when will we have freedom of stats?
What is freedom of stats?
What is freedom of stats?
Well, for me, it would means able to mix and match those numbers we find on our armor, weapons, trinkets etc.
i.e.
++ Power (Major)
+ Vitality (Minor)
+ Toughness (Minor)
Freedom of stats to me would be, I can easily change it to be:
++ Vitality (Major)
+ Power (Minor)
+ Toughness (Minor)
Just an example.
Or …
++ Power (Major)
+ Condition Damage (Minor)
+ Precision (Minor)
Does the above combination exist in the game already?
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
For example, since i wanted to get 50% crit chance on my warrior. I only equip items that will give me 1,872 precision including traits. And since i want crit damage, that would mean i will only want zeker gear.
But since going full zerk will give me more than 50% crit rate, i switch out some zerk gear for valkyrie or cavalier items for armor and/or HP.
http://gw2buildcraft.com/ – a very helpful sight to min-max your stats, you should heck it out.
come on, i know everyone wants this.
when we will have it?
We will have it if ANet decides to scrap a lot of the work done on the gearing system. And the odds on that are?
i hate min-maxing. It’s not fun playing like that.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
For example, since i wanted to get 50% crit chance on my warrior. I only equip items that will give me 1,872 precision including traits. And since i want crit damage, that would mean i will only want zeker gear.
But since going full zerk will give me more than 50% crit rate, i switch out some zerk gear for valkyrie or cavalier items for armor and/or HP.
http://gw2buildcraft.com/ – a very helpful sight to min-max your stats, you should heck it out.
aaah thanks for the link! i was wondering if there is any PvE stats calculator out there.
anyway, yeah, we can kind of mix and match the different pieces of armor weapons trinkets but there is not enough freedom, at least for me.
Say, for example, some random piece of weapon / armor / trinket
++ Power
+ Toughness
+ Vitality
Those 3 attribute modifiers can be replaced easily, it would be so nice yes? For example, take out the + Toughness and + Vitality and replace with others, becoming:
++ Power
+ Condition Damage
+ Precision
Or, weapons / armors / trinkets come blank, and can accept:
x1 Major Attribute Stone
x2 Minor Attribute Stone
It would be awesome!
We will have it if ANet decides to scrap a lot of the work done on the gearing system. And the odds on that are?
well, one can dream. can hope. etc.
it happened for the original guild wars 1 though it was 2 – 3 years later.
guild wars 2 is still young.
i will continue to play and hope.
i hate min-maxing. It’s not fun playing like that.
well, those who prefer to keep it simple can always choose not to do so and use the old stats system while those who like full customization can go for blanks and slot in their own major and minor attributes modifiers.
come on, i know everyone wants this.
when we will have it?
Wait till Guild Wars 3.
You make a thread like this every single week.
Wait till Guild Wars 3.
that would be too long!
i was hoping maybe 1 – 2 years later.
You make a thread like this every single week.
well, better than the other complaints threads out there.
what i ask for is not unreasonable.
Yeah it actually isn’t any better than any of the other threads.
Yeah it actually isn’t any better than any of the other threads.
well, why is it not?
could you elaborate more?
thanks!
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
That is true, assuming the different items exist in the first place.
Consider a Mesmer that relies only on confusion through shatters in order to do damage. Confusion dmg is conditional damage and does not rely on power. You also would not need precision, since I understand confusion wont crit.
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)
With a combination of the above, the result is 800+ healing power added. Mesmer can spec for heal support – with that HP added phantasms give about 250 regeneration and if you use rune of water you do an area heal of about 1300. Which is nice to have, but it t would be nice to have more toughness, more vitality or more condition dmg, which is currently not possible.
On top of that, the exotic apothecary jewels (passion flowers) are 6g each which you will have to use on shaman gear because the full apothecary trinkets are close to 40g. Might as well get ascended
They really DO need to simplfy the weapons/armours system.
Create prefix items for us to create for all the stat combos. Correct EVERY skin of the exact same look to have just ONE name so we know exactly what they look like/are.
Runes/Sigils would also need extras available to cover all the combos as well.
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
-snip-
-snip-
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)
I remember try to make a full condi build with my thief and i came across a stat combo: Condi, Precision, Tough
It’s called RABID gear i think. I didn’t make a thorough search but i think you can get them for karma from uncontested temple vendors.
GIVER weapons give: Condi, Presicion, Vit.
Feel free to correct me if i’m wrong.
short answer is never
long answer is someday…kind of.
by controlling what stats are available at any given time means that when they release new stat combinations, players will have to spend x and y to get new stat combinations, even on characters that are years old. If all stat combinations were available now you would gear your character once and never again. It’s actually pretty smart imo, but also a little frustrating.
Spirit of Faith [HOPE] – RIP
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
-snip-
-snip-
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)I remember try to make a full condi build with my thief and i came across a stat combo: Condi, Precision, Tough
It’s called RABID gear i think. I didn’t make a thorough search but i think you can get them for karma from uncontested temple vendors.
GIVER weapons give: Condi, Presicion, Vit.
Feel free to correct me if i’m wrong.
