when is the balance coming?
Its fairly true, I mainly simply ignore engineer in wvw now because they pose no threat unless I am on a wall and I down them. In that situation they can 1hko.. that downed skill wasn’t exactly thought out for wvw.
Necro has been getting a little love.. at least its something.
I suppose alot of the issues in actuality come down to:
Class A has higher total potential for any given situation than Class B.
The balance needs to be cyclical, like rock-paper-scissors.
Currently, I’m rolling a guardian because warrior has no sustain and I was able to tank a group event two levels above myself without being hit once at lvl 20 something.
I felt powerful on my warrior, but this class can solo dungeons and most content with relative ease.
I watched these videos of guardians doing this stuff and realized I could have a higher plateau of power and usefulness to my guild. I want to help them with the most powerful toon I can. Its natural.
I’ll be honest, I used to be a greatsword ranger. I rolled a warrior. Now I am rolling a guardian.
I am able to do more things – and easier. With each change my potential has grown.
Something about not getting hit once by a boss that can 3 shot me due to the ability to make them miss every single attack just makes me smile.
These other classes need to have relatively similar pve potential. Potential could be defined by the most amazing deed one can accomplish with the least amount of effort. If you are just really good at a class and can do neat things, thats not a reflection on the game balance.
My suggestion? Roll all the classes and just play whatever feels most balanced to you. You feel more fulfilled if you feel useful, really. Fun is important too.
Yeah though, when I wouldn’t care if engineer had double current effectiveness.. something is off. I don’t even play one.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
nothing should happen to mesmers or eles. we are perfect classes as we are.
nothing should happen to mesmers or eles. we are perfect classes as we are.
Ele’s have three builds, they may be great builds, but there’re still only three of them, and they’re all based around cantrips+daggers. Guardians have(or had) the same failing in PvP before they were nerfed.
And mesmers and thieves are in the same boat, classes that abuse multiple layers of defensive mechanics, creating either boring or frustrating play. Popular as a result of the competitive metas created by games like LoL and DoTA, where you don’t win by defeating your enemy but by denying them any counterplay. The devs just need to admit they screwed up and have the balls to remove some of these mechanics, even if it will anger the abusive and toxic members of the playerbase who are exploiting them.
(edited by Conncept.7638)
D/D Ele is the only one that really is uncounterable if player remotely decently.
They simply outheal all damage while dealing theirs and having insane damage reduction.
Thieves, only P/D is really too strong, all else is just l2p problem, thieves die in 3 hits.
Mesmers, what? The good ones will wreck your back sometimes, but they are fairly balanced.
And mesmers and thieves are in the same boat, classes that abuse multiple layers of defensive mechanics, creating either boring or frustrating play. Popular as a result of the competitive metas created by games like LoL and DoTA, where you don’t win by defeating your enemy but by denying them any counterplay. The devs just need to admit they screwed up and have the balls to remove some of these mechanics, even if it will anger the abusive and toxic members of the playerbase who are exploiting them.
LoL/DoTA… you’re kidding me…
GW1 already had denial builds back in 2005 and they were much worse than anything GW2 has.
A Mesmer or Necro could make you take bazillions damage for simply activating any skill or just autoattacking while rupting everything you cast, making you attack slower and have slow activation times…
In comparison, beating GW2 Mesmer/Thief is a joke.
Anyone who got at least r9-r12 in GW1 has no issues with them at all, it’s just nowadays gamers who want the game to call them 10 minutes before a spike comes because god forbid you need to be awake while roaming, and they want their chars to automatically resist bursts because god forbid a 2013 gamer must time his anti-burst CD, or even slot it at all.
I just managed to kill 3 rangers on my own because none of them had a single stunbreaker slotted, and only one of them had signet of stone (the only one that gave me some mild challenge), then a Warrior came to finish me and rezzed them, they started using /laugh as if the poor Warrior finishing my last 4k health made the earlier fight less embarassing for them.
It’s a wrong mentality that’s haunting gamers.
I just managed to kill 3 rangers on my own because none of them had a single stunbreaker slotted, and only one of them had signet of stone (the only one that gave me some mild challenge), then a Warrior came to finish me and rezzed them, they started using /laugh as if the poor Warrior finishing my last 4k health made the earlier fight less embarassing for them.
