I want to address several issues.
gw2 “living story” vision – I know from a developer POV this is your baby and on the paper living story sounds really great(it does) and on some living stories it was preformed well! (flame and frost)
but at a level 80 character perspective I see most of my guild do this for achievement hunting when I asked people why they do that their common answer was “there’s nothing else to do” even a good living story is not a permanent content and those who remain doesn’t hold water so to speak…(really, scarlet invasion is just a farming event nothing more)
as a player who spent do much time over this game I really want to feel part of the community… that our suggestions and words reach to anet team. so far it feels like anet living the moment, forgeting that TES online and wildstar and many more mmorpg out there gonna be out soon, from a buisness point of perspective you’ll lose your costumers (us) if you won’t find a way to make us wanna stay here so please wake up.. save your own game and the beutiful communities inside it, some people left the game already, some are constantly thinking about it and the big question “what this game got to offer for me now?”
it would be sad for anet, sad for us-players if this game dies after a year.
dungeons:
so much bugs that can be exploited, content that is skippable make dungeon running pointless (i do skip as well tbh) it’s impossible to find a group that doesn’t want to skip people expect you to bug the mechanics , to be able to skip all those content and my question: do you really see that as a tool to gain fast money and that’s it? it’s just a way to make more and more gold which eventually worth nothing as well (yes… I’ve said it)
legendary currently are not suitable for every class in terms of appearance (a necro with bifrost/ meterologist…) and even let’s say a person got all the gear in the world
everything is either ascended or legendary what’s now?
please fix the inside conditions inside the dungeons (flags per boss/area/event if sum of all flags isn’t maximized then the dungeon isn’t over=>no reward)
chest reward chance is simply horrible loot should be overall way be better. the chances to get a percursor without actually buying it is rediculously slim.
world boss are repetetive.
but one of the most horrible thing is each class got a potential to be so diverse which makes this beutiful BUT everyone expected to get the same build direct damage types and conditions are left aside (wvw-wise, world bosses even groups expect to rush each dungeon therefore conditions are rendered there.)
not to mention tanks and unpopular builds (either derived from the class design or gameplay experience)
some skills like fiery great swords, ice bows and hammer for eg. got a rediculous dmg output if an ele gives those to a zerker warrior the damage will melt most enemies those are things to consider.
make more dungeons, open more skills that will diverse our builds.
one more thing it’s half anet fault and half guilds fault. except in wvw (which basicly gvg content was created from the community itself)
guilds aren’t as meaningful as they should be.
add more guild missions, help us find a way to play as a guild and gain as a guild and as individuals!
pvp aspect is lacking overall. solo arena for eg. got so many rage quitters and people who’re queueing for nothing, afkers and so on please make this stop, take 1gold from the ragequitter per team member and that will die.
also solo arena somehow you can still (like in gw1) get an impossible team, full of zerker thieves for eg. no one can tank there so what’s the point on doing that?
please address those issues as soon as possible before the last nail will close it..