Correct, if precision is useful. If precision is not desired then neither Rabid nor Giver work. The idea is not only to max condition dmg but also not to “waste” points on stats that are not useful – in this example power and precision. Note that Carrion also has condition as major, but it has power which is not desired. Having said this, I think the issue is specific to combos not containing power and precision and what is specifically missing is “condition dmg/toughness/vitality”. If that existed, you could use it as base and tweak with the 2 above and possibly Giver’s armour.
The problem with fixed stats on gear is it makes respeccing very high cost. You need to obtain a specific set of gear for your build.
I don’t think they would ever let people have OP combinations like tough/vit/healing. But additions like a cavalier’s armor set would be nice!!
It’s strange as some of the more obscure prefixes are already out there – like rabid & soldiers, from TA & AC respectively.
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
-snip-
-snip-
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)I remember try to make a full condi build with my thief and i came across a stat combo: Condi, Precision, Tough
It’s called RABID gear i think. I didn’t make a thorough search but i think you can get them for karma from uncontested temple vendors.
GIVER weapons give: Condi, Presicion, Vit.
Feel free to correct me if i’m wrong.
Correct, if precision is useful. If precision is not desired then neither Rabid nor Giver work. The idea is not only to max condition dmg but also not to “waste” points on stats that are not useful – in this example power and precision. Note that Carrion also has condition as major, but it has power which is not desired. Having said this, I think the issue is specific to combos not containing power and precision and what is specifically missing is “condition dmg/toughness/vitality”. If that existed, you could use it as base and tweak with the 2 above and possibly Giver’s armour.
Im pretty sure all classes have a trait that will give “x% chance to give y condition on crit” (well for mesmer is is 100% chance for bleed but only when illusions crit). usually relatively low in a trait line too, so if you doing a full condition build precision would be needed
For a mesmer glamour build, the best choice would be power/cond/toughness, which simply doesn’t exist. I’m running with rabid now as I can easily switch to a “normal” condition build relying on crits that way. The problem and imbalance is that classes purely relying on direct damage have no problems at all, they simply don’t need any condition damage. I played that way for a long time with a greatsword build in PvE. If you’re running a condition build though, you still need sufficient power because many/most attacks scale well with power, not to mention that the way conditions currently work is pretty much completely broken (25 stack limit, conditions not working on siege, confusion not really working in PvE and so on). The whole game is focused on power way too much, guess why there are three legendary greatswords alone which all have power stats, hell even the bifrost has power as its primary attribute.
PS: and I never got an answer if the legendary stats will be raised accordingly with ascended weapons if the legendary was transmutes to “proper” stats before…
I don’t think they would ever let people have OP combinations like tough/vit/healing
Why not, you’re sacrificing everything to be a pure support player, how’s that op. There are already tanky/bunker/immortal builds that work well. That’s what daisy cutters are good for.
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
-snip-
-snip-
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)I remember try to make a full condi build with my thief and i came across a stat combo: Condi, Precision, Tough
It’s called RABID gear i think. I didn’t make a thorough search but i think you can get them for karma from uncontested temple vendors.
GIVER weapons give: Condi, Presicion, Vit.
Feel free to correct me if i’m wrong.
Correct, if precision is useful. If precision is not desired then neither Rabid nor Giver work. The idea is not only to max condition dmg but also not to “waste” points on stats that are not useful – in this example power and precision. Note that Carrion also has condition as major, but it has power which is not desired. Having said this, I think the issue is specific to combos not containing power and precision and what is specifically missing is “condition dmg/toughness/vitality”. If that existed, you could use it as base and tweak with the 2 above and possibly Giver’s armour.
Im pretty sure all classes have a trait that will give “x% chance to give y condition on crit” (well for mesmer is is 100% chance for bleed but only when illusions crit). usually relatively low in a trait line too, so if you doing a full condition build precision would be needed
Yes, the Mesmer has it and there is such a built. But for WvW I think you would need a lot of precision because illusions don’t stay up very long so would need to crit a lot for this to be useful. In which case I think you would be sacrificing too much survivability to achieve this, but I may be wrong.
Either way that is besides the point – the precision/condition dmg is a different build. You are describing what can be done with current stat combos while I was describing what I would like to do and which cannot be done with current stats. These are 2 entirely different things
I don’t think they would ever let people have OP combinations like tough/vit/healing
Why not, you’re sacrificing everything to be a pure support player, how’s that op. There are already tanky/bunker/immortal builds that work well. That’s what daisy cutters are good for.
Yes, and we saw a slight nerf to ele bunker, now they’re talking about boon hate, so there will be another counter to bunker builds. ANet does not seem to want tanky, immortal builds.
Yes, and we saw a slight nerf to ele bunker, now they’re talking about boon hate, so there will be another counter to bunker builds. ANet does not seem to want tanky, immortal builds.
is that why there are less prefixes with major attribute being vitality / toughness? O_O
i mean, look at shaman prefix, i can’t seem to find shaman armor anywhere.
for level 80 exotics.
is that why there are less prefixes with major attribute being vitality / toughness? O_O
i mean, look at shaman prefix, i can’t seem to find shaman armor anywhere.
for level 80 exotics.
You can get them from the CM dungeon.