It’s a wrong mentality that’s haunting gamers.
what class are you? because rangers are one of the weakest classes if not the weakest at wvwvw and they have 1 stunbreaker (i don’t even count lightning) that only works if pet is alive and it’s a 60s CD. rangers also have very little burst. i run a full glass ranger and i can say that it takes me 10+ hits to do the dmg these classes do in 1-3 and i have none of the survivability they have either (not even close). it’s a double whammy.
how am i supposed to counter a thief doing 6k backstabs and 4k heartseekers and 3k basics, or an ele with 3-5k shatters, or an ele with a 8k firegrab and multiple stuns? with a sword that hits 1-1.5k and a bow that can put out 10k dmg but does so over 10 hits that can be dodged incredibly easily?
the sad part is a thief/ ele/ some mesmers vs 3 rangers is actually usually not a fair fight (for the rangers). we’ve all seen the videos of these two classes running around without fear in groups of 10+. it’s utterly ridiculous and it’s been this way for months.
<- thief
http://www.youtube.com/watch?v=B22u1McaUPs <- mesmer
http://www.youtube.com/watch?v=1i-9vTijgUk <- elementalist
you simply cannot argue that this is their skill and the failure of all the others. no other classes can do anything close to this.
LoL/DoTA… you’re kidding me…
GW1 already had denial builds back in 2005 and they were much worse than anything GW2 has.
A Mesmer or Necro could make you take bazillions damage for simply activating any skill or just autoattacking while rupting everything you cast, making you attack slower and have slow activation times…
In comparison, beating GW2 Mesmer/Thief is a joke.Anyone who got at least r9-r12 in GW1 has no issues with them at all, it’s just nowadays gamers who want the game to call them 10 minutes before a spike comes because god forbid you need to be awake while roaming, and they want their chars to automatically resist bursts because god forbid a 2013 gamer must time his anti-burst CD, or even slot it at all.
I just managed to kill 3 rangers on my own because none of them had a single stunbreaker slotted, and only one of them had signet of stone (the only one that gave me some mild challenge), then a Warrior came to finish me and rezzed them, they started using /laugh as if the poor Warrior finishing my last 4k health made the earlier fight less embarassing for them.
It’s a wrong mentality that’s haunting gamers.
I said popularized by, not invented by. Reading comprehension for the win.
And Gw1 was never balanced, and remained a B-list through it’s entire lifespan because of mechanics like this, which alienated anyone lacking an encyclopedic *knowledge of the games skills and counters. So claiming that thieves and mesmers are okay because GW1 had their same mechanics but worse, is not exactly a strong argument.
Furthermore, this is not a job, you have not accomplished anything, no one cares that you have a college-degrees worth of knowledge about a glorified toy, and that is nothing to be proud of in the first place. It’s just a game, it is for fun, not accomplishment.
EDIT: You’ve got to be kidding me word filter… sorry about the weirdly placed star but the word filter edits my post if it isn’t there.
(edited by Conncept.7638)
I said popularized by, not invented by. Reading comprehension for the win.
No reading issues here, perhaps on your side; denial builds were made wildly popular back then by GW1 and WoW (fearchain locks), and that was well before LoL was ever created.
And Gw1 was never balanced, as stated by it’s own developers, so claiming that thieves and mesmers are okay because GW1 had the same mechanics but worse, is not exactly a great defense.
You missed the point completely. Comparisons are sometimes used to make a point.
I was talking about how gamers were used to much more complex CC/Denial builds and complaining about Thief/Mesmer really shows how nowadays gamers want all classes to be simple to counter.
I’m sorry you prefer easier fights where timing and focus aren’t as fundamental and your opponent doesn’t have counter mechanics that you need to skillfully deal with – but some people like me actually enjoy fighting people with a lot of tricks up their sleeves.
Therefore I’m sad to see people thinking Mes/Thief are hard to deal with because I would expect a lot more depth to pvp builds in the future; even going well beyond that.
And as a final note… GW1 might have been more unbalanced (not even that much, gimmick builds just needed a nerf) but GW1 PvP zones were exploding with people, GW2 sPvP is empty.
Because easy PvP with no complexity is not entertaining.
(edited by HannaDeFreitas.4236)
Anet claims they don’t want to play ‘whack-a-mole’ with good professions and builds, and instead do incremental changes.
But these changes are too long and too incremental in the opposite direction of being hasty, and we have several professions and builds ( most mentioned in the OP) that have now been neglected for months and months. Each new patch comes and goes and they make one tiny step in the right direction but which still does not balance these professions nor make new builds on the scene become as viable as the very few that are most effective.
At the rate they are going we aren’t going to have balance for another 6 months. How long does it take to analyze the data and trends and realize things that are obvious to the majority of the playerbase. The same few professions and builds within them are just becoming more and more popular while others from less favorable characters quit and re-roll to those seen as most effective or OP.