls for smiths, trainers of various type, repair shop, TP merchant….before you know it you’ll have an entire town to yourself.
we’ll see but i am against it, of course they might do it decently.
You’re quite correct, the weapon swapping came in because of the concepts of innovation. And I believe if housing is introduced, it will be innovative, unlike say the housing in Lotro, which was a complete waste.
Actually no, I shouldn’t have said anything because I was communicating with people who KNEW the Guild Wars 2 weapon system. The only people who didn’t get what I was saying was people trying to get me into a linguistic trap instead of listening to actually what was being said.
Your words were clear. A simple “sorry, what I meant was this” rather than “you are all lacking credibility for not reading my mind and for taking my words at face-value” would be much easier.
Anyway, time for you to get back on subject.
wow, a nice answer with an explanation, thanks a bunch, love these forums sometimes, on others all you get is ‘’rar rar your a rar’’
anywho i agree the weapon swap and skills being tied to them is innovative, the way its done hasn’t been implemented in any mmo i have played before and i rather enjoy it, encourages more diversity and choices, hopefully if they do housing it will be done well.
on a side note how did Aions housing turn out if any of you guys/gals played it? the advertisement looked promising with the way the introduced it, i didn’t play it for any longer than a month or so, though, i ask as Anet i’m sure will have access to those systems and codes.
wow, a nice answer with an explanation, thanks a bunch, love these forums sometimes, on others all you get is ‘’rar rar your a rar’’
anywho i agree the weapon swap and skills being tied to them is innovative, the way its done hasn’t been implemented in any mmo i have played before and i rather enjoy it, encourages more diversity and choices, hopefully if they do housing it will be done well.
on a side note how did Aions housing turn out if any of you guys/gals played it? the advertisement looked promising with the way the introduced it, i didn’t play it for any longer than a month or so, though.
I only got a basic house in Aion and it wasn’t too bad. It was an instanced neighborhood that you went to, and you were pretty much given your first starter house. I could see where it could be fun, another thing to do in the game.
I was never much of a “house” guy anyway at least in MMOs, but I did have quite a collection of interesting houses back in Second Life.
You’ve got a “home” instance if you feel like hanging out somewhere all by yourself…
I don’t think people who want player housing particularly “want a place where they can hang out all by themselves.”
I think you misunderstand what player housing is for and why it appeals to people.
Essentially the way I see it is something that is yours that you can customize to your liking, showing the spoils of your adventures etc.
It is a way for the player to invest in the game on an emotional level and gives something to do that provides a break from fighting much like the missing mini games, jumping puzzles etc.It is also a great opportunity to make use of various crafting professions and provides opportunities for gem store content that is purely fluff.
I would also dearly love it if I didn’t have to sit in my house by myself but could invite friends
This is the point that folks that aren’t interested in player housing don’t get. I’m not particularly pining for housing, although it would be nice. I loved the housing in Star Wars Galaxies although I don’t expect to ever see anything like it again. Best. Crafting. Ever.
By comparison my little hobbit hole in LOTRO was really boring. The instanced community thing that LOTRO has is a really nice idea, although my neighborhood was always empty.
So the things I liked about the various incarnations of player housing I’ve experienced in no particular order:
Thinking about that, if you’re in a group and you go into your home instance, doesn’t your party get the option to join you in your instance? I don’t know I never had any reason to drag anyone in there.
As this discussion has run its course, the thread is now closed.
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