why do characters playing melee build have same number of dodges as ranged?
Posted by: Knighthonor.4061
Posted by: Knighthonor.4061
why do characters playing melee build have same number of dodges as ranged builds.
if I am on a Warrior, and using a Hammer/Greatsword, etc for melee build I should have greater access to dodge mechanics than say a Warrior using a Bow and Gun.
but currently we both have the same number of dodges.
that seem to be a flaw to me.because melee builds put the player in greater risk, yet no extra dodges to self defend since the game lacks healers.
Posted by: Eochaidh.4106
You can get extra dodges by making a build focused on endurance and vigor. Moreover, hammer has a ridiculous amount of CC/Interrupts to keep you from being attacked, and greatsword has pretty nice mobility (including skill 3 which makes you evade attacks).
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